Jon Ritman
Hi folks,
I'm hosting a Q and A with Jon Ritman on Sunday 19th at the GEEK event in Margate. I was wondering if anyone on here had any specific questions they'd like Jon to answer?
The Q and A should be recorded so even if you can't attend the event, you'll still get a chance to watch afterwards.
Thanks very much,
Pete
I'm hosting a Q and A with Jon Ritman on Sunday 19th at the GEEK event in Margate. I was wondering if anyone on here had any specific questions they'd like Jon to answer?
The Q and A should be recorded so even if you can't attend the event, you'll still get a chance to watch afterwards.
Thanks very much,
Pete
Post edited by pforson on
Comments
1) How long did it take him to write the Batman and Head Over Heels isometric engine?
2) What other things did he want to implement in the engine but couldn't due to lack of time or other reasons?
3) Has he ever considered writing a new Speccy game after all this time? Or even something new on new platforms like iOS or Android considering the new wave of retro based games?
Thanks!
Bytes:Chuntey - Spectrum tech blog.
Pokes were very popular back in the day for things like infinite lives because most games were much too hard. Did developers such as Jon ever think of lowering the difficulty to something like today's games?
Has Jon seen the Retrospec remakes of his games? What does he think about them?
Does Jon have a favourite of his own games?
Could Monster Max have been produced as a Spectrum game?
Also, was Monster Max written from scratch, or did he start by importing the HoH source and basing it on that?
...does he still have any of his sourcecodes and would he be willing to release them if he does?
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
Twitter: Sokurah
only, in english.
and
what do you think of your early efforts?
- 3d combat zone
- bear bovver
- cosmic debris
- dimension destructors
and
on the wos database you're cited as one of the programmers of dark star and forbidden planet -
what part did you have in them?
have you ever seen/played emlyn hughes international soccer on the spectrum?
what do you think of it compared to the match day games?
On a more serious note, how did they come up with the idea for Head Over Heels? And do they have any sort of nostalgia for the 80's speccy scene and if so, any fond memories that they can share (especially if the involve any of the activities in my previous question)?
Bytes:Chuntey - Spectrum tech blog.
http://www.worldofspectrum.org/interviews/RitmanJon.htm
im sure i asked that in a similar thread to this.
he did the loading screen for dark star, I contacted Simon Brattel (design design) about the info a month or 2 ago :) . he was very helpful regarding a number of things.
q for Jon.. are there any more unknown loading screens made for design design or others that we don't know about ?
How long did it take to reverse engineer Knight Lore's Filmation engine? ;)
Ta,
Pete
ok, thank you.
i was looking at ritman's softography and was surprised to see those two titles.
I'm pretty sure there was a fairly-recent interview with Jon by someone from Retro Gamer which was recorded in a pub and made available in mp3 format. I remember that Mr Ritman seemed to be eating a burger or somesuch for much of it.
ah cool, thanks, i always rember seeing it in an N64 mag, as an upcoming release, and i always kept an eye on it to see if it ever got a date.