Rolling Thunder

edited September 2012 in Games
After yonks away from any of my blogs I've finally added a new review.

The below par Rolling Thunder is the latest addition to my site if anyone fancies a read.

WOS LINK:
http://www.worldofspectrum.org/infoseekid.cgi?id=0004234

Cheers all!
Post edited by Retrobrothers on

Comments

  • edited September 2012
    I find it a bit dissapointing. It looked cool in magazines but when I first played it I missed something like Green Beret or Cobra: scroll, sound/tune, good graphics, movement.
  • edited September 2012
    always liked it.
  • edited September 2012
    I didn't find it too bad, actually.....certainly far from being a perfect conversion, but it played well enough to keep me happy! I did get it not long after getting my Spectrum though, so maybe it was just the novelty of being able to play it at home! :D
  • I remember seeing it in the mags and thinking it looked pretty cool and was keen to buy it, but never did. I'm pretty sure I've played it on emulation and remember the jerkiness.

    Never played the arcade, but it's a bit of a classic, isn't it?
  • edited September 2012
    The arcade is one of my fave games of all time.

    The conversion is not bad.
  • edited September 2012
    I thought that the Speccy version was pretty good to be honest and yes, the arcade version is a classic. For years I thought that there should have been a 128k version with music after I'm sure it was mentioned in the Crash review. However, after playing the Amstrad version and hearing the AY tune, I was thankful that it never made it into the Speccy version :)
  • edited September 2012
    To me is a very good arcade. Very addictive and with a very strong "one more go" factor.
    Counts with lot of action. A kind of action which is forerunner of the Wolfestein, Doom and Quake kind.

    Also is one of those 48k games with many stuff. Several enemies, 8way scroll, reasonable sprite animations, sparse but good sound fx.

    just in the vein of its contemporaries 48k games FlyingShark, Ikari Warriors, Renegade, lot of Hewson games.. and the previous GreenBeret and GhostsGoblins.

    Just these one load games for the 48k,. feels very lovely stuff and very complete too.
  • edited September 2012
    It's a good game. You are too harsh with it.
  • edited September 2012
    Ralf wrote: »
    It's a good game. You are too harsh with it.

    I thought it was a decent enough game - but was nowhere near as playable as the arcade original.

    Still, this is what it's all about isn't it? Opinions and all that - it's what makes WOS so great :smile:
  • edited September 2012
    If it had been made, say, in 1986, like the arcade version, I would probably have got a better opinion. It was made in 1988, when many good (and better) similar games were released.
  • edited September 2012
    If it had been made, say, in 1986, like the arcade version, I would probably have got a better opinion. It was made in 1988, when many good (and better) similar games were released.

    Well, its a matter that less is more. It has less graphic details but it plays tons better than E-Swat, Shinobi or even ShadowDancer and Robocop.

    Moreover, Im sure developers created in fairly quick time.. something which USGold demanded very often to their partners.
  • fogfog
    edited September 2012
    Tiertex did the c64 version also .. errm "so so" game on c64.. megadrive one is supposed to be good.. it'd say it wasn't down to the machine, more the talent.. and tiertex did some bad conversions

    other games on c64 with similar scrolling etc were far better. e.g. shinobi etc. software creations / graftgold etc would have done a better job no doubt.
  • edited September 2012
    Tiertex was one of the worst companies for Amiga games. With the exception of the much worked Mercs, the rest of its catalogue on Amiga was complete dissapointment.
  • zx1zx1
    edited September 2012
    I've never played it but i remember YS megagamed it back in the day.
    The trouble with tribbles is.......
  • edited September 2012
    The review seems fair enough.
    I'd agree it's harder than it should be. It has all the ingredients but the sum isn't greater than the parts (like the arcade original was). I'm quite nifty at the arcade one - can't go far without dying on the speccy one :(
    fog wrote: »
    megadrive one is supposed to be good.

    I'm pretty sure RT1 wasn't on the Megadrive....RT2 and RT3 were though.

    I have RT2 for the Megadrive and it's very very good IMO(and very hard).
    "I should use simulator loosely 'cos I don't think it's quite like this on the beach with helicopters and fires and the jumping beach buggy" - paulisthebest3uk 2020.
  • edited September 2012
    It's pretty damn hard - but still a reasonable conversion in my opinion. Seems to play and move ok.
  • edited September 2012
    Cheers for the comments all!

    I've also added the original arcade version to my hub-page account if anyone would like to check that out too

    :-)
  • edited September 2012
    "Below par"? Not at all. As an appreciator of the Namco coin-op, I reckon the Spectrum version has ben carried out quite well.
  • edited September 2012
    I always quite liked it too. Got it a few years after it was released, but I remember being quite impressed with the size of the levels.

    Edit: Just watched the walk-through. Easiest end of game boss ever?!
  • edited September 2012
    Ralf wrote: »
    It's a good game. You are too harsh with it.

    Everyone to their own..

    I liked this on the CPC including the music. (only paid ?1.50 for it and it was on the GIANTS compilation).

    I pefer this to ESWAT however.
  • edited September 2012
    Never tried it on the Speccy, but I loved the arcade version. Rock hard: I finally finished it with a gazilion continues and state saving on MAME. The final boss is complete cheating bastness unless you manage to conserve machine gun rounds.
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