Bubble Bus info

edited September 2011 in Sinclair Miscellaneous
Just thinking about that Software company, anyone know anymore about it? Ins and outs etc, you never really hear anyone mention them and they seemed to fade away quietly, also had a great logo!
Post edited by Macc on

Comments

  • edited September 2011
    I have no clue, but I have always enjoyed their Classic Muncher - the best looking Pac-Man ever on ZX Spectrum.
  • fogfog
    edited September 2011
    steve crow talked about them recently in retro gamer issue 89 , talking about starquake..

    them and mikrogen remind me of the same, crow + cecco went to work for hewson

    if you look up their post code TN9 1RX , I sussed out their original premises is now a bet fred shop, does look as if it's a new building though due to the brick work.

    http://maps.google.co.uk/maps?q=bet+fred+tonbridge&hl=en&ll=51.195147,0.27467&spn=0.006226,0.021136&sll=51.195108,0.274789&layer=c&cid=12075788068941128545&cbp=13,118.81,,0,11.27&cbll=51.195147,0.27467&t=m&vpsrc=0&panoid=T_fj8J58SlAyjk8NjOsdxw&z=16
  • Starquake is one of my favourite speccy games. It's polished and very playable today.
  • fogfog
    edited September 2011
    Starquake is an arcade adventure, platform and maze game written by Dave Collins and Stephen Crow and published by Bubble Bus software in 1985. It was released for Commodore 64, MSX, ZX Spectrum, Amstrad CPC, Atari XL, Tatung Einstein (all 1985), the BBC Micro (1987)[1] and IBM Compatible and Atari ST (both 1988). An Amiga version was planned for 1991 but was never released.[2]

    so how many more games were on tatung ? , besides JSW or was it MM

    Steve Crow did some top c64 work at probe , for US gold etc. with Mark Kelly + Jereon Tel (MON), all their conversions got high ratings
  • edited September 2011
    Yes, it had an curious, original logo:
    bubblebus.gif

    Moonlight Madness was a funny game, in spite of being very similar to Booty (John F. Cain programmed both).
  • edited September 2011
    fog wrote: »
    so how many more games were on tatung ? , besides JSW or was it MM

    More than you might think:

    http://www.tatungeinstein.co.uk/front/gameslist.htm

    The reason it got so many ports, for a machine that was largely a commercial flop, was that it was widely used for cross-development. Having a built-in disk drive and being constructed like a tank, it was much more reliable than natively developing on the Spectrum.

    There was also a Spectrum emulator, although it takes a bit of hackery to get games other than the pre-configured ones working:

    http://www.tatungeinstein.co.uk/front/specgames.htm

    On the whole, it's a great machine; a true Rolls Royce amongst 8-bits that makes even the BBC Master 128 seem rather flimsy and insubstantial.
  • fogfog
    edited September 2011
    I'd like to get the machine solely for that + the dev kit as I know a few places used em.. software creations , ocean etc.. I have a c128 > c64 dev kit which is nice.. obv. easy to code on a pc and drop into an emulator, but back then bet it sped up the process.. even a decent keyboard would :)
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