R-Type: Good or horrible?

edited September 2011 in Games
I know, right? R-Type. The jaw-dropping poster child for Speccy brilliance? How could I even suggest such a thing. Well, here's the thing. It is a stunning conversion and qualifies as a bonafide technical marvel so not questioning the Speccy version's awesomeness.

But the game itself.

Level 1: brilliant. Introduces the fab weapons and power up system. Has the big wheel of guns thing and, of course, the amazing end boss.

Level 2: first half is alright, second half gets a bit dull. The flying debris is rubbish though. Snake bit is epic though. Final boss is a bit stupidly designed for me. Probably a right chore if you die beforehand too.

Level 3: brilliant again. A show-stopper visually. I had no idea what to expect and it blew my mind at the time. A tough but fair level. Final bit is a bit of a ballache but overall it's a good level.

Level 4: starts off okay but then you end up with baddies coming at you from all directions. With all the dots on the screen limiting your movement, this level is all about trial and error. Figuring out which route to take. Becomes a memory test. Final boss is a hateful bullet sponge.

Level 5: looks awful, plays awful and has a terribly dull bullet sponge boss.

Level 6: A horrific maze where horrible death awaits you with every incorrect binary choice. There's no fun to be had in this level and the shooting becomes secondary to the memory aspects. Boss is a prick too.

Level 7: like a hard version of level 1. Not bad actually, although a few too many enemies from behind. UTTERLY RUINED by a completely horrible boss battle with stuff falling on you.

Level 8: invincible enemies and a boss that you can't get too. A bit cheap on the old difficulty.
Post edited by Bluce_Ree on
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Comments

  • I've never seen past level 2 and very rarely make it to the end of level 1 but what I have seen is good :-)
  • edited July 2011
    You won't get much discussion here. Everybody will say that the game is great, even if it is too hard for them to finish level 1.

    Myself can't finish level 1 and still consider it great :)
  • edited July 2011
    Perfect conversion then - you've just described the arcade version. Great up to (and including) Level 3, then goes rapidly up in dificulty and down in terms of quality gameplay.

    All I will say of the Speccy version is this - whatever you think of R-Type the game , the Speccy version surpassed everyone's expectations in terms of the quality of the conversion; and (despite the inevitable multi-load) in 48k to boot.
  • edited July 2011
    I agree, the game levels are a definite mish-mash but that's arcade design for you. Level 1 is the attract mode, the one that gets played more than any other, so it has to showcase what's in the game and get you hooked to pump in more coins as quickly as possible. It's also the longest and most varied Level out of all of them so perhaps IREM were hoping new players would play this and think the rest of the game was more of the same. Level 2 snakes are pretty good, especially when you realize that to progress through the (arcade) level you have to sometimes let yourself be wrapped completely around by them in order to find a safe space. Level 3 is a clever twist on the use of background graphics, the ship really is just a big chunk of scenery that happens to move. Level 4 makes the choice of what weapons you have - and where you attach The Force - vital to getting through to the end. I like the 3-part end Boss, you have to keep moving all the time and sometimes just on instinct to avoid the parts. Level 5 is awful and the end Boss just pathetic. Level 6 can hardly be called a maze, just a rough arrangement of columns and floors you have to fly through but which can easily see coming a mile off. If I remember correctly the PC Engine version adds an end Boss that isn't in the arcade version, at least I never saw it. Level 7 I like, it's sort of an extra-hard version of Level 1 and I always thought of the end of it was "inspired" by the waste disposal scene in Star Wars. Level 8 is definitely one the designers came up with at 5 o'clock on a Friday afternoon and a real disappointment, nothing original and as hard as nails to get through the indestructible enemies.
  • edited July 2011
    I'm not sure how far I got in the game, I remember I got to a huge (:-o) Space-ship, whch I think was level 3 or 4, I'm not sure if I got farther. Hang on, I got to a really difficult level where aliens (or flying robots or wherever) left floating objects where they travelled, thereby limiting your movement space. I don't know which came later, but I definitely got to those two levels. I always meant to play through it with infinite lives, just to see the levels I hadn't yet got to, but I don't remember doing so. I probably used Multiface snapshots though.

    Anyway, the game itself was, according to me and my mates, very good indeed. Maybe it did trail off in the later levels, but I doubt that many people saw the latter levels anyway. And it was a stunning conversion for the Spectrum.
  • edited July 2011
    'tis good!

    'Nuff said...
  • I like R-Type and have played it on a few different platforms. It stands up very well and, as mentioned above, is technically impressive, especially on the speccy. Any faults it does have lie with the original game. I would agree with others that the first half of it is far superior to the second half, almost as if the designers got bored, were rushed for time or just ran out ideas. Levels 1 and 3 are my favourite, especially level 3 with the mega-ship where you get a real feeling of scale and you need to duck and dive around the defences.

    I'm not a particularly big fan of shoot 'em ups but this is one of a handful that I really enjoy. It has character. If you don't like the original then you're unlikely to enjoy the speccy version much.
  • edited July 2011
    Completed the game (as i do an any version) and i thought it was a very good conversion. Just dont look at the Amstrad version its total ****e although i hear there is a remake coming.
  • edited July 2011
    Ralf wrote: »
    You won't get much discussion here. Everybody will say that the game is great...

    I think the game sucks and it's not because I can't pass the first level ... it's because the game sucks and because I don't care for single-direction games ... but mainly because the game sucks, no wait, it's because I don't like single-screen/direction games :razz:

    ewgf wrote: »
    ...I got to a really difficult level where aliens (or flying robots or wherever) left floating objects where they travelled, thereby limiting your movement space...

    You're thinking of all the nasties on level one.
    ( no wait, I am thinking that.)
  • edited July 2011
    R-Type is one of my favourite games - I've even got the iPhone arcade emulation. The Speccy port was an incredible technical achievement, but I'd moved on to the ST by that time, which also had a fantastic port. Still, the arcade version is best.

    It must be noted that the arcade version is one of the rockest hardest games of all time. If the ports are bastards to complete, then they're doing it right!

    Level 1 is very pretty, and has some good moments. The rotating circle and the boss are highlights. Piece of piss to complete.

    Level 2 is good. The camouflaged creatures coming out of the scenery are done well, and the snake is epic. The horizontal flying enemies you encounter at the halfway stage are annoying if you lose a life. The boss is easy when you know the trick - position yourself just above the eye and keep shooting and the snake can't get you.

    Level 3 is superb. Enormous ship that you have to pick you're way around. It can be a bit of bother to hit the weak point at the end though.

    Level 4 is pure cheating bastness unless you are tooled up with a fully powered up helix laser. Lose a life before the mid level restart point and it's a real nightmare. Defeating the boss is rather more freeform than previous levels.

    I don't get the hate for level 5. Big centipede baddies and a few enemy craft. The brainy boss is decent enough too.

    Level 6 is a maze. Frustrating if you had to pay 10p a go to learn it, but not so bad now you can restart on arbitrary levels.

    Level 7 is good tough fun and The boss is definitely owes something to the Star Wars trash compactor.

    I always found level 8 a bit easy. Dodge the stars and let the boss have it with the central beam from the reflection laser.
  • edited July 2011
    I don't like it, never did.
    Every night is curry night!
  • edited July 2011
    I think that the end of level 4 boss was much too tough for mere mortals and so most of us never got beyond it (I only did so once or twice).

    Apart from that I loved the game.
  • edited August 2011
    played it a LOT in the arcades, and LOVED the conversion

    only got to level 5 i believe

    want to get a big poster made of the third level!!
  • edited August 2011
    I game is hard, please test R-TYPE with K-MOUSE controll. (support autofire and faster movement)
  • edited August 2011
    For me, it was an impressive work to set a full action shoot'em-up as Irem machine into 8 bits and the result has been also impressive. I still consider R-Type one of the best arcade conversions ever made for ZX Spectrum with no doubt. If considering about which is better, if control the game from the keyboard or a joystick, it all depends of how skillful is a player.
  • edited August 2011
    ..I couldn't agree more with Velesoft, R-Type is almost a different game when played with a mouse... Don't get me wrong, the game is still a swine, but somehow it lends itself very satisfyingly to the use of a mouse...
  • edited August 2011
    I played it to a finish on the Atari ST and the Gameboy, but never really bothered much with the Spectrum version; it's a technical marvel and plays quite well, but the machine was rather showing its age by that point.

    As for the level design, some of the later ones are indeed utter swines packed with points where you've got no chance at all of getting through on the first go. Rather it's the sort of game where you have to die lots and learn from your mistakes until you can commit the safe path to memory. Then again, it's not really that different to Lightforce, Zynaps, Penetrator, etc. in that respect.
  • edited August 2011
    [FOAD]Iron wrote: »
    I think that the end of level 4 boss was much too tough for mere mortals and so most of us never got beyond it (I only did so once or twice).

    Apart from that I loved the game.

    Yep. That's pretty much my story. I can get to that boss on the arcade and Speccy versions without losing a life. Then I lose all of them.
  • edited August 2011
    One of the best arcade conversions on the Speccy imho.

    Very playable, difficulty setting is just right, and lovely use of colour. What more could a person want in a Speccy game?
  • edited August 2011
    Hercules wrote: »
    One of the best arcade conversions on the Speccy imho.

    Very playable, difficulty setting is just right, and lovely use of colour. What more could a person want in a Speccy game?

    Platforms, flashing items, and a miner :p
    Every night is curry night!
  • edited August 2011
    In the 3rd year of secondary school someone had R-Type on their Game Gear and we used to literally queue up to play it at break time. thought the game was brill

    however, and I promise I'm not exaggerating, in my opinion the speccy verion is crap! was so disappointed when I played it. maybe I'd like it if I'd never played the game gear version but the movement of the craft on the speccy version is a joke! hated playing it...and I will only concede a speccy version is outclassed by another format with a gun to my head.... The game gear version is really smooth and fluid, specc version is jerky awkward mess!
  • edited August 2011
    Hercules wrote: »
    Very playable, difficulty setting is just right, and lovely use of colour. What more could a person want in a Speccy game?

    I don't know, smooth movement of gamesprites perhaps?
  • edited August 2011
    I loved R-Type back in the day - and I even won an high-score trophy at Retrovision for the arcade version... but level 4 is an absolute killer.

    The biggest problem is that it throws huge amounts of stuff at the player - from narrowed areas to the ships which leave solid trails behind them. Then there's the fact that a number of ships are launched from the left-hand side of the screen - just where players tend to sit their ships...

    In brief, it's very difficult to survive unless you've played it before, have a perfect memory for enemy placements *and* have a fully-tooled up ship with the "transverse wave" powerup (aka the pretty circles); unless you're a hopped-up hotshot, the default ship just doesn't have the firepower to effectively punch through the enemies and ship-trails.

    Unfortunately, since there isn't a level select, practicing and learning the patterns for level 4 is very difficult: at least on the Spectrum, it takes 5-10 minutes to get there (including loading times) and a mistimed twitch of the joystick can see you dead in 30 seconds and stripped of your hard-won powerups.

    Admittedly, these days things are a bit easier, as you can use save-states to skip the earlier levels. But back in the day, level 4 was pretty much a brick wall!
  • edited August 2011
    Platforms, flashing items, and a miner :p

    Get writing an R-Type themed manic Miner tribute!
  • edited August 2011
    def chris wrote: »
    The game gear version is really smooth and fluid, specc version is jerky awkward mess!

    Just looked at a video of the MS\GG version...what's up with the scale? The levels in the arcade version are tight and restricting but here it's like flying a model plane through the Albert Hall! The PC Engine version got the proportions right (even if they did have to push-scroll the playfield up and down) but on the MS it's just..........wrong.
  • edited August 2011
    I love speccy R-type!

    Here's a walkthrough (flythrough?) of the 128K hack, where all the levels are loaded in at once:

  • edited August 2011
    At the time, not having any other way to play R-Type at home, it was brilliant.
    Technically it's still an excellent conversion. I mean, you can look to Zynaps if you want smooth sprite movement, but it has nowhere near the amount or size of enemies on screen as R-Type managed.
    We've been spoiled by better conversions since, but it's still a great Speccy game.

    But yes, I'd agree that the difficulty goes crazy from level 4 onward. There's some great stuff going on on level 4, but it's pitched too hard.
    I do find the restart points to be pretty well placed for power-ups though, and you only need one power-up to get the Force. Much kinder than any of the Gradius series. It's a real challenge to get two Bits at the same time, since there are only three in the whole game. The temptation to dive in to get the second one on level 4 is almost guaranteed to get you killed.
    Joefish
    - IONIAN-GAMES.com -
  • edited August 2011
    I could usually get to level 3, but not these days. I rarely get past level one now.

    But, I'm better with the Speccy version than I am with MAME. At least with the Speccy version, I can usually make it past that ring of guns. i don't think I've ever seen that part of the level on MAME :lol:
  • edited August 2011
    MinerWilly wrote: »
    I don't know, smooth movement of gamesprites perhaps?

    I think your being a bit fussy there; the game is a technical marvel too as far as arcade conversions go of what the programmers achieved - particularly with all that lovely colour.
  • edited August 2011
    Hercules wrote: »
    ...Very playable, difficulty setting is just right, and lovely use of colour. What more could a person want in a Speccy game?

    A flying vacuum cleaner ... and ... err ... no way to unlock the door on level 2.
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