Starquake - hints and tips

edited May 2012 in Games
Not that many votes for it so I guess some may not even know it. It is a fantastic platform shoot-em-up hybrid starring B.L.O.B - Bio Logically Operated Being. The aim is to find the missing bits of the core of the planet to save it.

There are key elements to the game and completing it.

B.L.O.B

- keep his energy up, picking up the various objects replenish his energy and other things
- he can 'fly' by building up little platforms, unfortunately he has limited power which needs to be replenished
- fire power, he can shoot but this has limits

B.L.O.B can fly around on little flying platforms located around the maze of tunnels under the planet surface. He can't fly through some places including tunnels and security doors. Sometimes he needs to build his little platforms to get up

B.L.O.B can pick up extra lives which are joysticks.

B.L.O.B can use teleports, these have five character codes of which a few are QUAKE (vital, get there to get to the core), EXIAL, OKTUP and lots more which you can probably obtain with a search or off the WOS site - or find them the old fashioned way, as you come across them.

Hints/Tips

- find the mastercard, you need this to use the security doors.
- go to the core via a teleport to find out which core pieces you need, these include bits that look like the core, an umbrella, a fire extinguish, there are quite a few.
- you can use triangular "Cheop's pyramids" to change items, I suggest saving this until later on
- as you can only carry four objects, and one is best advised to be the mastercard, make frequent trips back to the core
- watch out for flying mines, they look a bit like space stations (you'll find out if you fly into one or vice versa)
- a lot of scenery can be deadly so be careful what you fly into or touch, spikes are an obvious one as are little electric currents
- stay on the flying platforms as much as possible, they are speedy means of getting about and help pick up the bits you need to sustain life and firepower
- the core elements have a lot of places they can be, but you'll soon get used to key locations to check.



I often fly out of Quake and use the several different directions to explore. I had a map of the planet at one point, you may be able to find it somewhere on t'internet.
Post edited by Rebelstar Rules on
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Comments

  • I've never understood the praise this game gets.
    Maybe I'll give it another go sometime as everyone else seems to love it.
  • edited March 2012
    This is one of my favourite games ever

    the fastest I've ever completed it in is about 28 minutes, a friend of mine played the game just to see how many extra lives he could collect iirc he got up to 32
  • edited March 2012
    A great game in every aspect, love it!
  • edited March 2012
    First played this on a mate's Atari ST....managed to blag the chap down the road's Speccy copy, and was happy to find it played pretty much exactly the same!

    Love this game! It'll definitely be making my Top Ten speccy game list! Now I just need to weed out the other nine.......
  • I love Starquake. It's a great explore-em-up. If you like this game (and haven't already tried it) give Metabolis a go.
  • edited March 2012
    I liked Gift From The Gods when I first starting playing speccy games, no idea why other than the concept.
  • edited March 2012
    So nearly completed it yesterday, had eight core elements in place and 2-3 lives left with a card left so all I needed to do was find a Cheops pyramid and swap it for the remaining core element.

    I died trying, really annoying as there was a pyramid right next to Quake/the core and I couldn't make it to it.

    Here's some teleport codes for those needing them, there are 15 so I may return and complete the list *done*

    QUAKE

    ALGOL
    AMAHA
    AMIGA
    ASOIC
    DELTA
    EXIAL
    IRAGE
    KYZIA
    OKTUP
    RAMIX
    SONIQ
    TULSA
    ULTRA
    VEROX
  • edited March 2012
    I often fly out of Quake and use the several different directions to explore. I had a map of the planet at one point, you may be able to find it somewhere on t'internet.

    Here's some teleport codes for those needing them, there are 15 so I may return and complete the list (or you can google them)

    QUAKE
    EXIAL
    ULTRA
    SONIQ
    AMIGA
    OKTUP
    DELTA
    TULSA

    No need to go hunting the Internet with The Tipshop linked to the WoS database page for Starquake. Maps, codes, hints, cheats, RZX all present and correct.

    http://www.the-tipshop.co.uk/cgi-bin/info.pl?wosid=0004873
  • edited March 2012
    I liked Gift From The Gods when I first starting playing speccy games, no idea why other than the concept.

    I remember that one.... wondering around forever, not a clue as to what was going on...

    Wasn't Gift from the Gods the leftovers from Imagine's infamous Bandersnatch or something?
  • edited March 2012
    ZX Beccy wrote: »
    Wasn't Gift from the Gods the leftovers from Imagine's infamous Bandersnatch or something?

    "Direct descendant" is how it has been described by a Sinclair User article but the only thing that seems to be a direct co-relation seems to be the large sprites and excellent graphics. Since very little known as to what Bandersnatch was supposed to be like, it's quite difficult to attribute what else GFTG has in common with the former.
  • edited March 2012
    Now that you mention it, in 'Commercial Breaks' documentary, in a scene when John Gibson was testing what it was supposed to be Bandersnatch, we could see a character very similar to the one in GFTG, moving throught (also) similar screens, if I remember correctly.

    EDIT: just checked the youtube video (5:14 and 6:00) and screens have nothing to do with GFTG. Memory failed. Maybe the character, but not much either...

    Forget my comment! :-)
  • edited March 2012
    Arjun wrote: »
    "Direct descendant" is how it has been described by a Sinclair User article but the only thing that seems to be a direct co-relation seems to be the large sprites and excellent graphics. Since very little known as to what Bandersnatch was supposed to be like, it's quite difficult to attribute what else GFTG has in common with the former.

    Ah, thanks... I knew I heard something like that somewhen somewhere :)
  • edited March 2012
    I recall reading the toon in gftg was thanks to bandersnatch but I thought I also remembered reading Brataccas on the Amiga was the 'direct descendant' from bandersnatch.

    tumblr_kt8bna2vQy1qarrk2o1_400.png

    Edit: Wiki..

    Brataccas is believed to be the remains of the much hyped vaporware project Bandersnatch, which was partially developed by Imagine Software.
  • edited March 2012
    I've won! First time in a very long time, may even only be the second time ever.

    All nine core elements replaced, however only 64% "adventure score" and a whopping score of 280425 :razz:

    I'd like to do a screendump but here's what the winning screen says :

    The cores complete
    but how are you gonna
    get home when only a
    thtupid loony would wander
    this far out in the galaxy

    With a picture of the completed core at the bottom ;)
  • edited March 2012
    I loved this game back in the day. But surely I'm not the only one who felt that when on foot, DOWN to place a platform and UP to pick up/drop items was the wrong way round?
  • edited March 2012
    Arjun wrote: »
    "Direct descendant" is how it has been described by a Sinclair User article but the only thing that seems to be a direct co-relation seems to be the large sprites and excellent graphics. Since very little known as to what Bandersnatch was supposed to be like, it's quite difficult to attribute what else GFTG has in common with the former.

    Lol - that article is ace...
    The idea was that Steve and Ian would set up a new company, Denton Designs, to write games for other software houses. For Steve, the attraction of Beyond had a lot to do with their products. "They had Lords of Midnight. Sometimes you see things by other people and you say 'I wish I'd done that'. Well, we thought we could produce things like that without having people of the calibre of Bruce Everiss around to cock it up for us."

    Love it, especially the bit about "brucie"

    D.
  • edited March 2012
    Dunny wrote: »
    Lol - that article is ace...



    Love it, especially the bit about "brucie"

    D.

    Knight Lore was what bandersnatch should have been
  • edited March 2012
    What I mean was Bandersnatch was built up to have a (andI fkn hate this expression) the wow factor. If Imagine had the balls, talent and skills to create a game like Knight Lore it would have lived up to its hype :-)
  • edited March 2012
    Its the only game in the entire history of spectrum games that could have lived up to that ridiculous hype
  • I've recently been having a go at Scumball which is very much in the same vein as Starquake. Not as good maybe but still a decent exploring game.
  • edited March 2012
    Did you ever play Equinox? http://www.worldofspectrum.org/infoseekid.cgi?id=0001637 ?

    Similar to Starquake, although a little more 'rigid' in that you have to do certain things in certain ways while Starquake you can just fly around shooting stuff and teleports aren't entirely necessary and you get a lot of enjoyment just playing.
  • Did you ever play Equinox? http://www.worldofspectrum.org/infoseekid.cgi?id=0001637 ?

    Similar to Starquake, although a little more 'rigid' in that you have to do certain things in certain ways while Starquake you can just fly around shooting stuff and teleports aren't entirely necessary and you get a lot of enjoyment just playing.
    I'm pretty sure I've had a go on this at some point. Yeah, looks along the same lines. I like these type of games so will check it it out. Cheers!
  • edited March 2012
    Completed it again this morning with a quick 20 minute go. Much lower score of 180000 or thereabouts and only 41% adventure score.

    Not sure if it is possible to get much closer to 100% than 64%, I mean you use up energy boosts, platform boosts etc as you go round, sometimes you can't avoid them if they are on the floor you have to pass over. With a map I guess you could teleport around and visit each section, but I'm guessing it would be nigh impossible to visit every screen without dying first.
  • edited April 2012
    I've won! First time in a very long time, may even only be the second time ever.

    All nine core elements replaced, however only 64% "adventure score" and a whopping score of 280425 :razz:

    Beat the adventure score with 70% today, but just shy with 276820 score.

    A few extra tips :

    - there are little blocks of white which are 'traps' which you can fall through by creating platforms and landing on them at some speed.
    - the mines I previously mention can take a little longer than other aliens to generate so can be you can pick up on when they're coming
    - try to find the mastercard early on, it can often be very close and if it isn't I recommend starting the game afresh
    - once you know what the core elements are you can use Cheops pyramids to exchange items, if you know an item you don't want to change then dump it before activating a Cheops pyramid - and if it wants to change your mastercard then don't, unless you need one core element
    - look for 2-3 items to carry as well as the mastercard before returning to the core, there's no sense going back every time you find one.
    - the little drums replenish the lowest attribute, and if you have zero lives left it will replenish one.
    - try to leave some fire, life or platform sources around in case you revisit areas and need them, they gain zero points so using them up needlessly and avoidably is pointless - literally!
    - you get 250 points just for entering a new screen, this isn't just useful for score boosting but can help you work out if you've been there before.
  • edited April 2012
    Managed to bugger up early on by swapping my mastercard for a core piece, but still managed to complete the mission with several excess pieces. In the end I was carrying so many core pieces I couldn't use I had to dump one.

    Anyway record breaking mission, had to zap some aliens to creep up to the 290k mark before completing the core.

    High Score : 301,600
    Adventure Score : 80%


    I was running out of lives, had to visit Irage to boost my score and try and find some firepower bonuses. Not sure how much left of the planet there was to visit, I know of few places that I didn't go.
  • edited April 2012
    High Score : 346,255
    Adventure Score : 88%


    Shame I had to finish it quickly, have to go off to work. Went so long without finding the mastercard, was just musing to myself that by the law of averages I should have found it by then and found it a matter of minutes later.

    Would have carried on for a bit but for the time, zap a few aliens and find as many unvisited screens as possible. I was hoping/aiming for 400,000, that may be a pipedream. I did have something like 14 lives at one stage
  • edited May 2012
    Got up to just over 74,000 score and 85% adventure score.

    A few more tips, don't think they're repeats :

    - if you go two screens away the aliens in the other screen will "reset", so if you have no ammo or simply having the mines is too much of a hazard, you can change that.
    - when using a Cheops Pyramid you may wish to drop core elements you need or they may be chosen for the swap.
    - if flying or dropping downwards stick by the edges, spikes and hazards are more central 99% of the time.
    - Amiga is a real pain, you need too much platform building so visit but only if you want the extra 250 points for the screen to the left of the teleport.
  • edited May 2012
    High Score : 454,785
    Adventure Score : 96%
    Time Taken 59.34


    Whalloped my previous best of around 387,000 which I did in the past few days. Dedicated to my dad who died on 4th May 2012.

    Probably the last score I'll post, can't really see me significantly beating 454k or indeed beating 96% without risking the deathTRAP that is Amiga. Got the maze more or less clear in my head now, go round from Verox past a few like Algol to Soniq, pay a visit to Quake, then to Irage, Oktup, Ramix and Asoic before branching out from Quake through the various routes.



    One more tip, you can complete the core without the key but it is quite handy for venturing round and not needing to precariously hop over lots of spikes. If you want to search for it try Asoic or from Quake go right and then up, checking the 'room' first on the left as you go up. Those are the two places it can often be found, just like the mastercard is often in the same screen as Verox
  • edited May 2012
    High Score : 454,785
    Adventure Score : 96%
    Time Taken 59.34


    Whalloped my previous best of around 387,000 which I did in the past few days. Dedicated to my dad who died on 4th May 2012.

    I might need to give Starquake a bash later and see if I can get a decent score....been a wee while since I played it!



    And sorry to hear about your dad....condolences to you and your family....
  • edited May 2012
    I've never understood the praise this game gets.
    Maybe I'll give it another go sometime as everyone else seems to love it.

    I second that. I remember, I had the money for that or fairlight. I've never looked at starquake since, but I've completed fairlight many times.
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