just a general observation - I like games where the character has ability to change direction in mid jump. quite a big factor in the 'player movement' stakes imo. hi-tec's games usually let you do it but you can't do it with JSW or Dizzy for example
The movement of the 'stretchy thing' in Action Reflex was pretty good!
Also - I've got to give a mention to Technician Ted - the pixel perfect animation and collision detection allowed you to make PRECISE jumps. Great programming.
Cuchulainn ( the player) from Tir Na Nog had the coolest stride, by far. Which was good, because there was a lot of striding around with bugger all to do except keep stridin'
just a general observation - I like games where the character has ability to change direction in mid jump. quite a big factor in the 'player movement' stakes imo. hi-tec's games usually let you do it but you can't do it with JSW or Dizzy for example
To do this really well requires a bit of inertia. So, for example, you can cover a longer distance by getting a run-up, but if you're travelling that fast you can only slow down, not change direction in mid-air. But if you jump straight up, or fall straight down, you can control your position a little. Although too much reliance on inertia can make a game slippy and annoying.
Yes, EHIS is super smooth, and the player inertia works really well. I make no apology for continuing to sing the praise of this underrated game; why is it always Match Day (particularly II) that gets the plaudits when Emlyn is vastly superior?
Although super-tough, Cyberrun has really smooth animation, the fluid control in Commando makes it better than the arcade parent and Transformers (the way you transformed into a robot and back) impressed me back in the day.
I always thought the ship in Thrust was nice to control.
Chuckie Egg was also a joy to play.
So was Bombjack.
And Commando.
And Way Of The Exploding Fist.
And Super Scramble Simulator...for controls.
"I should use simulator loosely 'cos I don't think it's quite like this on the beach with helicopters and fires and the jumping beach buggy" - paulisthebest3uk 2020.
Has the first MASK game been mentioned yet? That had a nice inertia effect. And possibly Critical Mass, but I haven't played that for donkey's years so I may be incorrect.
I was a fan of 2000AD but there was no tie in. The name Trantor was the name of a planet from some book, can't remember which one now. This started of as a little budget title, I just wanted to have the biggest game character on the screen. Fergus from Probe Software saw it and decided to put more money in and make it full price.
Slightly off-topic but it's very interesting to read his comments regarding the Speccy games he worked on:
I managed to catch up with Nick himself a while back. If anyone fancies a read it can be found on my blog here. He talks about his Speccy days, Trantor, Extreme and so on...
Comments
Allways enjoyed the fluid movement of the craft and it's flipping roll.
Could say the same about sanxion, but it was all a little bit cramped.
An odd ball would be bounder for me, the bounce and action worked well together, much fun.
Also - I've got to give a mention to Technician Ted - the pixel perfect animation and collision detection allowed you to make PRECISE jumps. Great programming.
- IONIAN-GAMES.com -
Yes, EHIS is super smooth, and the player inertia works really well. I make no apology for continuing to sing the praise of this underrated game; why is it always Match Day (particularly II) that gets the plaudits when Emlyn is vastly superior?
Although super-tough, Cyberrun has really smooth animation, the fluid control in Commando makes it better than the arcade parent and Transformers (the way you transformed into a robot and back) impressed me back in the day.
Chuckie Egg was also a joy to play.
So was Bombjack.
And Commando.
And Way Of The Exploding Fist.
And Super Scramble Simulator...for controls.
The 'deflection shooting' in Night Gunner is really well done - it's what makes the game playable imo.
Yep, it's always cool to drive that ship!
http://www.youtube.com/watch?v=MzqoMrRbfhs
Slightly off-topic but it's very interesting to read his comments regarding the Speccy games he worked on:
http://www.youtube.com/user/NickBruty
Maybe this deserves its own thread. :)
I managed to catch up with Nick himself a while back. If anyone fancies a read it can be found on my blog here. He talks about his Speccy days, Trantor, Extreme and so on...