Forest of Doom

edited December 2011 in Wanted
Loved the Fighting Fantasy books as a kid, and remember playing this years ago. Does anybody have a spare they'd like to sell, or even know where I can pick one up?

Cheers

Si
Post edited by TechnicianSi on
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Comments

  • edited December 2011
    Nearly 50 on ebay and ?4.80 new inc p&p on amazon. Loved those books, used to have a massive collection but younger brother nabbed them years ago...
  • edited December 2011
    andyg wrote: »
    Nearly 50 on ebay and ?4.80 new inc p&p on amazon. Loved those books, used to have a massive collection but younger brother nabbed them years ago...

    Me too, I lost about 20 odd books (and a couple of Steve Jacksons 'Sorcery' books too) when I left my previous address...

    BUT, I meant the Spectrum game (perhaps shouldv'e made that clearer!)
    :lol:

    And a copy of Citadel of Chaos? hehe...
  • edited December 2011
    Dear god, that was my first senior moment!
    Confused and moaning about thieving youngsters...pipe and slippers time.
  • edited December 2011
    andyg wrote: »
    Dear god, that was my first senior moment!
    Confused and moaning about thieving youngsters...pipe and slippers time.

    :lol:

    Y'see, now you've mentioned thieves and makes me think of City of Thieves...

    Hmmm, birthday just after xmas... thinks... :smile:
  • edited December 2011
    I was a major fan of those books. I had them all up to Number 16, plus the sorcery epic. My faves were "House of Hell", "City of Thieves", "Citadel of Chaos", and of course the Sorcery epic. I've got them up the loft still. Forest of Doom was the first I bought, oddly enough. Never played the computer game though. The copy of Warlock of Firetop Mountain that was mysteriously on a C90 that accompanied my spectrum doesn't work either.
  • edited December 2011
    Well, the main reason I started thinking about these again was I got my copy of Warlock of Firetop Mountain today (the game) and it's as bloody awful as I remembered, but I remembered Forest of Doom was a pretty faithful translation of the book; also made me wonder why they didn't do more (apart from the MIA Citadel of Chaos.)

    House of Hell was brilliant, yes, Deathtrap Dungeon was another great one.

    Some I didn't care for much. Freeway Fighter was one, and Appointment with FEAR wasn't too great.

    My fave was Khare, Cityport of Traps though.

    Just checked to see how many they actually released, and never realised that they did 59 of em, not including the 4 Sorcery books...

    Perhaps some 'unofficial' speccy versions are in order...
  • edited December 2011
    Unnofiicial Speccy versions, bring em on. I'd just love that. Personally, for me after House of Hell they never released one as good. What did that give us that I've got?

    Talisman of Death - OK, a bit different.
    Space Assassin - Never liked it much
    Freeway Fighter - A bit too easy
    Temple of Terror - A bit too easy
    Rings of Kether - Utter Rubbish
    Seas of Blood - Not sure if I actually got that one or not, I may have stopped at 15.

    Sorcery! was excellent though. Would definitely like speccy House of Hell, City of Thieves, and Sorcery!
  • edited December 2011
    I'm definitely up for doing the art for it... plus it's a good excuse to go out and buy the books again :smile:

    Programming them should be pretty easy too; lots of text, multiple choice and a few stats/inventory items for the most part.

    House of Hell would be pretty awesome actually...

    Any takers?
  • edited December 2011
    I'm definitely up for doing the art for it... plus it's a good excuse to go out and buy the books again :smile:

    Programming them should be pretty easy too; lots of text, multiple choice and a few stats/inventory items for the most part.

    House of Hell would be pretty awesome actually...

    Any takers?

    I'd definitely volunteer for testing, but alas I'm no programmer.
  • edited December 2011
    Alien 8 wrote: »
    I'd definitely volunteer for testing, but alas I'm no programmer.

    I'll draw up some screens, start a thread in new game ideas in the next couple of days, see if anybody is interested :smile:
  • edited December 2011
    Programming them should be pretty easy too; lots of text, multiple choice and a few stats/inventory items for the most part.

    Not that easy, actually, if more than one book were to be tackled, as there are variations in the features pretty much from book to book. Ten years ago I wrote a specification for a generic Fighting Fantasy adventure builder utility, covering all 59 books (I still have the full set) which ran to 14 pages. It would only have worked on a +3 and needed bespoke disk file handling routines, so I've not as yet got around to writing the actual programs.

    The specification can be downloaded from here. The TXT file seems to be an early version. The two DOC files are later; the content is the same, but they've just been converted to different formats from the original MacWrite Pro version; one is Mac Word 4 and the other PC Word (both at least 10 year old versions although the file dates are newer - I was just using very old software). On Windows PCs it's best to view them with something simple like Notepad or Wordpad.

    If I ever finish my FF solver utility (which, coincidentally, I am currently testing with Forest of Doom, having previously got it working for Warlock of Firetop Mountain and Citadel of Chaos), then I might get back to working on "Blade! - The Fighting Adventure Builder".
  • edited December 2011
    Not that easy, actually, if more than one book were to be tackled, as there are variations in the features pretty much from book to book. Ten years ago I wrote a specification for a generic Fighting Fantasy adventure builder utility, covering all 59 books (I still have the full set) which ran to 14 pages. It would only have worked on a +3 and needed bespoke disk file handling routines, so I've not as yet got around to writing the actual programs.

    The specification can be downloaded from here. The TXT file seems to be an early version. The two DOC files are later; the content is the same, but they've just been converted to different formats from the original MacWrite Pro version; one is Mac Word 4 and the other PC Word (both at least 10 year old versions although the file dates are newer - I was just using very old software). On Windows PCs it's best to view them with something simple like Notepad or Wordpad.

    If I ever finish my FF solver utility (which, coincidentally, I am currently testing with Forest of Doom, having previously got it working for Warlock of Firetop Mountain and Citadel of Chaos), then I might get back to working on "Blade! - The Fighting Adventure Builder".

    Hmmm, yeah I guess it may be trickier than it seems, although I guess a lot of the simpler books could be done, with any slight complications in the game structure being 'tacked on'. I can see how trying to incorparate all the specifics of the 59 books into one program could be memory consuming though.

    Maybe an engine covering 3, maybe 4 books at a time would simplify things.

    I like Alien 8's idea of covering House of Hell though, perhaps getting that done and using the same principles to do a few more. If I remember rightly, the earlier books were a hell of a lot simpler than later efforts.
    And Warlock of Firetop Mountain could do with a better Speccy version than some over-complicated Hall of the Things type effort :-P
  • edited December 2011
    I think House of Hell is definitely a good starting place, it seems to be quite a constant favourite.

    I wonder if Graphic Adventure Creator may be useful for this? Having said that a program from scratch can obviously be made to suit it better.

    The early books were simpler, in fact house of hell introduced Fear points, IIRC. Oncethey got to a certain point you died.

    What would you need? Something to copy rolling the dice, and the results it has. Something to keep track of the scores. I reckon the hardest part is mapping it all out correctly, if any sound fx or graphics are involved then that is classified as magic as far as my programming skills go!

    Hopefully we could get quite a bit of support for this.
  • edited December 2011
    Alien 8 wrote: »
    I think House of Hell is definitely a good starting place, it seems to be quite a constant favourite.

    I wonder if Graphic Adventure Creator may be useful for this? Having said that a program from scratch can obviously be made to suit it better.

    The early books were simpler, in fact house of hell introduced Fear points, IIRC. Oncethey got to a certain point you died.

    What would you need? Something to copy rolling the dice, and the results it has. Something to keep track of the scores. I reckon the hardest part is mapping it all out correctly, if any sound fx or graphics are involved then that is classified as magic as far as my programming skills go!

    Hopefully we could get quite a bit of support for this.

    While i'm working out whether MWmTB should be a MM or JSW game (shameless plug I know :p) i'll knock up some screens. Probably tonight (i'll have to try and get some images/txt from the book somewhere, obviously at some point go and pick a copy up.)

    When I was younger and used to tinker around with Basic and The Artist II I used to play around with the idea of doing either a FF game, or GW's Talisman (a better version lol, spent hours drawing maps and screens with no game to go with them) so getting this started holds probably more appeal than anything else i've attempted (or indeed completed.)

    As I said, the stats system should be fairly easy to incorporate, combat will pobably be a highly toned down RPG system, and Fear points shouldn't be difficult to calculate either. And as you rightly say, the mapping will be the major issue, but that's something to worry about if a programmer here is willing to take up the project. Hintedy-hint-hint.

    Back on topic - no Forest of Doom for the Speccy anyone? Anyone? :razz:
  • edited December 2011
    my inner child is pleased by this....keep up the good work clever types, if you need help....and don't mind it coming from a technical talent vacuum then shout

    As an aside.....anyone else scarred for life by exposure to the ghoul in Warlock of Firetop Mountain as a nipper?
  • edited December 2011
    And as you rightly say, the mapping will be the major issue, but that's something to worry about if a programmer here is willing to take up the project.

    The current version of AGES, available on my Spot's Pourri page, already includes a mapping feature for adventure gamebooks; ie. an input mechanism and data structure for defining the links between locations. There's also a program to generate a reverse structure, which is very handy when generating a solution.
  • edited December 2011
    Now that sounds very useful.

    I still have my original copy of House of Hell (well all of them from 1 -16 and the Sorcery Books). Unfortunately I can't lend them to anybody as they form part of my treasure and are mostly pretty much in mint condition.

    I am very happy to dig it out of the loft and help with mapping it and answering any questions on the book though.
  • edited December 2011
    Alien 8 wrote: »
    Now that sounds very useful.

    I still have my original copy of House of Hell (well all of them from 1 -16 and the Sorcery Books). Unfortunately I can't lend them to anybody as they form part of my treasure and are mostly pretty much in mint condition.

    I am very happy to dig it out of the loft and help with mapping it and answering any questions on the book though.

    I plan on picking up two or three books shortly including house of hell obviously.
    If you want to try and map the locations that would be great.
  • edited December 2011
    OK, that sounds good. I will dig it out of the loft and try to get some mapping done.
  • edited December 2011
    Alien 8 wrote: »
    OK, that sounds good. I will dig it out of the loft and try to get some mapping done.

    Eeexcellent... i'm gonna buy some books on fleabay :)
  • edited December 2011
    Good. I reckon Citadel of Chaos, City of Thieves and Deathtrap Dungeon all lend themselves quite nicely to speccy conversions too.

    With abit of googling I found this:

    http://www.fightingfantasy.com/images/stories/amamaps/houseofhell.jpg

    It's a start at least, I don't think it has the detail required.
  • edited December 2011
    Definitely a start, but yes, a bit basic, but obviously a better description of locations would be good. Obviously, we'd be using illustrations from the book in the game, but what about the locations that aren't illustrated? Use original drawing in the style of the books established ones, or use something a little less memory consuming (perhaps a graphic representation of the map, at least as far as the rooms the player has discovered.)

    Anyway, i'm expecting some time next week:
    House of Hell, Warlock of Firetop Mountain, City of Thieves, Forest of Doom, Citadel of Chaos, Deathtrap Dungeon & Khare - Cityport of Traps.

    City of Thieves would seem ideal for a follow-on too. I'll get some graphics done at some point soon too (probably easiest once the book gets here.)

    Still after the Speccy version of Forest of Doom though folks ;)
  • edited December 2011
    You got a good haul there then, the best ones really. I really Like Khar? from Sorcery, but I just loved some of the tricks he used in The Crown of Kings.

    City of Thieves would definitely be a good one to follow HoH.

    I think your suggestion for using a graphic representation of the room is a good idea.
  • edited December 2011
    Alien 8 wrote: »
    You got a good haul there then, the best ones really. I really Like Khar? from Sorcery, but I just loved some of the tricks he used in The Crown of Kings.

    City of Thieves would definitely be a good one to follow HoH.

    I think your suggestion for using a graphic representation of the room is a good idea.

    Ok, i'll draw some pics up. Perhaps part of the status area could be used for a small map. I'm thinking, two large top portions of the display for illustrations and text/room options, smaller bottom section for status.

    Ideally though, we'd need a programmer too...
    Graphics but no game? We're not trying to be EA are we? :lol:
  • edited December 2011
    Copy Of Forest Of Doom here if you want it...
  • edited December 2011
    PM Sent! :smile:
  • edited December 2011
    just saw this thread - Si - ive got a box full of ff bok you can use if your missing any.
  • edited December 2011
    Thats brilliant darren. I'll pm u a list later. Xmas shopping atm.
  • edited December 2011
    I might be able to help out a bit with the coding, but I'm very busy so might not be too much use!
  • edited December 2011
    I started on mapping HoH this afternoon. It looks like it's going to be pretty complex. I'm only just inside the house, and I'm onto two sheets already. I am trying to make it so that I include number references to all the rooms, and arrows to bubbles that relate to choices between rooms, if you get my gist. I'll try to do some more on monday, if not before. I also reminded myself of the rules, they're simple enough.
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