Rubbish Arcade versions questions.

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  • edited June 2012

    Wait until you see.......Vindicators.... to see a really disgusting Spectrum conversion.

    Could not agree more
  • edited June 2012
    def chris wrote: »
    agreed. big part of the speccy's appeal in many ways


    agree with Pang, love that on the spec. (I'm guessing that was in the 'good' section)

    was Rodland originally an arcade thing? can't imagine it was much better than the spec version if so. blown away the first time I played that, even in monochrome

    Someone had to mention Pang.. Just lost a couple of hours on there!
    One of my all time favourite games on the Spectrum & Atari ST. The Spectrum version is more difficult than the ST one though.
  • edited June 2012
    Compared with the original arcade, the Spectrum version of Out Run is bad, but I liked when I got it, maybe because I was playing 'that cool arcade game in my own Spectrum'.

    Not a bad game, anyway.

    To be fair, ALL computer conversions of Outrun are dire, not just the speccy one. The crapness extends to conversions of Turbo Outrun as well (although that never made it to the speccy).
  • edited June 2012
    Marko wrote: »
    To be fair, ALL computer conversions of Outrun are dire, not just the speccy one. The crapness extends to conversions of Turbo Outrun as well (although that never made it to the speccy).

    Do you mean the crapness never made it to the Speccy? If so, I agree - the game was released on the Speccy, but I thought it was pretty good.
  • edited June 2012
    GreenCard wrote: »
    Do you mean the crapness never made it to the Speccy? If so, I agree - the game was released on the Speccy, but I thought it was pretty good.

    Eek! I honestly thought Turbo Outrun was never released for the speccy! OK, strike the part about the non-release from my previous post, for I've just tried the speccy version and it's every bit as crap as I expected :p Still, at least the speccy version was cheap compared to the abomination that was the ST version, which I paid full price for...
  • edited June 2012
    Marko wrote: »
    Eek! I honestly thought Turbo Outrun was never released for the speccy! OK, strike the part about the non-release from my previous post, for I've just tried the speccy version and it's every bit as crap as I expected :p Still, at least the speccy version was cheap compared to the abomination that was the ST version, which I paid full price for...

    I liked it (but then, I did like the original on the Speccy too). I do remember being a bit gutted that I completed it on my first go though which, back in the day, was pretty unheard of (well, not like nowadays where you complete pretty much every game on your first play through).

    I know you were referring to home computer versions, but have you tried the Master System port of Outrun? It's surprisingly good, possibly the best of the 8-bit versions.
  • edited June 2012
    Glenn wrote: »
    Someone had to mention Pang.. Just lost a couple of hours on there!
    One of my all time favourite games on the Spectrum & Atari ST. The Spectrum version is more difficult than the ST one though.
    yep very difficult on the spec, snapshots essential :smile: never completed it though (if it's even supposed to have an end? can't remember now)
  • edited June 2012
    spainboy wrote: »
    Double Dragon remake is a breath of fresh air. I loved the arcade version and hated the original speccy version. The demo of the remake looks great!!

    Filkee and Swainy's remake of Double Dragon looked amazing, although their doubts it will ever be finished. I agree with you about the original Double Dragon for Speccy; the characters looked like monkeys. lol.
  • zx1zx1
    edited June 2012
    Street Fighter 2 - despite having big sprites the game was too slow, and the multiload system was terrible, i think it was US Gold's last Spectrum release.
    The trouble with tribbles is.......
  • edited June 2012
    I have a large arcade PCB collection, and much of it is based on the Spectrum games I played as a child. One of the huge - and sometimes surprising - differences is just how variable the controllers are on arcade games, and for the most part the Spectrum conversions do a good job.

    Apart from the obvious driving games, there are for instance:
    Spinner games: Arkanoid series, Forgotten Worlds
    Hall Effect joystick games: Road Runner, Escape from the Planet of the Robot Monsters
    Rotary joystick games: Midnight Resistance, Ikari Warriors
    720: has a big monstrous unusual joystick
    Smash TV: uses two joysticks
    SDI: uses a trackball and a joystick
    Ninja Warriors: uses three screens

    I can't get used to EPROM's controls on the Spectrum at all, but the others are ok. They're not all great games, mind you.

    Not to mention that many games use vertically oriented monitors, actually some of the best Spectrum conversions are vertical games: Flying Shark, Bomb Jack, Commando etc.

    I do agree that the Spectrum versions have to be taken on their own merits, I really can't stand these review sites that put the Spectrum versions down because they don't look like the arcade original.
  • edited June 2012
    I remember playing Soldier of Light on an arcade machine, probably mid 90s (?) and vaguely recall buying it for the speccy.

    Might have to have a go on it. Monochrome is ok if the gameplay and graphics are ok, I've played a number of games where the graphics were great and the gameplay sh....., and a number of games where the gameplay was great and the graphics sh................
  • edited June 2012
    The main problem with the Speccy version of Solider Of Light is that you can't fire your laser fast enough.
  • edited June 2012
    The main problem with the Spectrum version of Soldier Of Light is that it is absolute cack :razz: one of the worst Spectrum coin-op conversions ever in my opinion. Mr. Urquhart really disappointed me this time - he didn't even try.
  • fogfog
    edited June 2012
    lets just say , that was the same with the c64 version... coincidence.. or none payment ?!?! Ian & Mic were called in at the last minute to do the c64 version.

    because of it , Ian & Mic stopped their coding work, because they were fed up .. like a lot more of the "talent"

    http://www.c64.com/scene_display_interview.php?interview=222

    http://freespace.virgin.net/mike.jones001/mic2.htm

    so ta very much "mr litigation"
    funny though, Alien Syndrome was very good on 64.

    not the easist of games to port.. but turrican proved it could be done amazingly later :)
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