MM and JSW were the first games to have both continuous music and unique levels with their own graphics and layouts. So that was very technically advanced for it's time. In their original form they do look kinda primitive by todays standards, but that doesn't stop the mental impression they made in my mind :)
Ooh - Starglider perhaps? Or even Carrier Command for the sheer amount of detail they got out of the 128k Speccy - nothing was left out of the ST original.
Micronaut One is very impressive 3d game, faster and smoother than anything I can remember now on speccy.
WecLeMans maybe is the fastest, smoothest racing game.
Hysteria is what ShadowOfTheBeast was for Amiga because of its smooth scrolls levels.
Firefly has the most smooth and fast (again) multidirectional scroll. Althought I also would mention SoldierOfFortune multidirectional scroll also very good.
Also TheEidolon is very impressive see this first person gamestyle in Speccy.
At last SWIV is the game that combines bigger playing area, best vertical scroll and major amount of sprites on screen than any other game.
Also are impressive the typical: The Sentinel, Elite, TheGreatEscape.. and Styx.. of course.
_________________
quieres ser nino o nina?
[ This Message was edited by: judasEZT on 2004-10-29 19:54 ]
At the time Lords of Midnight was a technical milestone. 32,000 possible views fitted into 48k. Doomdark went even better by having 48,000 views ( a view for every byte).
Just played a little Micronaught One, wow! Kind of reminds me of Decent, or should that be the other Way round, anyway nice little game, think I'll be playing this one for a while. Always nice to enjoy new games on the recommendations of others.
Joe Blade 2 had a simple pacman game on,I wouldn`t mind knowing which other games had `stuff` whilst loading, that truely was mighty impressive.
My vote here goes for Myth, I know it doesn`t obviously push the spectrum, but the fact of how well done it was, how well both the graphics and anim frames for the different things were achieved, and the amount of colour.
also, due to the small size of the `characters` it made the massive end of level `boss`s` seem even more huge.
On 2004-10-30 20:53, psj3809 wrote:
Wasnt there a speccy game which when it was loading you could play some simple game ?
I remember seeing that on the C64 a few times and i'm 95% sure there was one game like that on the Speccy.
That totally blew me away on the C64
Similarly (on the C64), 'Dragons Lair' actually loaded in the next level whilst you played the first level. I never saw any other games that used that system.
[ This Message was edited by: LeeT on 2004-10-30 23:34 ]
[ This Message was edited by: LeeT on 2004-10-30 23:34 ]
On 2004-10-30 23:20, Vampyre wrote:
Popeye and the other Don Priestley (post Popeye) games used colours and huge sprites which were thought impossible at the time on the Speccy.
In fact BJbravo, extreme IS impressive... the colors are incredible... and I thought I was a genius when I was 10 and figured out how to make the orange color on speccy :lol:
Some games I personally thought were pretty impressive technically:
1) Dark Sceptre: huge sprites, full colour, scrolling, menu system, complex (but not necessarily intuitive) gameplay.
2) Zynaps: This, more than Uridium, caught my fancy with full colour scrolling (smooooth!), good sound effects, great gameplay and superb action.
3) Tir Na Nog: Impressive animation, smooth scrolling, great gameplay.
4) The Hobbit: For the first time ever, on a Speccy, we had atmospheric and good graphics as well as complex word input, and complex characters. Brilliant stuff.
5) Manic Miner: Enuff said!
6) Head over Heels: More than Knightlore, I thought this game had all the right ingredients of a great game: superb AND atmospheric graphics, complex gameplay, and superb puzzles. Knightlore may have been the first, but I think this game truly pushed the envelope for isometric games.
7) Elite: Although I haven't played much on the Speccy version, what I have played so far has left me very impressed with superb vector graphics and excellent conversion that is comparable to any other versions on other platforms.
:cool: Cybernoid: I must admit I was taken aback when I first saw this colourful, fast, and great sounding game. It was one of the first few games that actually made me realise what the Speccy was capable of when good programmers worked on it.
9) Tau Ceti: Great 3-d effects, complex gameplay and nice atmosphere. One of my favourite Pete Cooke games.
10) Heavy on the Magick/Fighter Pilot (according to my uncle who was in the aviation industry: it's a pretty good simulator!)/Extreme/Commando/Technician Ted/Starion/et al.
It's truly wonderful what some people could do with the Speccy. The Spectrum was very fortunate that some of the smartest, imaginative and best programmers in the industry worked on it during its pinnacle of glory.
When this game first came out everyone was just amazed. To me it was a game like Jet Set Willy, i was never going to complete it but just going round the rooms etc was an experience. Back then it really took my breath away as it looked so exceptional.
Alien 8 was of course very similar graphics wise but i thought it just did enough to be different from Knight Lore.
Gyroscope amazed me with its 2 channel music. One of the first games to have that (I think - correct me if I'm wrong!) along with Fairlight & International Karate.
Comments
Micronaut One is very impressive 3d game, faster and smoother than anything I can remember now on speccy.
WecLeMans maybe is the fastest, smoothest racing game.
Hysteria is what ShadowOfTheBeast was for Amiga because of its smooth scrolls levels.
Firefly has the most smooth and fast (again) multidirectional scroll. Althought I also would mention SoldierOfFortune multidirectional scroll also very good.
Also TheEidolon is very impressive see this first person gamestyle in Speccy.
At last SWIV is the game that combines bigger playing area, best vertical scroll and major amount of sprites on screen than any other game.
Also are impressive the typical: The Sentinel, Elite, TheGreatEscape.. and Styx.. of course.
_________________
quieres ser nino o nina?
[ This Message was edited by: judasEZT on 2004-10-29 19:54 ]
I remember seeing that on the C64 a few times and i'm 95% sure there was one game like that on the Speccy.
That totally blew me away on the C64
My vote here goes for Myth, I know it doesn`t obviously push the spectrum, but the fact of how well done it was, how well both the graphics and anim frames for the different things were achieved, and the amount of colour.
also, due to the small size of the `characters` it made the massive end of level `boss`s` seem even more huge.
I think it pushed the 48K, with the scale of it.
lovely game.
Uridium was thought impossible too (that game had great scrolling).
Similarly (on the C64), 'Dragons Lair' actually loaded in the next level whilst you played the first level. I never saw any other games that used that system.
[ This Message was edited by: LeeT on 2004-10-30 23:34 ]
[ This Message was edited by: LeeT on 2004-10-30 23:34 ]
That would be Trapdoor :)
The shoot em up isnt bad, quite a large game but the attack waves are a bit boring.
Either way the colours on that game were excellent.
[ This Message was edited by: psj3809 on 2004-10-31 17:22 ]
1) Dark Sceptre: huge sprites, full colour, scrolling, menu system, complex (but not necessarily intuitive) gameplay.
2) Zynaps: This, more than Uridium, caught my fancy with full colour scrolling (smooooth!), good sound effects, great gameplay and superb action.
3) Tir Na Nog: Impressive animation, smooth scrolling, great gameplay.
4) The Hobbit: For the first time ever, on a Speccy, we had atmospheric and good graphics as well as complex word input, and complex characters. Brilliant stuff.
5) Manic Miner: Enuff said!
6) Head over Heels: More than Knightlore, I thought this game had all the right ingredients of a great game: superb AND atmospheric graphics, complex gameplay, and superb puzzles. Knightlore may have been the first, but I think this game truly pushed the envelope for isometric games.
7) Elite: Although I haven't played much on the Speccy version, what I have played so far has left me very impressed with superb vector graphics and excellent conversion that is comparable to any other versions on other platforms.
:cool: Cybernoid: I must admit I was taken aback when I first saw this colourful, fast, and great sounding game. It was one of the first few games that actually made me realise what the Speccy was capable of when good programmers worked on it.
9) Tau Ceti: Great 3-d effects, complex gameplay and nice atmosphere. One of my favourite Pete Cooke games.
10) Heavy on the Magick/Fighter Pilot (according to my uncle who was in the aviation industry: it's a pretty good simulator!)/Extreme/Commando/Technician Ted/Starion/et al.
It's truly wonderful what some people could do with the Speccy. The Spectrum was very fortunate that some of the smartest, imaginative and best programmers in the industry worked on it during its pinnacle of glory.
Bytes:Chuntey - Spectrum tech blog.
Knight Lore
When this game first came out everyone was just amazed. To me it was a game like Jet Set Willy, i was never going to complete it but just going round the rooms etc was an experience. Back then it really took my breath away as it looked so exceptional.
Alien 8 was of course very similar graphics wise but i thought it just did enough to be different from Knight Lore.