The rather crap text adventure See-Kah of Assiah can be crashed by repeatedly pressing break.
Every time you press it the words "NAUGHTY NAUGHTY" pop up, so if you keep pressing it it fills the area with text keep pressing it a little more and the game freezes.
Found this out cos' I was playing it and my cousin wanted to play something else so he kept hitting break every time I tried to type something. Tried to do it again back in 93' when I got my +3, and managed to do it again.
Probably said this here loads, but you could kinda crash Fist II by repeatedly somersaulting into the side of some of the cliffs. Sometimes, you would somersault through the cliff and be able to carry on running through it, through to the other side which was all sky and clouds. If I remember rightly, once you were there you couldn't actually get out and would have to reload the game.
Probably said this here loads, but you could kinda crash Fist II by repeatedly somersaulting into the side of some of the cliffs. Sometimes, you would somersault through the cliff and be able to carry on running through it, through to the other side which was all sky and clouds. If I remember rightly, once you were there you couldn't actually get out and would have to reload the game.
Aye you actually said it on page 3 of this thread :p
Brian Bloodaxe. It ALWAYS crashed right after it had loaded and Brian walked down the big titletext on the loading screen.
I went mental every time and unplugged the speccy right away!
Wasn't that a piss-take though? I thought it looked like it had crashed and then said something like "ha ha, fooled you!" - one game definitely did that, and I thought it was Brian Bloodaxe, but now I'm not sure..
I could never get past a certain room in Sooty and Sweep without it crashing. Also I only ever had Sabre wulf work a handful of times before the tape stopped working :-(
Wasn't that a piss-take though? I thought it looked like it had crashed and then said something like "ha ha, fooled you!" - one game definitely did that, and I thought it was Brian Bloodaxe, but now I'm not sure..
Yeah, it was Brian Bloodaxe.
And MinerWilly's post is meant to be humourous I think ;) I don't think he really went mad and immediately turned off the Speccy every time :lol: (at least I hope he didn't).
When you get to the begining of Stage 5 (the temple bit with the blocks that come out of the wall/spike pits/statues that try to stab you with spears), if you don't immediatly walk down as far as you can go so that the screen scrolls all the way down too before you start walking to the right, then the game crashes.
It happened to me the very first time I ever played through it, and it took me a couple of goes to work out (having to play through the whole game, loading each level in every time :mad: ) how to avoid it.
Yeah APB was always crashing. As did Wonder Boy on the 128k.
Yeah, a real shame about APB, could have been a very good game. Driving into a certain area on the map seems to make the game just lock up and freeze completely :( Only seems to happen from about Day 3 or 4 onwards too.
With Wonder Boy, you can load it in 48K mode and it works absolutely fine, you still get all the 128K music and sound effects at least, but unfortunately you have to deal with the multiload for each level. As you say, it crashes in 128K mode (as soon as you reach Area 1 Stage 4. :( )
And MinerWilly's post is meant to be humourous I think ;) I don't think he really went mad and immediately turned off the Speccy every time :lol: (at least I hope he didn't).
I was going to download it to check (surprised it's distribution allowed, being a game by 'The Edge') and (quite ironically) the FTP's crashed and is asking for a Username & Password to do anything.. :roll:
There's a level were one of the evil black balls is running back and forwards in a room with two half pipes. You could gather momentum by going in the same direction as he was pushing you and help him knock you off the edge.
This would crash the computer
Or even... If you went to the opposite edge and rolled down to meet him in the middle like a living newton's cradle, the game would invariably crash then. It was almost like the sheer force hurt the speccy
I had Rebelstar 2 crash numerous times. if you had chaps at the very top of the screen the rats would sometimes come to munch on you. Occasionally they would try to move above you in order to attack and that is when problems occurred.
One time it happened and the graphic for a servo-droid appeared which never actually made it into the sequel.
I could never get past a certain room in Sooty and Sweep without it crashing. Also I only ever had Sabre wulf work a handful of times before the tape stopped working :-(
Zoids is pretty prone to crashing out - though to be fair, this seems to be a bit more common when using snapshots on an emulator.
Other than that, I don't remember that many crashable games - most simply refused to load and/or reset once loaded, and most of these could be traced to cheap tapes and dirty heads. Then too, a (very) few times the crashes worked in my favour; one time, I got infinite lives in R-Type and another time, the game (can't remember the title, but it was a Starquake clone released on a covertape) seemed to lose it's collision detection, allowing me to wander into areas I'd never seen before :lol:
Yeah APB was always crashing. As did Wonder Boy on the 128k.
Wonder Boy does not crash on the 128K. That was due to a dodgy file (probably a snapshot or TAP) present on the WoS archive before it was denied. Please refer to this post:
Wonder Boy does not crash on the 128K. That was due to a dodgy file (probably a snapshot or TAP) present on the WoS archive before it was denied. Please refer to this post:
I think one of the castle levels was corrupted so while it didn't crash, it was impossible to complete. I had a proper Activision cassette and a cover tape versions of this game.
OK. Unfortunately as long as Activision games will keep being denied we won't know whether there was a duff batch of Wonder Boy tapes around, or it was only an archive file problem. Mine and Bandit's findings pointed in the second direction.
Maybe if you still had those tapes in overall working condition you could make a test TZX of them and see if the problem persists? ;)
OK. Unfortunately as long as Activision games will keep being denied we won't know whether there was a duff batch of Wonder Boy tapes around, or it was only an archive file problem. Mine and Bandit's findings pointed in the second direction.
Maybe if you still had those tapes in overall working condition you could make a test TZX of them and see if the problem persists? ;)
Wonder Boy definitely crashes on round 4 (the magenta coloured one) on 128K machines if you load the version that was free with Your Sinclair...I've tried the original tape on 2 different 128K Speccys, and I've also obtained a TZX file from another site (obviously it's denied distribution here) that I've tried on ZX Spin and ZXDS and had the exact same fault occur, although in both instances you can load it in 48K mode and still enjoy the 128K music and sound effects, you just have to endure the multiload (not really much a problem on an emulator!)
Perhaps it was just the YS version then? I noted earlier in this thread that the version of Wiggler that came free with YS crashes after only a few screens but the original version of it works absolutely fine. I have no way of verifying whether the Wonder Boy TZX file I got from the other website is the YS version or not, but it was specifially labelled 'Hit Squad release' so I assumed that's what it was.
As I pointed out in the other thread, the TZX file marked as "Hit Squad version" in my possession works fine (under emulation; I did not test it on real hardware, but so far there have been no discrepancies between emulation and real hardware as far as I know). Most probably it was a flaw in the YS cover tape, as it happened with Wriggler. We have however several clues about the fact that the original release was free from defects. It could be, on the other hand, that the Hit Squad re-release was, at a given point, distributed with faulty data and that the YS covertape was based on that version.
I remember playing Wonder Boy with an infinite lives cheat (I must have had a cheat of some kind on to get as far as I did), but I remember the game got corrupted which made it unplayable at some point late inthe game. It will have been either an original cassette or a cover tape version. I always put this crash down to using the cheat though.
Stormbringer 48k locks-up when you try and give an item to Off-White Knight.
I'll stick my head above the parapet and say that POKing 42438,155 and 42439,165 fixes it (it does), and doesn't break anything else (it *probably* doesn't) :razz:
This is going from a twenty year old memory, so the fine details may be wrong...
You get one chance to redefine the keys on Spy Hunter, and it'll let you choose 'P' as one of your keys, which is the same as pause, which you can't change. When you start the game, pressing P to move or fire, depending on what you've defined the P key to do, will pause the game, obviously. Meaning its impossible to play the game properly. Not really a crash but bloody annoying...
I didn't find this out until playing my copy of the game on a mate's rubber key 48k rather than my +2, as the azimuth (sp?) adjustment was ever-so-slightly out on mine (cured when I found out exactly what that screw hidden at the bottom of that tiny hole below the tape deck door did!), meaning LOADS of games never loaded properly when I first got them, either not even recognising the first bit of data on the tape, or just loading to the end, with the end result that you are sat there staring at the loading screen, cyan/red border randomly alternating, with just the sound of the auto-stop on the tape mechanism breaking the deathly silence. 7 minutes of your life just wasted. Again!
This prompted my mum to write a letter of disgust to Amstrad just after Christmas '86, asking why the machine that my parents had laid out ?? for my brother and I, would not load Formula One and Pippo amongst other games. She never got a reply...
25 years on and I still haven't played Pippo. Looking at the page in the archive, I may have dodged a bullet?
Comments
Treasure Island Dizzy would sometimes crash after you completed it depending on what mode you loaded it in.
Every time you press it the words "NAUGHTY NAUGHTY" pop up, so if you keep pressing it it fills the area with text keep pressing it a little more and the game freezes.
Found this out cos' I was playing it and my cousin wanted to play something else so he kept hitting break every time I tried to type something. Tried to do it again back in 93' when I got my +3, and managed to do it again.
Aye you actually said it on page 3 of this thread :p
Perform a backward high kick on an opponent face down, if your hand comes in contact with his foot he will flip over onto his back, bug?
Hahaha... sorry folks, it's been a slog of a day today, I'm tired, not quite with it, bit cranky etc. ;)
Wasn't that a piss-take though? I thought it looked like it had crashed and then said something like "ha ha, fooled you!" - one game definitely did that, and I thought it was Brian Bloodaxe, but now I'm not sure..
Gunboat crashes if you select a mission, but not in practice mode.
Yeah, it was Brian Bloodaxe.
And MinerWilly's post is meant to be humourous I think ;) I don't think he really went mad and immediately turned off the Speccy every time :lol: (at least I hope he didn't).
Double Dragon on the Speccy.
When you get to the begining of Stage 5 (the temple bit with the blocks that come out of the wall/spike pits/statues that try to stab you with spears), if you don't immediatly walk down as far as you can go so that the screen scrolls all the way down too before you start walking to the right, then the game crashes.
It happened to me the very first time I ever played through it, and it took me a couple of goes to work out (having to play through the whole game, loading each level in every time :mad: ) how to avoid it.
Yeah, a real shame about APB, could have been a very good game. Driving into a certain area on the map seems to make the game just lock up and freeze completely :( Only seems to happen from about Day 3 or 4 onwards too.
With Wonder Boy, you can load it in 48K mode and it works absolutely fine, you still get all the 128K music and sound effects at least, but unfortunately you have to deal with the multiload for each level. As you say, it crashes in 128K mode (as soon as you reach Area 1 Stage 4. :( )
I was going to download it to check (surprised it's distribution allowed, being a game by 'The Edge') and (quite ironically) the FTP's crashed and is asking for a Username & Password to do anything.. :roll:
Who needs CERN when you have Bobby Bearing? ;)
for first mission `Rest & Relaxation` code on page 0 at 58709
ld a,10
call 37186 ; print `HAVE A NICE VACATION`
ld b,150
call 41016 ; pause
jp 00000 ; ?????
One time it happened and the graphic for a servo-droid appeared which never actually made it into the sequel.
so it was a case of Ultimate don't play the game!
Other than that, I don't remember that many crashable games - most simply refused to load and/or reset once loaded, and most of these could be traced to cheap tapes and dirty heads. Then too, a (very) few times the crashes worked in my favour; one time, I got infinite lives in R-Type and another time, the game (can't remember the title, but it was a Starquake clone released on a covertape) seemed to lose it's collision detection, allowing me to wander into areas I'd never seen before :lol:
http://www.worldofspectrum.org/forums/showpost.php?p=541842&postcount=86
I think one of the castle levels was corrupted so while it didn't crash, it was impossible to complete. I had a proper Activision cassette and a cover tape versions of this game.
Maybe if you still had those tapes in overall working condition you could make a test TZX of them and see if the problem persists? ;)
Wonder Boy definitely crashes on round 4 (the magenta coloured one) on 128K machines if you load the version that was free with Your Sinclair...I've tried the original tape on 2 different 128K Speccys, and I've also obtained a TZX file from another site (obviously it's denied distribution here) that I've tried on ZX Spin and ZXDS and had the exact same fault occur, although in both instances you can load it in 48K mode and still enjoy the 128K music and sound effects, you just have to endure the multiload (not really much a problem on an emulator!)
Perhaps it was just the YS version then? I noted earlier in this thread that the version of Wiggler that came free with YS crashes after only a few screens but the original version of it works absolutely fine. I have no way of verifying whether the Wonder Boy TZX file I got from the other website is the YS version or not, but it was specifially labelled 'Hit Squad release' so I assumed that's what it was.
That's the machine I used when it crashed ;-)
Hmmm. Why they did not notice it? Was I the only one who wanted to go on a mission in this game?
I'll stick my head above the parapet and say that POKing 42438,155 and 42439,165 fixes it (it does), and doesn't break anything else (it *probably* doesn't) :razz:
You get one chance to redefine the keys on Spy Hunter, and it'll let you choose 'P' as one of your keys, which is the same as pause, which you can't change. When you start the game, pressing P to move or fire, depending on what you've defined the P key to do, will pause the game, obviously. Meaning its impossible to play the game properly. Not really a crash but bloody annoying...
I didn't find this out until playing my copy of the game on a mate's rubber key 48k rather than my +2, as the azimuth (sp?) adjustment was ever-so-slightly out on mine (cured when I found out exactly what that screw hidden at the bottom of that tiny hole below the tape deck door did!), meaning LOADS of games never loaded properly when I first got them, either not even recognising the first bit of data on the tape, or just loading to the end, with the end result that you are sat there staring at the loading screen, cyan/red border randomly alternating, with just the sound of the auto-stop on the tape mechanism breaking the deathly silence. 7 minutes of your life just wasted. Again!
This prompted my mum to write a letter of disgust to Amstrad just after Christmas '86, asking why the machine that my parents had laid out ?? for my brother and I, would not load Formula One and Pippo amongst other games. She never got a reply...
25 years on and I still haven't played Pippo. Looking at the page in the archive, I may have dodged a bullet?