support for modern controllers
Why is support for modern USB controllers so bad in emulators?
For instance, I am using Xbox Controller S connected with Speedlink adapter but the real usage is very limited:
only left thumb stick and digital buttons are working.. the rest not recognized by emulators (tried Spectaculator and Spin); the Windows XP Speedlink driver does work! see the left Window.. every single part is working including analogue triggers and vibration... so where is the problem?
For instance, I am using Xbox Controller S connected with Speedlink adapter but the real usage is very limited:
only left thumb stick and digital buttons are working.. the rest not recognized by emulators (tried Spectaculator and Spin); the Windows XP Speedlink driver does work! see the left Window.. every single part is working including analogue triggers and vibration... so where is the problem?
Post edited by maiki on
Comments
Also, remember that there are two APIs for joysticks, Xinput and DirectInput. Sometimes features present in one API are not present in the other, and sometimes one device only supports one of them (e.g.: a device with only XInput drivers will still work in DirectInput games, but without force feedback support; a device without XInput drivers sometimes is not supported in games like Braid or The Maw).
If you need to use all your buttons, sticks and those things, please use joytokey to remap buttons to keys.
An' you know what they said?
Well, some of it was true!
Thanks for the joytokey. I am going to check that software.
Rather than 10 buttons, I did need 2 sticks to play Robotron. The more comfort the better gameplay.