jet set willy 2, the end of the debate (or a new begining?)
there are some good reason's why jet set willy 2 is great
1, it is faster than jet set willy
2, it has more levels that jet set willy
3, it has a better 'feel' than jet set willy
4, it has better music than jet set willy
5, it has a cool scrolling message!!!!!
that's my point. i think these are good and valid points, and i hope more people will begin to like this game. also, i can't wait for a jet set willy 2 editor to come!
1, it is faster than jet set willy
2, it has more levels that jet set willy
3, it has a better 'feel' than jet set willy
4, it has better music than jet set willy
5, it has a cool scrolling message!!!!!
that's my point. i think these are good and valid points, and i hope more people will begin to like this game. also, i can't wait for a jet set willy 2 editor to come!
Post edited by miner_willy on
Comments
Yes ... and it is by choice. I just felt that the first JSW game couldn't be topped and I didn't want to have the memories of playing JSW ruined by either a cruddy re-make or a lousy follow-up. I have even gone so far as to not look at the map of JSWII ... and that is pretty bad because I am addicted to making, and enjoying maps.
Will you drag me into the streets and have me shot?
Should I give the game a go, seeing as it has been quite a while since I played the first one and by now I do not think that anything can shake the foundation of those joyful memories? Oooh, the agony!
Skarpo
:)
But being a MM/JSW whore I still loved it dearly.
1. not much but a little maybe :)
2. yeah more levels but not as clever ones as mr smiths design
3. better feel? how do you mean?
4. there are two versions of JSW for the speccy, and two different in-game tunes
5. so the first one is not cool enough? hehe
I remember i bought JSW2 but was really let down by the leveldesigns.
Its so easy to see the differences :)
[ This Message was edited by: Dasse on 2004-11-21 11:13 ]
Yes, the extra speed is fun.
The extra rooms were certainly exciting at the time - not so much now that there are over 60 MM/JSW remakes for the Spectrum!
You can have up to 256 rooms in remakes based on John Elliott's JSW128 engine, and up to 128 rooms in his JSW64 family of engines which use enhanced room-formats.
But having more than 64 rooms is usually too much for one sitting IMO.
I disagree. You can't turn round against a wall and stand in one character-column, and almost all the quirky features [http://www.geocities.com/andrewbroad/spectrum/willy/features.html] are gone. That's why I'm unlikely to choose the JSW2 engine as a basis for a new JSW game.
On the other hand, JSW2 has nice additions such as vertical lifts and guardians that can collide with blocks or each other. I plan to implement a patch for vertical lifts for the original JSW engine.
JSW2 has the JSW title-screen tune (Beethoven's "Moonlight Sonata") and the MM in-game music (Grieg's "In The Hall of the Mountain-King").
Well, John Elliott has been making progress with editing JSW2...
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://groups.yahoo.com/group/manicminerandjetsetwilly/
[ This Message was edited by: andrewbroad on 2004-11-21 18:58 ]
Ironically, it's those very "features" that make so many of the edited JSW games unplayable to me. I prefer games which play fair and stick to the rules, rather than requiring knowledge of some obscure glitch.
Yes, it looks like he's discovered a few more things since we thrashed out the original versions. Perhaps it's time to dust off the editor I started work on back then...
Now me, I am blessed with the ability to see both sides of the equation. It's good to have games where all the puzzles come from 'normal' things, such as the placement of certain blocks, the movement patterns of the guardians, and other 'kosher' gameplay devices (crumbling platforms make limitless possibilities, see some of my imminent releases for examples). But what the quirky features offer, are a whole wealth of new puzzles and lateral thinking challenges which can combine in very interesting ways.
Learning to spot and utilize quirky features isn't difficult. Solving some of the problems created when you combine and/or disguise them is a different story.
I hope we have a wealth of both types of game in the future :)
But quirky features don't have to be unfair like infinite-death scenarios, one-way exits or invisible items. People just need to train their eyes to spot them... to learn the newly discovered rules.
I wish there were more quirky features in MM/JSW games other than my own (I often spot unintended quirky features in others' games, which can create interesting loopholes, and I have fun exploiting them deliberately in my own games).
Perhaps I should knock out an advanced MM/JSW trainer game, possibly using John Elliott's JSW64 game-engine which allows both MM and JSW features to be incorporated.
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://groups.yahoo.com/group/manicminerandjetsetwilly/
[ This Message was edited by: andrewbroad on 2004-11-23 00:58 ]
You are doing a great job with the lovely investigations into the heart of miner willy ;)