Pac-man emulator machine type
Since this game works in +2A models, wouldnt it be better to list it as 128k and not 128 + 3?
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Post edited by Ivanzx on
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Because it won't work on 128k hardware (so won't work on the +2), just +3 hardware. And yes, the +2a is a +3.
D.
But I think that 128 +3 model indicates that the game only works in +3 disks Spectrum model. It could take you wrong since it can be loaded in tape for +2a models.
Yes, but the +2a is a +3.
D.
Unfortunately though, it still says +2 on the case which can confuse the non-technically minded.
Thats not the matter of the question I did in the thread, the thing is that machine type 128+3 is only used for games which exclusively were released for +3 (only available in disks). This is not the case, since you can play the game in cassette, in the +2A, which only use tapes.
I dont know if I am explaining myself clearly (sometimes my english gets a bit rusty in the mornings :D )
Yes, but what you said was:
Which would mean that people would then start trying to load it on 128k hardware, which won't work - it only works on +3 hardware.
D.
Since the game works in a 128k model, the +2A, I think we might have a conflict of accuracy here?
The +2A isn't a 128k model. It has 128k of RAM, sure, but that is the only thing it shares in common with the earlier buggy models. There are four hardware types: 16k, 48k/48k+, 128/+2 and +2a/+3.
D.
That was never a good definition to start with. :p
(Edit: Note that the reverse is true. "+3 disk only" means "+3".)
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The thing is that in the end that thing you mentioned was not done, it is still in a possible queu for improvements of the database, so thats not the problem.
The +3 model is used for games which are only available for +3 disk, no matter they are the same or different than the cassette 128k version.
Um, no, as Dunny kindly explained more than once, the +3 is a very different computer from the toastrack 128K.
Since the Pac-Man Emulator will simply not run on the 128K, no changes will be made to the entry.
So, then, a lot of questions appear ahead of me :)
For example, there are many games from Opera Soft which have specific versions for the +2A Spectrums...then, all these games should be listed as 48/128/+3 as well...
Then, there might be some other games which only work for the +2A models and are wrongly listed as 128...
These are fair questions!
The listed memory model is the minimum requirement. If there's both a 48K and a 128K version, '48K/128K' is shown, but indeed no option currently exists for values other than the ones listed in the advanced engine.
And to be honest, neither would I really know how to deal with this, as it's even more complicated than that - machine models the program does not run on aren't listed either.
That is to say, I know how to deal with it (using a list similar to the Hardware Type block in the TZX specification), but it's entirely impractical.
"+3" means you need that machine to play the particular program, similar to how 16K means that's the minimum requirement.
Are we going to consider the +3 and +2A the same machine? Because maybe thats the most important thing, to define the differences between each machine type...I mean, the +2A has tape and the +3 is disk based, IMO a very big difference. I think most of the people make the difference between the +3 and the rest using the cassette-disk issue.
And for example, as part of the issue previously mentioned...let?s take 2 games, Corsarios and Pacman emulator; Corsarios has special loads for the +2A models...and Pacman emulator works perfectly on the +2A...nevertheless, Corsarios is listed as 48/128 and Pacman as +3.
Wouldnt it be good to flag the +3 games which can be used in +2A as +3/+2A? So then we can make a difference with those only listed as +3 because they were only released for the +3 in disk format.