LOL! This thread is destined to fail! Nearly every game can be played with 1 or 2 fingers (sometimes three are required simultaneously, Up/Down Left/Right Fire combo - which puts "two finger pete" up the spout!)
I would like to see someone play Halls Of The Things and Warlock Of Firetop Mountain with two fingers,especially Halls because when the action hots up in that game it feels like you need twelve fingers.
Anyway a game does spring to mind and that is Astronut by Software Projects,its an addictive little game where you push blocks into slots at the bottom of the screen but if i remember correctly its just left-right control as you are flung up the screen by volcanoes and you simply fall to get down the screen. http://www.worldofspectrum.org/infoseekid.cgi?id=0000301
Ok so it's not quite what you were after, but you can have up to eight players playing Jack Charlton's Match Fishing, each of which has their own single playing key to catch their fish.
According to the instructions each of the 8 players should "sit an equal distance from the keyboard", then it's a free for all when any particular appropriate fishing point flashes... Even if it were possible to get 8 people crowded round a speccy, I'd imagine destroyed furniture. Or a friendly punch up. Just like real fishing...
I would like to see someone play Halls Of The Things and Warlock Of Firetop Mountain with two fingers,especially Halls because when the action hots up in that game it feels like you need twelve fingers.
Anyway a game does spring to mind and that is Astronut by Software Projects,its an addictive little game where you push blocks into slots at the bottom of the screen but if i remember correctly its just left-right control as you are flung up the screen by volcanoes and you simply fall to get down the screen. http://www.worldofspectrum.org/infoseekid.cgi?id=0000301
yeah just had a little go and you're correct. z-left x-right
You need to look to the old Game-and-Watch style hand-helds if you want two-button games. They got quite inventive with just 1D controls, evolving from things like catch/bounce games, to traffic-dodging racing, to something like Mario's Cement Factory where you have a 2-D platform game and the vertical movement depends on lifts.
Then there's all those constantly-running Flash games on the web, where one button operates a single contextual action and it's all down to timing. Not that I'm a fan of those.
I have done a one-button game as an attempt at an action game in BASIC, though I never got round to designing enough levels to keep it interesting. There was one more bit of code it needed that never got written.
Comments
Please, allow me to nearly up you one:
I would like to see someone play Halls Of The Things and Warlock Of Firetop Mountain with two fingers,especially Halls because when the action hots up in that game it feels like you need twelve fingers.
Anyway a game does spring to mind and that is Astronut by Software Projects,its an addictive little game where you push blocks into slots at the bottom of the screen but if i remember correctly its just left-right control as you are flung up the screen by volcanoes and you simply fall to get down the screen.
http://www.worldofspectrum.org/infoseekid.cgi?id=0000301
You just won't get very far in most of them...
(Don't worry, I already have my coat)
According to the instructions each of the 8 players should "sit an equal distance from the keyboard", then it's a free for all when any particular appropriate fishing point flashes... Even if it were possible to get 8 people crowded round a speccy, I'd imagine destroyed furniture. Or a friendly punch up. Just like real fishing...
yeah just had a little go and you're correct. z-left x-right
Never played (never heard of actually) Nifty Lifty before. But now I have and I have to say it is SUPERB.
Forthcoming release for SAM Coup? we're working on is a two keyed platform puzzler. Hopefully it should be a fun and infuriating experience.
Then there's all those constantly-running Flash games on the web, where one button operates a single contextual action and it's all down to timing. Not that I'm a fan of those.
I have done a one-button game as an attempt at an action game in BASIC, though I never got round to designing enough levels to keep it interesting. There was one more bit of code it needed that never got written.
- IONIAN-GAMES.com -
http://www.yoursinclair.co.uk/csscgc/csscgc.cgi?search=704.tzx&year=2006
anyone with a spare minute should give it a whirl http://www.worldofspectrum.org/infoseekid.cgi?id=0003409
It's from the compilation Three In One. I assume it's the one called Death Trap.
It's a two-player Tron clone, where you only had two keys which allowed easy access to the keyboard for me and my brother. The keys were:
Left: left
Right: right
Left & Right: up
No keys: down
It worked really well
simple but addictive