Which way am I facing?
I'm not sure if this is one of those tricks of the eye or not. Two different sprites, is it clear which way each one is facing? (I've saved as a gif so the flash attr will confuse things, sorry about that).
Post edited by R-Tape on
Comments
Ex-Ocean Software graphic artist -
Download my FREE PDF 'LOAD DIJ DIJ' (180,000+ words): https://ko-fi.com/i/IG2G3BEJZP
ZX Art page: https://zxart.ee/eng/authors/m/mark-r-jones/
https://twitter.com/MarkRJones1970
https://www.facebook.com/OceanSoftwareLtd/
https://www.facebook.com/ultimateptg/
Blue facing left
Do I win a prize?
Hi Rebelstar, sorry no prize, incorrect!
There are pictures that can be interpretted in some different way like for example this famous one:
Choose young elegant woman or old hag, whatever you like more.
Yours are more obvious, it's a guy in a hood, the yellow one is facing right, the cyan one is facing left.
But there is something true. The cyan one is better. If you interpret face as eye and hood as nose then you could say that he's facing right.
Both sprites are facing right.
The yellow one is meant to be a hoodie with 2 eyes.
The cyan one is meant to be a big nose style thing, only 1 eye visible.
It sounds like the hoodie is the more obvious thing for the eye.
How 'wrong' does the cyan one look to you guys?
agree, the different eye count makes these two different characters for my money
And I don't know if that's meant to be an arm or a bit of mouth. If it's an arm on the side of a tiny body, then in a head that big you should probably expect to see a line for the mouth.
- IONIAN-GAMES.com -
Cheers Joefish, big heads and eyes are my style but agreed, it does need to look right. A mouth didn't really work but, howsabout this:
Eye moved forward, nostril, do we see a lizard man? The arm issue should clear up with movement (not that I've got plans to use this, just an exercise).
I clocked the yellow fella was a hoodie and the other one looked to me like a cartoon bird with a chunky beak rather than the nose you're run with in this new green one
I'm probably adding to the confusion now :lol:
Jesus, Joefish, are you wanting sprites to be anatomically correct now? ;)
I bring this up as I've had countless arguments with others on this, particularly in another pixel art forum. It's "cartoon-y"/ a stylistic choice!
Gives me an excuse to show a graphic I was going to use in a game called Arty Pants that I shelved, then Wunderchar$ (but replaced with Clive Sinclair).
The names in the file if you can't tell who it's meant to be.
Cartoons are exaggerations and caricatures that play on our instinctive ability to recognise a face or figure even if it's massively deformed out of shape. But there are still some significant things, like which side of the head the eyes are on, that give us clues as to where a face is pointing. Even ruddy Picasso understood that.
The real problem with sprites though is that pixellation introduces a lot more ambiguities than a sketch or your original idea. You may think you know what one pixel is supposed to be when you draw it, but you can't always tell how someone else will interpret it.
- IONIAN-GAMES.com -
Yeah, but there is no solution to this. And this has already been touched upon in the Dingo thread with Mark's Koala/Panda/Bear ;) graphic. To Mark it looked fine. To others it looked fine. To me it looked fine. To even more others it looked wrong. To you it looked wrong....and then cue tons of differing graphics. Unfortunately, that's just how it's going to be.
But, Joefish, i was only having a light-hearted elbow digging about your ear comment, but this is something that really baffles me. It's like producing a caricature rabbit sprite and it has massive ears and then somebody comments, "Aye, but the ears are too big! There's no way in Hell that the rabbit would be able to walk or keep those ears upright. Here's my suggestion.....". And it's all, like, WTF mate! It's a cartoon! Hey, let's talk about proportion with characters, next! :)
:lol: you ARE Brian Sewell!!
The litmus test: what do you think of Jack Vettriano? :p
Indeed, I think you can play too much with these things. In this instance I reckon the 'big nose' sprite could work as is (was) if the loading screen or inlay made it clear that's what should be seen. Judging by the feedback though it does look like it needs some work. Just playing around at the moment though.
Apologies for the ignorance, for interest: is any of your stuff in the archive redballoon or are you referring to sprites in recent non-speccy work?
I know this was all discussed in that topic but it's worth saying we don't know that to be the case. There may be a silent majority who saw the koala correctly but didn't comment :-).
But then real people don't have eyes that big. Or tall and narrow ovals for eyes. But if they're approximately round, that's good enough for our instincts to recognise them as part of a pattern.
What you're not getting is that's exactly what I'm saying. Your brain tells you "that's not right" or it assumes "that's where his ears would be", but if your brain assumes the ears go in one place but there's a great big eyeball there, then something feels wrong. I'm not saying draw ears on it, I'm saying the brain expects the eyes to be on the front of the head because there's other stuff to go round the sides.
I'm not telling you things have to be anatomically perfect. I'm telling you that your brain is hard-wired to recognise certain features as a face, and whether you want to admit it or not, you can't escape the fact that you're playing along with that when you're tinkering with your own sprites and judging what works and what doesn't.
Take another example: take a pair of googly eyes and stick them on a mug to make a face. Imagine it.
Now, you don't stick those two eyes at the bottom. You don't stick one on each side of the mug. You don't stick one directly above the other. You stick the two close together somewhere just above half-way up. Everyone does. If you take the side of the mug facing you as a head, that's roughly where human eyes would be. Anything else just 'feels' 'wrong'. Because your instinct to recognise a face doesn't work on it otherwise.
P.S. It wasn't me dissing that walking rabbit animation. I loved it.
- IONIAN-GAMES.com -
I agree that if no-one sees it the sprite doesn't work, but not everyone sees the same things. To me the fun is that we can really bend the rules with these things, eg we don't have to have eyes at the top half way up. There are no rules, if it works it works:
Never heard of him before, but I've seen some pictures. I particularly like those beaches with reflections in the wet. Very optimistically British. The low angles are a nice touch too - nostalgic; a child's viewpoint. Also puts the characters against the sky rather than the landscape; solves Constable's problem of trying to put a few points of interest in the frame when he wants to show off the skies. There's more nostalgia in the bold contrast, reminiscent of Victorian rail-travel posters. Modern classics, and a good money-spinner no doubt. I suppose you could say it's art aimed at a mass-market, but then is he just boldly doing what he does best and it happens to find its 'niche', just like you could say about Picasso?
- IONIAN-GAMES.com -
But drawing something ambiguous, if that was your intention, doesn't prove anything. If you want it to be ambiguous, so be it. But most cartoonists don't - they want at least most people to see the same thing they see, otherwise they can't get their point across. I mean, we can use CGI to make anything we want nowadays, but you don't design characters with a face like this:
Feel free to draw things that deliberately make people ask, "well, what is that? Is it a frustrated were-mug or is it a sad upside down boxy ghost?" But also don't be surprised if they say the graphics are unclear. Most great artists got a lot of stick in their lifetime.
But then so did a lot of crap ones. :p
- IONIAN-GAMES.com -
Gaaah! I'm so misunderstood!
And all I can see now is a bleedin' monobrow:mad:
You could ask that girl in the picture...
- IONIAN-GAMES.com -
That Vettriano has captured the mood and the popular imagination in his lifetime is quite an achievement. Whether he likes it or not, you could compare him to film makers and authors more than other painters. They have their obscure, tortured geniuses and their blockbusters. George Lucas and J K Rowling are never going to win a critical prize for art, but then they're making more than enough money to not give a toss.
So, coming back to Vettriano; that galleries won't display his work is sad, but that they won't explain why is revolting. He just has to accept what anyone with above-average achievement realises quite early on: they only ever give the prizes to the 'special' kids.
- IONIAN-GAMES.com -
Hi dmsmith,
Aye it's my Pixel Pimp, I'm quite pleased with it, still needs a bit of work with the save and undo functions but it's exactly what I wanted in a sprite/block designer.
More on it here:
http://www.worldofspectrum.org/forums/showthread.php?t=35694
Cheers