Thought I would bump this after having another crack at Gyroscope. As usual I started ranting at the TV after about 20 minutes due to the dodgy collision detection... :mad:
It's a shame because I loved the rest of this game.
Penetrator had some really weird colour clash, where the colours of your ship, the rockets or the radar stations would linger around on the screen and tint the scenery lines as they passed through the space. But worst ever has to be Three Weeks in Paradise - detailed colour backgrounds, pixel-positioned large coloured sprites, and no attempt whatsoever to manage the clashing.
As for collision detection, most annoying for me was Code Masters' Gradius-inspired Transmuter. It got particularly terrible if you could really stick it out to level 2 (bearing in mind level 1 features baddie generators that you can destroy, only to see waves of ships appear out of thin air just above where the generator was). Level 2 features no enemies at all, just a long tight vector-drawn tunnel. Now with such pixel-precise scenery you could expect some pixel-precise collision detection, but no, you have to imagine a large rectangle surrounding your flickery sprite and keep that away from the diagonal walls.
A plethora of colour clash (it was really bad !), but the gameplay was even worse - that probably why they called it brainache coz the gaudy attribute clash gave you a headache, and your brain ached for ever afterwards as you asked yourself why you invested your money on this crap game in the first place :lol:
...Codemasters 'Why Pay More?', is written on the loading screen, yet the spaceman fella on the load screen is scratching his head asking himself 'Why did you buy this complete crapness of a game? :D
Actually I did somehow like Brainache. After all it was not so bad for its price, good for the odd game or two every now and then, and the weird color scheme and graphics were nothing short of psychaedelic - which probably pushed me to play it more :D Should try it again nowadays.
Tapper is a favorite game of mine..but there was the problem where the people would go invisible when they overlapped each other...so you are unsure how many are there.
After a while you can kind of figure it out but at first you might send 4 cups down the bar and there are only 3 people.
I guess that would be under 'color clash' ...sort of.
Isn't there a side on bike game (Desert something? I seem to remember it being a budget Creative Sparks game) where you have to jump over trees growing at the side of the road??!!
Worst collision detection (and pretty much worst everything else) has to be Count Duckula 2 surely? Half the time you can even stand in mid-air, as it's under the delusion you're still on a platform.
Isn't there a side on bike game (Desert something? I seem to remember it being a budget Creative Sparks game) where you have to jump over trees growing at the side of the road??!!
penetrator is forgiveable due to it being such a great game.. I much prefer mono pixel scrolling compared to 1-char multi colour, I didn't notice it really till I got a spectrum again.
I have a "game killer" cart on c64.. I remember getting it dirt cheap at a show, just removed collision detection.. but not all games
Tapper is a favorite game of mine..but there was the problem where the people would go invisible when they overlapped each other...so you are unsure how many are there.
Sprites being drawn with an 'XOR', so that another 'XOR' operation will delete them again and restore the background. So you can see what happens when two identical sprites get drawn into the same space...
The appalling Gauntlet clone Dawnssley does the same, as do quite a few Speccy games. Whether the sprite colours clash or not is a different matter. More often than not, someone using an XOR sprite routine deliberately won't be setting attributes, so that the background isn't affected.
Actually I did somehow like Brainache. After all it was not so bad for its price, good for the odd game or two every now and then, and the weird color scheme and graphics were nothing short of psychaedelic - which probably pushed me to play it more :D Should try it again nowadays.
Make sure you take some magic mushrooms then to try and enjoy the experience. :lol:
Tapper is a favorite game of mine..but there was the problem where the people would go invisible when they overlapped each other...so you are unsure how many are there.
After a while you can kind of figure it out but at first you might send 4 cups down the bar and there are only 3 people.
I guess that would be under 'color clash' ...sort of.
I agree. This makes it very difficult at certain moments, when the screen is full of people!
Never played this one before, the Crash review made me laugh though..!
Might have a go at it later...
Another game that irritated me a bit was Arkanoid - really loved the game, but occasionally the ball seemed just seemed to fly through the edges of the bat at critical times. The sequel resolved the problem but unfortunately also made my eyes bleed with its 'orrible backgrounds...
having played N.O.M.A.D a bit this afternoon I've noticed that on a fair few occaisions I am shooting the emplaced guns through walls (I think as a kid I must have put this down to the armour piercing qualities of his guns...) but more annoyingly I find that I am often getting stuck in the walls themselves....
As for colour clash, not too bad but you do turn pink/white everytime you fly through a space that used to have one of those spinny things on it
Comments
It's a shame because I loved the rest of this game.
As for collision detection, most annoying for me was Code Masters' Gradius-inspired Transmuter. It got particularly terrible if you could really stick it out to level 2 (bearing in mind level 1 features baddie generators that you can destroy, only to see waves of ships appear out of thin air just above where the generator was). Level 2 features no enemies at all, just a long tight vector-drawn tunnel. Now with such pixel-precise scenery you could expect some pixel-precise collision detection, but no, you have to imagine a large rectangle surrounding your flickery sprite and keep that away from the diagonal walls.
- IONIAN-GAMES.com -
A plethora of colour clash (it was really bad !), but the gameplay was even worse - that probably why they called it brainache coz the gaudy attribute clash gave you a headache, and your brain ached for ever afterwards as you asked yourself why you invested your money on this crap game in the first place :lol:
...Codemasters 'Why Pay More?', is written on the loading screen, yet the spaceman fella on the load screen is scratching his head asking himself 'Why did you buy this complete crapness of a game? :D
By the way, the screenshot you posted is wrong. Maybe it comes from the Amstrad version? See the correct one at http://www.worldofspectrum.org/infoseekid.cgi?id=0009316
After a while you can kind of figure it out but at first you might send 4 cups down the bar and there are only 3 people.
I guess that would be under 'color clash' ...sort of.
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desert burner?
http://www.worldofspectrum.org/infoseekid.cgi?id=0001354
I bought it a while back on tape.
penetrator is forgiveable due to it being such a great game.. I much prefer mono pixel scrolling compared to 1-char multi colour, I didn't notice it really till I got a spectrum again.
I have a "game killer" cart on c64.. I remember getting it dirt cheap at a show, just removed collision detection.. but not all games
The appalling Gauntlet clone Dawnssley does the same, as do quite a few Speccy games. Whether the sprite colours clash or not is a different matter. More often than not, someone using an XOR sprite routine deliberately won't be setting attributes, so that the background isn't affected.
- IONIAN-GAMES.com -
Make sure you take some magic mushrooms then to try and enjoy the experience. :lol:
I just quickly got the screenshot from google images, but thanks for pointing that out :)
I agree. This makes it very difficult at certain moments, when the screen is full of people!
Never played this one before, the Crash review made me laugh though..!
Might have a go at it later...
Another game that irritated me a bit was Arkanoid - really loved the game, but occasionally the ball seemed just seemed to fly through the edges of the bat at critical times. The sequel resolved the problem but unfortunately also made my eyes bleed with its 'orrible backgrounds...
As for colour clash, not too bad but you do turn pink/white everytime you fly through a space that used to have one of those spinny things on it
God yes! I remember that!
:lol: