Best player movement

edited May 2012 in Games
What games had the best main character movement and control? I'm thinking here of games where the programmer designed in something more advanced than just simple directions and linear speed of movement which had a direct impact on improving playability. Some examples I can think of:

Jetpac - had inertia to direction change and "realistic" gravity.

I, Ball 2 - took similar movement to an even more precise level, with added bounce!

Super Off Road - great drive-ability with controllable skids making it by far the best Supersprint game
Post edited by Gwyn on
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Comments

  • edited April 2012
    Prince of Persia
  • edited April 2012
    Ron Jeremy
    Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
    My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
    Twitter: Sokurah
  • edited April 2012
    Terramex, obviously, what with 5 different characters all reacting differently to different circumstances.
    Sokurah wrote: »
    Ron Jeremy

    Hmmm, must be an MIA, seeing as this is all I get:


    Applied search expression: *ronjeremy*

    MATCHES & DOWNLOADS
    No matches.

    WOS DOWNLOAD LINKS
    None.


  • edited April 2012
    ZnorXman wrote: »
    Hmmm, must be an MIA, seeing as this is all I get:


    Applied search expression: *ronjeremy*

    MATCHES & DOWNLOADS
    No matches.

    WOS DOWNLOAD LINKS
    None.



    Seriously?
    ...it's not the name of a game - try to Google him...he's got lots of movements. ;)
    Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
    My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
    Twitter: Sokurah
  • edited April 2012
    Hahahah!
  • edited April 2012
    Sokurah wrote: »
    Seriously?
    ...it's not the name of a game - try to Google him...he's got lots of movements. ;)

    He was in a Mario game once...look

    supermario-ron_jeremy1.jpg

    :lol:
  • edited April 2012
    Sokurah wrote: »
    Seriously?
    ...it's not the name of a game.

    I found him when I did an Advanced Search, under Author ... Interesting fella. Apparently he made, and used his own brand of white-out for editing his type-ins.
  • edited April 2012
    has to be Thanatos
  • edited April 2012
    I'm sure Ron Jeremy likes to "breathe fire from his dragon" onto the fair maidens.
  • edited April 2012
    emlyn hughes. 8 directional multi speed players, in semi 3D. maybe other soccer games had this but it's superior in emlyn (imo)

    sabre wulf. very fluid movement, fast, subtle animation etc...
  • edited April 2012
    def chris wrote: »
    emlyn hughes. 8 directional multi speed players, in semi 3D. maybe other soccer games had this but it's superior in emlyn (imo)

    sabre wulf. very fluid movement, fast, subtle animation etc...

    You got there before me, The fact that you can change you pace to out-run an opponent and your turning circle is decided by how fast your running made Emyln great.
  • edited April 2012
    All the Egghead titles have an excellent control of the character.
  • edited April 2012
    Myth was pretty good, slick animation and two jumps etc
  • edited April 2012
    well.....not quite on topic..but the game with the most memorable movement to me, would be daley thompsons decathlon :)

    x4 joysticks blown up on that :)
  • edited April 2012
    Rex had lovely animation. Myth too although the controls spoiled it a bit (down to jump!). Great games both of them.
  • edited April 2012
    I liked Sir Fred.

    Admittedly I initially found it a real nightmare to get to grips with the momentum/inertia, the rope swinging and the fighting, but after persevering with it I loved it..! I enjoyed the way you can hit a full speed running jump or rope swing and go flying catastophically through the screens...

    I thought the range of actions the main sprite could produce were very imaginitive additions for what could have been a fairly average platformer.
  • edited April 2012
    actually....I always had a soft spot for NOMAD....the ineria and gravity effects etc

    Oh and of course, Gift From The Gods was stunning
  • Stonkers.
  • Agree about Emlyn and Sir Fred.

    It's pretty simplistic but the Bombjack controls and the gliding from platform to platform just worked well and was satisfying to control. You didn't often feel cheated with cheap deaths as you can manoeuvre quite nimbly :)
  • edited April 2012
    Some good 'uns there.
    Myth was certainly great, with good animation.

    Some of those I've never played - I had a look on YouTube for Prince of Persia and now I understand what all the hype was about at the time. I must give it a try!

    Sir Fred is another interesting one that seemed to have passed me by back in the day. In fact the developers behind that - "Made In Spain" - look to have written multiple good-looking games that got little exposure outside Spain. "Paris-Dakar" looks good - has anyone every played that?
  • edited April 2012
    Vitorc in Exolon. Loved his hunched over, purposeful strides in the face of death.
  • edited April 2012
    Vaxalon wrote: »
    well.....not quite on topic..but the game with the most memorable movement to me, would be daley thompsons decathlon :)

    The movement of the runner in Super Test's menu screen is even better, very well done.
  • edited April 2012
    Sabewulf surely?
  • edited April 2012
    Just to clarify:
    I'm not talking here about main character animation - there are plenty of well-known examples of that (some already mentioned in this thread).

    I'm talking about the movement and control of the character - the feel. Something that's been programmed in that enhances the playability.

    e.g. I wouldn't count Arjun's suggestion of Exolon. While the animation and movement looks nice, it feels and is programmed linearly. Even the jump action is a pretty wooden-looking, pre-rendered regular arc.

    So more games with irregular movement. e.g. a lot of my examples had some sort of built-in inertia.
  • edited April 2012
    Sabrewulf surely? :p
  • edited April 2012
    N.O.M.A.D. had great movement, control-wise. But if we're talking animation, then I'd say Tir Na Nog and Dun Darach also had graet movement.
  • edited April 2012
    Sabrewulf surely? :p
    OK, OK, I'll let you have it!

    Some nice momentum built in to Sabreman's movement. Oh the thrill of zooming along the mountain foothills only to suddenly happen upon the Wulf - OOOOOH NOOOOO! Sabreman's inertia makes it take too long to turn and run before the beastie leaps into action and mows you down! Happy days....
  • edited April 2012
    chop983 wrote: »
    You got there before me, The fact that you can change you pace to out-run an opponent and your turning circle is decided by how fast your running made Emyln great.
    good point, never thought about that. also afaik it's the first speccy football game where the keepers picked the ball up and did proper goal kicks
    Ivanzx wrote: »
    All the Egghead titles have an excellent control of the character.
    agreed. puts a certain other egg to shame in that department :-)
  • edited April 2012
    I remember Navy Seals character animation very smooth, the game was not that great though.

    Agree with myth, and ... they also say I got some nice moves, and it just happens to be true :p

    P.S. What about Batman the Movie?
  • edited April 2012
    Alessandro, where art thou? :razz:

    A second vote for Batman the Movie (the "rope" effect) and a third vote for Myth.

    Wasn't Tir Na Nog considered jaw-dropping? I understand the topic is more about the movement, not the frames used for the character animation, but still...

    If movement is what you want, here's a few to add to the list:

    -Hard Drivin
    -Street Fighter 2
    -Final Fight
    -Pitfighter
    -Paradise Cafe

    :p:p


    /on-topic:

    Hudson Hawk also comes to mind. Looks like the coder spent a lot of time perfecting the movement routine, but for some reason I never cared too much for that game.
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