Mushroom Man

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Comments

  • edited January 2011
    Post was too short for you ewgf so I simulated the rest of it as best as I could ;)

    Liar! You copied and pasted the new part from my previous posts - you could never match the witty, modest, relevant and extremely terse posts with which I honour this forum. All hail Perfect Dark :p

    Edit: To everyone else, you should know that I'm training DM up to be my replacement, should the worst happen and I get tragically killed. Yep, in the event of my demise, DM promises to step forward and posts several hundred kilo-bytes of inane ravings about subjects you don't care about, every day, so you don't miss me too much.

    Bet that's a load off your minds, there, isn't it?

    Martijn wrote:
    That's it - I'm closing the forums :sad:
  • edited January 2011
    Nice job Doc, pity it's so silent :( I hope some version with AY music and/or sound effects comes up. And please do not take them from Hajo's version, I would like to hear something new :)
  • edited January 2011
    Hajo's game is great, but this afternoon I played my version and Hajo's 1:1

    1 level in Hajo's , 1 level in mine.
    and then I noticed that I must have played all the levels in Hajo's version with emulatorspeed on high. Without it it takes a long time to go through teleporters.
    Happy to see it fast in mine version. Still game credits go to Hajo and Paul Equinox.
  • edited January 2011
    Dr BEEP wrote: »
    I have uploaded the file, but got an error while doing. So we wait and see what comes online.

    Good grief, this forum is hard to use. "More replies below current depth, more replies below current depth." Why do people use this instead of comp.sys.sinclair?

    Anyway, nice to see all the improvements to a Speccy version of my game (which was originally the platform on which I'd planned to release it -- but at the time I was young and only knew BASIC, and not much of that). Great work!
  • edited January 2011
    equinox wrote: »
    Good grief, this forum is hard to use. "More replies below current depth, more replies below current depth." Why do people use this instead of comp.sys.sinclair?
    Because CSS is bloody awful to use, painful to have a discussion in and pretty much dead compared to WoS...
    I wanna tell you a story 'bout a woman I know...
  • edited January 2011
    equinox wrote: »
    Good grief, this forum is hard to use. "More replies below current depth, more replies below current depth." Why do people use this instead of comp.sys.sinclair?

    Oh, you found the 'threaded view' options then. I don't think you're actually expected to use those - they're just there as a sort of postmodern joke, like 'blue only mode' on icabod's TV.

    As an alternative, point a newsreader at news.zxdemo.org. (Read-only, though.)
  • edited January 2011
    First Mushroom Man at the top of the charts a while back, now ZX Galaxians (The zx81 game from 1984 !).

    Think someones having a laugh !
  • edited January 2011
    Thanks for uploading the game, Dr Beep, I'm downloading it now.

    equinox wrote: »
    Good grief, this forum is hard to use. "More replies below current depth, more replies below current depth." Why do people use this instead of comp.sys.sinclair?

    If nothing else, the people on WOS seem to be much friendlier and genuine than on CSS. CSS never seemed to reflect too well on the Spectrum community, I thought, though granted I never saw it in it's earliest years. But all too often on CSS, from what I've seen, people post replies that would be considered trollish on any other forum or board, yet in CSS they are treated as genuine replies, as though nothing better is expected on there.

    I very rarely visit CSS, maybe once every few months, and much as I love the Specy and it's users, if WOS (which I visit most days, and is the startup page on my home PC) and it's forums closed down, I wouldn't start visiting CSS too often. Well, I would if the WOS forum members moved to CSS, but even if they all migrated to there, you have to wonder how long the genuine people would stay at CSS given the attitudes that permeated CSS in the past, and might well still do (though since I don't really know what it's like recently then perhaps there are no antisocial posters visiting there anymore).

    I'm certainly not the only person who thinks this, other people have said this to me (via e-mail, I don't know anyone in person who visits WOS or CSS), and I'd imagine it's a large part of the reasons why CSS gets so little traffic, as it did seem to be almost dead the last few times I'd visited.
  • edited January 2011
    ewgf wrote: »
    Thanks for uploading the game, Dr Beep, I'm downloading it now.

    If nothing else, the people on WOS seem to be much friendlier and genuine than on CSS. CSS never seemed to reflect too well on the Spectrum community, I thought, though granted I never saw it in it's earliest years. But all too often on CSS, from what I've seen, people post replies that would be considered trollish on any other forum or board, yet in CSS they are treated as genuine replies, as though nothing better is expected on there.

    I very rarely visit CSS, maybe once every few months, and much as I love the Specy and it's users, if WOS (which I visit most days, and is the startup page on my home PC) and it's forums closed down, I wouldn't start visiting CSS too often. Well, I would if the WOS forum members moved to CSS, but even if they all migrated to there, you have to wonder how long the genuine people would stay at CSS given the attitudes that permeated CSS in the past, and might well still do (though since I don't really know what it's like recently then perhaps there are no antisocial posters visiting there anymore).

    I'm certainly not the only person who thinks this, other people have said this to me (via e-mail, I don't know anyone in person who visits WOS or CSS), and I'd imagine it's a large part of the reasons why CSS gets so little traffic, as it did seem to be almost dead the last few times I'd visited.

    The last time I saw you on CSS you were only there to cry about how you'd been banned from WoS.
  • edited August 2012
    This is a terrific game that I've been playing for a few weeks now.

    I'm completely stuck on level 95 I'm starting to think it is impossible. Has anyone actually managed to complete it?
  • edited August 2012
    saberman wrote: »
    This is a terrific game that I've been playing for a few weeks now.

    I'm completely stuck on level 95 I'm starting to think it is impossible. Has anyone actually managed to complete it?


    All levels are playable.

    Which version do you play? Mine with levelcode? So what is the levelcode?
  • edited August 2012
    Levelcode=09539
  • edited August 2012
    Level 95 seems to have a double lock at the bottom.

    Code Level 96=09641
  • edited August 2012
    The most simple fix would be to add a key since the compress will allow that and not the space and lock. I will look for the fixpoke.
  • edited August 2012
    Dr BEEP wrote: »
    Level 95 seems to have a double lock at the bottom.

    Code Level 96=09641

    Thanks for this I thought I was going insane. I've been really stumped on a few levels before and managed to figure them out.

    Obviously I was playing your version :).
  • edited August 2012
    POKE 55047,106: POKE 55048,61

    This will add an extra key to unlock the extra lock at the bottom
    (2 LOCKS are compressed in 9 bits where I need 10 bits to make it SPACE and LOCK. I have altered the AIR and SPACE at line 4 in AIR and KEY)

    You can add the pokes by loading the TAP-file, BREAK on SCREEN$, add the POKEs and CONTINUE.
  • edited August 2012
    saberman wrote: »
    This is a terrific game that I've been playing for a few weeks now.



    Couldn't agree more.
    The game - being simple technically - rulez big time and gives a lot of fun.
    ZX81/ZX Spectrum/Amiga/Atari music: http://yerzmyey.i-demo.pl/
  • edited August 2012
    Could a fixed version be released and sent to the WOS archive then?

    Yes it can.
  • edited August 2012
    Dr BEEP wrote: »
    Yes it can.
    Would you do it then please? :) I like the game and I am sure I am not the only one to ask for that.
  • edited August 2012
    Would you do it then please? :) I like the game and I am sure I am not the only one to ask for that.

    With previous post I was saying that I would do it to, although the specs weren't all that clear!:-P
  • edited August 2012
    Yerzmyey wrote: »
    Couldn't agree more.
    The game - being simple technically - rulez big time and gives a lot of fun.

    A lot of fun and frustration too I found :). I wonder how it would have done if it was released back in the early 80s.
  • edited August 2013
    Hi

    I'm still playing this a lot. Is there any chance of getting a poke to enable joystick input? I want to play it on original hardware with a joystick.
  • edited August 2013
    Great game, shame about the graphics, surely the graphics could be remade using 2x2 character squares???
  • edited August 2013
    Great game, shame about the graphics, surely the graphics could be remade using 2x2 character squares???

    I wouldn't say a shame about the graphics, I rather like them. A more polished 16x16, maybe even multicolour, version would be interesting though.

    Agree it's a great game though :-)
  • edited August 2013
    R-Tape wrote: »
    I wouldn't say a shame about the graphics, I rather like them. A more polished 16x16, maybe even multicolour, version would be interesting though.

    Agree it's a great game though :-)

    Yeah, I had a look at Chips Challenge and Sid Spider, definite room for improvement in this genre...

    Might have a go at writing one myself at some point!
  • edited August 2013
    R-Tape wrote: »
    I wouldn't say a shame about the graphics, I rather like them. A more polished 16x16, maybe even multicolour, version would be interesting though.

    Agree it's a great game though :-)

    Equinox's PC original looks fine. The Spectrum conversion was made looking like this for the crap games compo...
  • edited August 2013
    Lovely game! I think I played this back at the time it was originally released, enjoyed it and never really came back to it. Glad to have been made aware of it again.

    Also, I for one like the simplistic graphics. Another endorsement for gameplay over anything else.
  • edited August 2013
    Equinox's PC original looks fine. The Spectrum conversion was made looking like this for the crap games compo...


    and due to the low speed as well I coded alternative graphics and all levels loaded in 1 turn with levelcodes.

    Have you tried the 2011 version?
  • edited August 2013
    R-Tape wrote: »
    I wouldn't say a shame about the graphics, I rather like them. A more polished 16x16, maybe even multicolour, version would be interesting though.

    Agree it's a great game though :-)

    Size is an issue here. Some levels are 20x20 tiles in size.
    16x16 pixels wouldn't fit in 1 screen.
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