Great Giana Sisters (never released)

edited December 2011 in Games
http://www.worldofspectrum.org/infoseek.cgi

daamm, this looks like my ideal game, I love left-to-right platform scrolling games like turbo the tortoise, wonderboy, scooby + scrappy doo etc, and by all accounts this was superior to the lot of them.

YS review
http://www.ysrnry.co.uk/articles/thegreatgianasisters.htm
Great Giana Sisters is a pure gem of a game where addictiveness is concerned

YS feature: The Games That Time Forgot
http://www.ysrnry.co.uk/articles/thegamesthattimeforgot.htm
Giana Sisters vs Nintendo's Lawyers (the court case) lasted approximately eight seconds. Giana Sisters lost.

is this true? because it appears to have been released for the commodore, amstrad, and atari st, unless I'm mistaken.

would love to play this on the spec!
Post edited by def chris on
«1

Comments

  • edited December 2011
    I don't think there was a court case. They probably were warned and didn't want to mess with Nintendo.

    Fun fact is that next Giana Sisters game came out in 2009 as an exclusive for Nintendo DS.
  • edited December 2011
    why would nintendo not warn the other comps though? seems a bit weird

    might buy it for my DS in that case :-) but I'd way prefer to play it on the spec (emu)
  • edited December 2011
    GGS was released in limited quantities for the C64 before it was pulled - it's quite hard to come by these days. I don't know where the CPC version came from - it was never reviewed in any of the magazines of the time. Same with the Amiga and ST versions..
  • edited December 2011
    def chris wrote: »
    why would nintendo not warn the other comps though? seems a bit weird

    might buy it for my DS in that case :-) but I'd way prefer to play it on the spec (emu)

    Because the game was complete and ready to go - which it did for an incredibly limited period - before Nintendo stepped in. The thing is, although it was released on Nintendo's DS, the game that was a "Mario beater" back then couldn't even get close to Mario's brilliance now. So, only get the DS version if it's, like, a couple of pounds.
  • LCDLCD
    edited December 2011
    The atari ST Version of GGS was not a piece of cake, it even had no scrolling, just screen switching.
    Because Nintendo did not allow to release the Spectrum version, I never purchsed anything from Nintendo. They lost a lot more money by this, than if GGS would be released.
    I do never forgive, I do never forgot.
  • edited December 2011
    LCD wrote: »
    Because Nintendo did not allow to release the Spectrum version, I never purchsed anything from Nintendo.
    You've missed a lot of aces games, including some of the best games ever made™
  • I played the Amiga version. It was nothing special.
    But then I've never liked Mario games anyway.
  • edited December 2011
    I first played Giana Sisters on a "mostly Sinclair party" on a Commodore 64 and I was stunned by the smooth scrolling and movements, but especially by the sound... I played it straight for at least a couple of hours... I had nothing like this on my Spectrum

    Giana Sisters is the icon of all C-64 platformers... it has no real competition IMO, at least on C-64...

    ironically, such a gem was pulled of the market...
  • edited December 2011
    maiki wrote: »
    Giana Sisters is the icon of all C-64 platformers... it has no real competition IMO, at least on C-64...

    How about Monsterboy In Wonderland? (I think that's the name of it)...that's really good.
    Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
    My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
    Twitter: Sokurah
  • edited December 2011
    How smooth were on spectrum??. Is a pity nobody conserve not even the demo.

    At WOS archive features it was converted by Source Software, so I presume it was as fluid as NewZealandStory.

    That means, fast, but not so smooth.
  • edited December 2011
    I played the Amiga version. It was nothing special.
    But then I've never liked Mario games anyway.

    Been playing SMB3 recently. Never got round to it back it the day (had upgraded to a Megadrive). It's awesome!

    Giana sisters - not so much. It is not a clever; not as charming; doesn't look or sound as good (the music in Mario was a real draw, everyone can still do-do-do-do-do-do...do the music in their heads); doesn't have the gameplay...
  • edited December 2011
    Sokurah wrote: »
    How about Monsterboy In Wonderland? (I think that's the name of it)...that's really good.

    Not sure which game you mean... if you mean Wonderboy in Monsterland that game was also very good on C-64 and the Spectrum port is good as well, although lacking the colour depth...
  • edited December 2011
    It's a shame that no one recently hasn't tried making a simple Mario clone game on the Speccy. I reckon the Great Giana sisters graphics could be re-created fairly easily.
  • edited December 2011
    judasEZT wrote: »
    How smooth were on spectrum??. Is a pity nobody conserve not even the demo.

    I think the Spectrum version would move similar to that Amstrad disaster:

    http://www.youtube.com/watch?v=d_aHOc7g8rE

    Funny I have just discovered some CPC maniacs couldn't fall asleep with the fact that C-64 has such a superior Giana game compared to that POS so someone is trying to do a better version which needs, OMG, 128 kB of RAM + 32 kB of video RAM? Come on, how can I see the CPC as a good hardware with these ridiculous requiremements?

    http://www.youtube.com/watch?v=OQfZsoN4wrU
  • edited December 2011
    Damn people, stop making threads like this! It makes me hope that the game has been found and results in big dissapointment :)
  • edited December 2011
    Swainy wrote: »
    It's a shame that no one recently hasn't tried making a simple Mario clone game on the Speccy. I reckon the Great Giana sisters graphics could be re-created fairly easily.

    Turbo the Tortoise is a great Mario-esque game, try it! :)
  • edited December 2011
    Swainy wrote: »
    It's a shame that no one recently hasn't tried making a simple Mario clone game on the Speccy. I reckon the Great Giana sisters graphics could be re-created fairly easily.
    There were few attempts to make a Mario game for ZX, some of them are very nice. None of them were finished. Video 1, video 2 (demo versions are on WoS).

    I think that major contribution to the fact that these projects weren't finished is that authors attempted to have both scroll and very fast advanced graphics (50 fps in the Gogin's version, with two screen flicker to get shade of gray). I personally think it is possible to make a good SMB type game with flip screen movement, with very similar gameplay and good fluidity, but much simpler code.
  • edited December 2011
    What about NorthStar ?? it has very similar inertia and is very platform based.

    I think is a cross between Rygar and Mario, and a rather good game in its own.



    edit:

    I think is a cross between Rygar and the ****ed Mario, the italian-bear gay-moustached-in pants with suspenders-mascot.
  • edited December 2011
    redballoon wrote: »
    The thing is, although it was released on Nintendo's DS, the game that was a "Mario beater" back then couldn't even get close to Mario's brilliance now. So, only get the DS version if it's, like, a couple of pounds.
    noted, cheers
    LCD wrote: »
    Because Nintendo did not allow to release the Spectrum version, I never purchsed anything from Nintendo. They lost a lot more money by this, than if GGS would be released.
    I do never forgive, I do never forgot.
    blimey!
    judasEZT wrote: »
    How smooth were on spectrum??. Is a pity nobody conserve not even the demo.

    At WOS archive features it was converted by Source Software, so I presume it was as fluid as NewZealandStory.

    That means, fast, but not so smooth.
    apparently the opposite, from the CRASH! review:
    The horizontal scrolling is smooth, although a trifle slow at times.
    Ralf wrote: »
    Damn people, stop making threads like this! It makes me hope that the game has been found and results in big dissapointment :)

    haha... sorry Ralf
  • edited December 2011
    judasEZT wrote: »
    What about NorthStar ?? it has very similar inertia and is very platform based.

    I think is a cross between Rygar and Mario, and a rather good game in its own.
    just had a little go, reminds me more of Quickdraw McGraw or Wizard Willy because there's no 'gaps' to jump over, the floor is constantly there, unlike the mario games/clones
  • edited December 2011
    Sokurah wrote: »
    How about Monsterboy In Wonderland? (I think that's the name of it)...that's really good.
    maiki wrote: »
    Not sure which game you mean... if you mean Wonderboy in Monsterland that game was also very good on C-64 and the Spectrum port is good as well, although lacking the colour depth...

    No, as I couldn't remember the exact title and couldn't be arsed to look it up first, I got the title wrong.

    I meant 'Mayhem in Monsterland'.

    mayhem_in_monsterland-3.gif
    Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
    My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
    Twitter: Sokurah
  • edited December 2011
    Mayhem is technically on the very top. But I think Giana is more playable.
  • edited December 2011
    Ralf wrote: »
    Damn people, stop making threads like this! It makes me hope that the game has been found and results in big dissapointment :)
    Well, it was a big disappointment, according to the review in SU #78.

    And anyway, that's already been debated to death since the very first days of the new WoS forum - and almost every time punctually going back to the same old conclusions. Amazing how old ghosts never seem to fade away :roll: :

    http://www.worldofspectrum.org/forums/showthread.php?t=883

    http://www.worldofspectrum.org/forums/showthread.php?t=2394

    http://www.worldofspectrum.org/forums/showthread.php?t=11868

    http://www.worldofspectrum.org/forums/showthread.php?t=29707

    http://www.worldofspectrum.org/forums/showthread.php?t=26471
  • edited December 2011
    Swainy wrote: »
    It's a shame that no one recently hasn't tried making a simple Mario clone game on the Speccy.

    Mario Islands was a good start...shame it never made it to a full game....

    MarioIslandsDemo.gif
  • edited December 2011
    Shiru posted the vid to Mario Islands. It looks pretty good tbh, but with perhaps something not quite right... I don't know what.

    @Alessandro, wondered when you would pop up :-P
  • edited December 2011
    I'll tell you what's not quite right: the action seems to stop while the engine is scrolling. Give it continuous scrolling and you have a winner.
  • edited December 2011
    na_th_an wrote: »
    I'll tell you what's not quite right: the action seems to stop while the engine is scrolling. Give it continuous scrolling and you have a winner.
    could be that, yes.

    actually I was thinking this, do you have any games similar to mario? most of your ones that I've played seem to be 1 room at a time type games but I see similarities and do I enjoy your stuff that you do
  • edited December 2011
    Sadly, smooth scrolling is far away from my possibilities as a coder :)
  • edited December 2011
    really? I would've thought it was the easiest thing in the world :-)

    (not really)
  • edited December 2011
    Mario is not all about scrolling, there are more imprortant features that define its gameplay. Giana Sisters is actually not very Mario-ish, despite it has scrolling, and it is possible to make more Mario-like game without scrolling.

    Acceleration, varying speed, killing enemies with jump, ability to break walls with head, a 2-hp system with small-big-shooting levels of upgrade, hidden passages all around - that's only few features of core Mario gameplay.
Sign In or Register to comment.