Screen Viewer: Speccy View 4

edited May 2011 in Announcements
SpeccyView (v4.0)

Here is my new zx spectrum screen viewer, result of this weekend's work.

Features:
Loads:
-Standard Screen Files (6912 byte raw .scr)
-UlaPlus Screens (64 Colour screens)

Shows loading screens of:
-Tape Files (tap games)
-Sna File (Shows screen buffer of ram image, 48k/128k)
-Z80 Files(RLE, v1.45,2.01 and 3.05 is supported 48k/128k)
-Tzx Files (Also tries to decode Speedlock/Alcatraz Blocks, around %30 success rate)

Border Effects:
-Can try to match border colour to the screen,
-Loading and header stripes
-Solid border
-No border

Drag many files at once to create a Slide Show
Resizing with wheel (with bicubic/nearest neigbor options)
Panning with drag
Strip attributes to see hidden messages etc.
Execute default emulator
Hotkeys
Save screen to Scr, Png, Bmp, Jpg, Gif.

Single exe, no need to install. Zip and go.

Requires .net= Windows Vista/7/Xp

sv4_ss_thumb.png
(click thumbnail to see full image)

Download: http://arda.kisafilm.org/fish/SpeccyView4.zip (45kb)

There may be many bugs, please list them here so I can fix them. I had some bugs in my mind, but due to boredom I forget them completely, nothing serious though.

Edit: Ok, I remembered one, the window size problem. I coded this tool with high dpi monitor setting. Everything looks nice on it but as I look at it at work computer (which is crap), the tool looks smaller. Probably windows automatically resizes it to normalDpi, resulting %25 smaller window. You have to manually resize it back every time you open a screenshot. I'll update it when I get home.

Happy spectruming.

Ps. Don't expect to get images from every Tap/Tzx file. If game has a 6912 byte long block SV4 will pick it. About %50 of my archive has standard loading screens. That's all.
But sna/z80 and scr files will always generate an output.
Post edited by Arda on

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