Dark Star
Been playing Dark Star again and added it to my blog at
Dark Star
If anyone fancies a read :smile:
For me it's a real classic vector graphics game that still plays very nicely today.
Any thoughts?
Cheers all!
Dark Star
If anyone fancies a read :smile:
For me it's a real classic vector graphics game that still plays very nicely today.
Any thoughts?
Cheers all!
Post edited by Retrobrothers on
Comments
Alas, the gameplay doesn't really have that much depth. The deep space dog fights are over in seconds and once you've seen one hyperspace tunnel you've seen them all. Then, when you realize that all the cities have exactly the same layout, it's just one long slog until you finish it.
Forbidden Planet ought to have offered a bit more variety, but unfortunately it's a bit of an impenetrable mess.
Showed what the Spectrum was capable of if some thought went into the programming.
Interestingly, the games author, Simon Brattel, created his own development machines based on the Z80 CPU. This at a time when most development houses went out and bought extremely expensive Sage's or IBM PC's to code on.
Vector graphic games generally leave me quite cold but then again I haven't given them much time.
Thanks.
As far as vector games go on the Speccy this one is up there with the best of em imho
Simply excellent coding.
some bloke called jon ritman did the loading screen for it, wonder what happened to him ;-)
joking aside if you email Simon Brattel he's approachable / replies, if you had any questions. (thats how I found out who did the loading screen)
What's so fun about a game where towers would randomly appear out the ground, flash at you and kill you before you could do anything about it?
Ooh Help I'm dying I've just been attacked by a big square flashing lighthouse, that was nowhere near me oooooh! :D
well run a tap when your choppin onions then :)
Have to agree with most other people here about Dark Star, and Forbidden Planet; both immense technological achievements and both massive games considering the hardware they had to run on. Not just the games themselves, but the UIs with their large menu systems, the hidden sub-games, the hi-score table that would answer you back and so on.
Amazingly, I actually bought Halls of the Things, Dark Star, and Forbidden Planet... quite surprising when you consider the number of C90s full of games I had. :)
Not excellent coding but excellent design: most of lines are vertical or horizontal which can be drawn much faster than general line.
Aaahhh but that's the thing! You can customise the game to make it very easy or impossibly hard
Try it again and make it easy - it will become really playable :smile:
Oh I did :)
http://www.worldofspectrum.org/forums/showthread.php?t=1380
Shame Simon Brattel didn't stay on WoS for very long, I remember a thread (which I could find with ease but I simply won't bother) which started off nicely but turned into a debate about SPIN, resulting in him getting the hell out of this "chicken**** outfit". Considering a few WoSsers also recently succeeded in driving off the likes of Bob Pape, I hope this won't be a trend ...