Ultimate: Play The Game

edited January 2011 in Games
What was all the fuss about Ultimate games?

Sure they were technically impressive but for me none of their games stand out in the memory for me personally.

Once I'd got over the 'wow' factor of Alien 8 I found it pretty boring. Jetman I thought was a little unplayable and Sabre Wulf repetitive.

Is it just me? Am I being too hard on their games? Or did they have (as a company) this 'aura' around them that made their games seem better than they really were? I'm not knocking them or anything, but even back then I could never really see what all the fuss was about.

For me a lot of stuff from Ocean, Hewson and Gremlin Graphics knocks Ultimate stuff into a hat.

Thoughts?
Post edited by Retrobrothers on
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Comments

  • edited January 2011
    first of all, you have to put their releases in a historical/chronological perspective to understand their impact.

    personally, i didn't played the ultimate games in real time, and, being in a peripherical position in the Spectrum Empire (italy in the second half of the eighties was rather despectrumized) i didn't receive much of the hype surrounding ultimate - but in spite of that i got really involved by knight lore, in 1987 or 1988, and i appreciated it very much - although i think i had already played head over heels -, and still do (i've played it again recently, after a hiatus of a lot of years). i even drew a map for it, which wasn't very common for me. i also like very much pssst! which i played for the first time in 1986 or 1987. atic atac didn't impress me much, but it's very smooth and playable, and even groundbreaking at the time. sabre wulf is too hard, and so underwurlde, and, even more, lunar jetman - although they were all outstanding for their time. nightshade and gunfright introduced scrolling in the filmation technique, but weren't great games. pentagram was a rehash of knight lore and alien eight, with shootings and looming enemies. jetpac is a little early classic. cyberun, bubbler and martianoids are probably their minor games.

    so, overall the quality of their output was very high - and they made some classics indeed - which i find still very pleasant to play today.

    "so, yes, you're wrong!".
  • edited January 2011
    After so many years, this question tends to pop up every now and then... Despite having been involved in the Spectrum scene since 1984 and having therefore personally experienced the golden age of Ultimate, I thoroughly agree with WIWC. The Ultimate games were major style-setters in their time, both for their polished and elegant appearance and for their appealing, easy-to-get-into-but-hard-to-leave gameplay. Is it true that from the moment they turned exclusively to 3D their games began to look and feel similar - which wasn't the case with their previous titles -, but the great care in producing them had not disappeared. That is, until the US Gold takeover, which gave way to their weaker efforts - Martianoids being the lowest point. However, at least all of their games from Jetpac to Alien 8 are true milestones in Spectrum gaming and could hardly be dismissed as simple "fuss".
  • edited January 2011
    Simply Ultimate were 'ahead of its time'. Its games has 'something' that makes them different. Jet Pac is simple, but addictive. Atic Atac has great graphics, great sound. Sabreman games have an special 'atmosphere'. Even their inlays and artwork are different...

    The question is the first time you load and played some of them, you are just shocked.

    Of course they made some crap games no need to mention.

    And yes, I'm an Ultimate fan :smile:


    By the way, seeing the answers above, are there any non-mediterranean Ultimate fan around here? ;-)
  • edited January 2011
    Yes, perhaps unsurprisingly I am an Ultimate fan. Their name was synonymous with quality.
  • edited January 2011
    Cheers for the responses guys.
    It seems that I am missing something with Ultimate!

    Having been a little negative towards them, I have to say that JetPac is one of the best 16K games you could get - the wrap around effect was brilliant. In fact it's probably my favourite game from Ultimate.
  • edited January 2011
    Think its a case of 'you had to be there'. Back in the early years of the Speccy there were a ton of crappy BASIC games, a few good titles but then the likes of Jet Pac, Tranz Am appeared and they were so polished and professional compared to many other titles. Psst/Cookie to me were much the same, Lunar Jetman wasnt great but for me the style of the graphics seemed like an arcade back then.

    Then Sabre Wulf came out, one of the first games to jump i think if memory serves me right from ?5.95 to ?7.95 which caused uproar at the time but Sabre Wulf blew people away.

    Underwurlde was slightly different, then Knight Lore appeared and back then was stunning.

    The adverts for the games helped create this special Ultimate feeling, the instructions not giving much away also helped. The boxes/instructions oozed quality and were brilliant.

    For their time they were just an amazing company. In later years things went downhill (milking the filmation games, Cyberun, Martionoids etc) but they were great. After Alien 8 their crown slipped a bit. Dont blame them releasing Alien 8, would have been criminal to use that special filmation technique on just one game. Epic company
  • edited January 2011
    Well I was around when Ultimate released there games.

    and Jetpac was the reason I bought my Spectrum (well the reason I got my mum to buy it )

    and you have to remember that the volume of software titles coming out was staggering and out of about 50 games released per week only 1 or 2 where any good.

    now you have to remember that parents didn't give a crap about software it was left up to us children to spend there hard earned ?5.99 on a game and if your last game was good by a software company I.E. Arcadia you would then look for another game by them Schizoids

    http://www.worldofspectrum.org/infoseekid.cgi?id=0004362

    holy shit what a load of crap (and that was two weeks pocket money...gone...forever...:cry: bastards)

    so lets try one by them that did Jetpack...err

    Cookie...keys a bit fiddly but loads of levels and enjoyable

    lets try something else by them

    Atic Attack....wow this is great...rock hard but better than most of the crap like Diggar Dan or Jack and the beanstalk


    so that's why they are remembered so fondly they never let us down or screwed us over with a crap unplayable game even if it was rock hard it was still fun seeing the next screen.
  • edited January 2011
    I've always felt that the mystique that built up around them (not giving games to magazines to review until the last minute, not putting individual credits on the inlay, the stark black background of the adverts) is what helped to make them legends.

    Yes, there is a lot of quality and polish in the titles. But as others have said, perhaps it was more a case of "you had to be there", waiting for the new Ultimate title to understand why people feel so strongly about them...
  • edited January 2011
    ASH-II wrote: »
    Atic Attack....wow this is great...rock hard but better than most of the crap like Diggar Dan or Jack and the beanstalk

    Oops forgot about that classic. Amazing game for its time. 1983 ! Still looks so polished years later, great playable game and was way ahead of so many others back then. I mean Knight Lore was 1984, again its amazing it came out back then. And apparently the 'story goes' that they could have released it earlier but it would have affected their other sales so waited.

    Its similar to the game Elite, as in if someone discovered Elite years later they would think 'whats the fuss about ?' but back when that came out that was another epic game which at the time blew everyone away
  • edited January 2011
    The black backgrounds and abiguous artwork wasn't just about mystery, it showed some quality and attention to presentation. The games had pixel-positioned professionally- designed sprites with control inertia that looked and felt slicker than many arcade games, and certainly a lot smoother than the character-positioned flickery stuff of the time. And I think that attention to quality is still apparent.
    Joefish
    - IONIAN-GAMES.com -
  • edited January 2011
    Love 'em, especially Martianoids, Nightshade and Knight Lore. Yep.
  • edited January 2011
    As others have said, the big deal with Ultimate is that they largely did what they did whilst the likes of Hewson, Ocean and Gremlin were in nappies. They were at their best in 1983, still pretty good in 1984, but past that pretty much stopped caring about the Spectrum as they were too busy with Rare.
  • zx1zx1
    edited January 2011
    I liked Psst! You had to protect your plant from bugs by shooting them with weedkiller, very addictive. I've only played Knight Lore, Nightshade and one that you drove around in a car (Trans Am?).
    I think the quality dropped when US Gold bought them over, then they just disappeared.
    The trouble with tribbles is.......
  • edited January 2011
    Th efirst time I saw Alien 8 was on a BBC B at school. I was amazed.
  • edited January 2011
    zx1 wrote: »
    then they just disappeared.

    well Ultimate Play The Game did but the programmers Chris and Tim Stamper founded RAREWARE

    Bangoo Kazooie EDIT (Banjo)
    GOLDENEYE
    Donkey Kong Country
    Killer Instinct

    and the rest

    Chris and Tim have left RARE .....?
  • edited January 2011
    When I first got into the ZX Spectrum (1984) Ultimate were by far the best and I loved their games, but a few years later I no longer saw them as being special in much the way as described by retro brothers in the first post (e.g. in light of excellent Ocean, Gremlin, etc stuff coming out).

    However, when I look at Spectrum stuff now I think Ultimate's quality shines through. Not all the games are brilliant but about half of them are, and they all have a certain look, with great loading screens.

    I think Jet Pac, Cookie, Pssst, Atic Atac, Knight Lore and Gunfright are amongst the best Spectrum games and the first 4 are still very playable for a young child today. They also look nice enough to not be a turn off.

    I now think Atic Atac was their finest achievement. Superb animation, great graphics and sound and simple but compulsive gameplay.
  • edited January 2011
    They founded Rare while Ultimate was still going. They were getting interested in that new fangled Japanese videogame console from Nintendo called the Famicom and were starting to lose interest in the Spectrum. Chris and Tim Stamper left Rare a couple of years ago.
  • edited January 2011
    The thing is, Jetpac isn't a great 16k ZX Spectrum game....it's an aces arcade game! Trans Am is also very very good. Those 2 games alone were enough for me to buy both Pssst and Lunar Jetman. But it was Atic Atac that really hooked me which meant that both Sabre Wulf and Underwurlde were sure fire purchases and i played them to death.
  • edited January 2011
    For me a lot of stuff from Ocean, Hewson and Gremlin Graphics knocks Ultimate stuff into a hat.

    Eventually, and to a certain degree yes, but we're talking another 3, 4 or 5 years of development experience on top of Ultimates. For me Ultimate are the legendary Speccy publishers, 1983 through to the release of Alien 8 nobody else even really got close.

    Knight Lore was so far ahead of everything else at the time, I don't think we've ever really seen such a graphical leap - maybe the release of Mario 64.
  • edited January 2011
    In the day you knew they had the talent and programming prowess to invent a new genre and execute it brilliantly. That made their releases so eagerly awaited. Atic Atac and Knight Lore are their masterpieces. Its important to remember no one had seen games executed as well as these two ever before, even in the arcades which at the time represented the state of the art.

    The attention to detail - graphics and sound are just stunning. Playability is off the scale. As Joffa used to say :cry: - just make it playable! Commandment no 1 of games design!
  • edited January 2011
    Cheers for the replies all.... but many seem to have mis-understood my post.
    I WAS there back then, JetPac being amongst the first games I played on my (48K) Speccy.

    When Knight Lore came out I played it on my mates Speccy and, once I'd got over the amazing graphics, found the game a little dull to play. Maybe it's just me (I've never been a fan of istometric games) but I thought it was a little over-hyped. I never went and bought it after playing it on his machine, I never even borrowed it either! The same thing happened with Alien8 too.

    I agree that the box-art was always really well done, very polished and classy, and the presentation of the games was great.

    I'm obviously in the minority as most people seem to love Ultimate.
  • edited January 2011
    I know what you mean about Knight Lore, the graphics were breathtaking back then but for me it was a case of plodding around finding new rooms, never stood a chance to complete it.

    Same as Rollercoaster by Elite, loved this game but again it was a case of finding new rooms as i cant believe anyone could have completed that game without pokes.

    Its funny looking back when (i presume) a fair few people played games just to find new rooms. Jet Set Willy another example, do love that game for nostalgic reasons but i would never have been able to complete that so it was a case of going in a new direction to find a room.

    Funny looking back, 8 quid for a nice box with vague instructions to play a game where i'm walking from one room to the next seeing how long i could survive for.
  • edited January 2011
    Cheers for the replies all.... but many seem to have mis-understood my post.
    I WAS there back then, JetPac being amongst the first games I played on my (48K) Speccy.

    When Knight Lore came out I played it on my mates Speccy and, once I'd got over the amazing graphics, found the game a little dull to play. Maybe it's just me (I've never been a fan of istometric games) but I thought it was a little over-hyped. I never went and bought it after playing it on his machine, I never even borrowed it either! The same thing happened with Alien8 too.

    I agree that the box-art was always really well done, very polished and classy, and the presentation of the games was great.

    I'm obviously in the minority as most people seem to love Ultimate.

    Absolutely correct I have never been able to play knight Lore it's just tooooo hard and it was only recently after watching a rzx that I found out that you should pick up an object, use it to jump over a wall AND THEN PICK UP THE OBJECT WHEN YOU JUMP :-o

    the same with underworld it was toooo hard bouncing me all over the place but the difference with Ultimate is that these were fun rather than frustrating I mean who would bother to reprogram a robot to such a degree in Alien8 most games couldn't be bothered with a good loading screen. (unless it was a TV/Film)

    EDIT: A good analogy of Ultimate is THE BEATLES sure they did some crap songs but the overall package was good easy to get into and stands the test of time.
  • edited January 2011
    Personaly after the release of Knightlore I think they should have had 'ULTIMATE - PLAY THE NAME' as there tagline.

    Most games beyond this were improvements on their filmation engine.

    It was almost a case of peaked to early for me.
  • edited January 2011
    They were good, but apart from a few games I'm a bit suspicious about all the Crash Smashes they got for their games.
  • edited January 2011
    Arjun wrote: »
    They were good, but apart from a few games I'm a bit suspicious about all the Crash Smashes they got for their games.

    ...which is all part of the mystique thing. They often left the mags with little time to review a new title, and since getting an exclusive/fast review of the latest Ultimate title was important, corners were cut.
  • edited January 2011
    Arjun wrote: »
    They were good, but apart from a few games I'm a bit suspicious about all the Crash Smashes they got for their games.

    Do you think it might be something to do with their large number of full page advertisements in the magazine, perhaps?

    For what it's worth, I'd think that Cyberun and Pentagram were the only ones that definitely didn't deserve a Crash Smash. Nightshade is perhaps a bit borderline, as I thought it seemed a bit of a step back after the Filmation 1 games, but it still has its fans.
  • edited January 2011
    ASH-II wrote: »
    Absolutely correct I have never been able to play knight Lore it's just tooooo hard and it was only recently after watching a rzx that I found out that you should pick up an object, use it to jump over a wall AND THEN PICK UP THE OBJECT WHEN YOU JUMP :-o

    the ritman's games preserved this feature!
  • edited January 2011
    agree with most people so far.

    back then Ultimate games were so far ahead of anything else:

    quality graphics and sound effects,
    great packaging
    smooth and addictive gameplay

    That's why I wanted a 16k spectrum for Christmas. I saw this brilliant slab of black metal and plastic playing Jetpack in WHSMith, alongside a C64 with big blocky Atari graphics and there was only one wish! (and I got a 48k!! woohoo!)


    Jetpack was my first game, along with Jumping Jack, as a Christmas Present. Now, I loved Jumping Jack (hell, all games were amazing then); but the difference in quality between the two was night and day.


    Then Lunar Jetman

    then Atick Atak (which is still awesome)

    sabre wulf, the jungle and charging hippos and mountains and lakes and spiders and villages and cliff faces and magic orchids. I don't think I've been so enchanted with a game until Ocarina Of Time came along many many years later.

    And Underwurlde and Knight Lore, superb atmosphere.

    I used to look forward to the next Ultimate game, to see how good the graphics would be; and of course, they would be even better than before (how could that be!!!) and the game would be more technically advanced.

    After Knightlore, I lost interest with the Spectrum, better machines were available.

    But that run of games from Jetpack to Knightlore.

    Amazing.
  • edited January 2011
    psj3809 wrote: »
    Its similar to the game Elite, as in if someone discovered Elite years later they would think 'whats the fuss about ?' but back when that came out that was another epic game which at the time blew everyone away

    I understand what you mean but maybe Elite is not a good example as it actually plays just as well today as it always did in my opinion but that might be because there has never been more than a few titles that even resemble Elite,sure back in the day you might of had Captain Blood and Codename Matt,etc which were flying,spacey ,shooty adventure types but after that i do not recall any other game even coming close to Elite even on other machines.

    I too had the pleasure of following Ultimate from the start with Jetpac possibly being the first Speccy game i ever played and they were way ahead for the time,i liked all their earlier games and even though i disliked Underwurlde because i found it too hard to play i still thought it a high quality game it was simply just the fact i had no patience.(stupid bubbles)
    But even i in the laster stages did start to think.."Whats happened at Ultimate have they been bought out and had a change of staff or something" i mean Martianoids!? wtf!? complete scatt!
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