Scroll down to PC/Windows (which I assume you're using) and choose something from the list top.
Except that it isn't accurate as it only applies to emulators that can be directly downloaded from WoS. So, if people are downloading emulators from the author's site (Zero for example), they won't show up in the list at all.
Incidentally, the emulator list at www.worldofspectrum.org/emulators.html is ordered from old to the newer when reading from the top. Personally, I would have preferred it the other way around to make it easy for the layman to find emulators that are currently "in vogue", so to speak.
joefish >Since FUSE is open source, is someone out there who understands it and has the time (hah!) and inclination willing to make a better Windows port of it?
for what reason? m$ threatens FOSS movement with "patents" and other ****, and we should support their pseudo-OS nevertheless? no wai.
of course, some enthusiasts can provide windoze builds, but I can't see why FUSE developers should devote time to support m$ crap.
p.s. sorry to all windoze users. nothing personal to you, only to m$.
This requires someone who's good at arty interface design. It's also hard to do this so that it compiles from the same source as all the other ports. This isn't an absolute requirement, but if you don't do this then it means you have to maintain it more or less as a fork. Fuse's UI building is basically automatic for all the different UI libraries but the Mac UI port/fork. This does contribute to some of the clunkyness that creeps in but it's also the only way to keep all the different interfaces consistent and up to date.
To be honest, I thought it was forked. I can see why the UI would be kept simple if it works across all the platforms. Programming a GUI by hand on one platform is bad enough.
I suppose you'd have to have a fork that builds under something with a visual IDE to let you layout the necessary option screens, which then leaves you tied to that IDE and its iterations.
To be honest, I thought it was forked. I can see why the UI would be kept simple if it works across all the platforms. Programming a GUI by hand on one platform is bad enough.
I suppose you'd have to have a fork that builds under something with a visual IDE to let you layout the necessary option screens, which then leaves you tied to that IDE and its iterations.
To be honest, I think that any "pretty UI" should be done in GTK+ then it'll be multiplatform*. You could hand craft a win32 UI without using any proprietary gubbins but presumably that's horribly painful to do.
*the problem with doing that is that everyone is trying to move over to GTK3 now and deprecating GTK2. Unfortunately a convenient windows port of GTK3 could be some time away still.
The main point is that the UI code is auto-generated from lists of what options go in which menu etc. Without this each UI would have to be updated individually when new options are created or old ones removed.
Certainly the way the menus are organised are far from perfect but that should be fixed at the source as it were. Sort out the design of the menus once in one place and then they will be generated the same for all the ui options :)
also i hate the emus that dont hve the bios's in there, you have to search for them as well, whats the point in that? i understand that there could be new improved versions but you think there would be the default ones already included!
also i hate the emus that dont hve the bios's in there, you have to search for them as well, whats the point in that? i understand that there could be new improved versions but you think there would be the default ones already included!
Oh, don't called them bios!!! That'll upset a few people!
They're called ROMS. Any emulator worth it's salt will have a folder with all the ROMS in it as part of the installation.
Unless he's referring to the software. If that's the case, calling them ROMs would also be terrible. :D
The only emulator I've used that required me to provide the ROM was one for my mobile phone. Can't remember which one.
All the emulators I've mentioned in this topic are ready to use without having to search for anything. The only thing you have to look for, if desired, is the program or game you want to use.
Oh, don't called them bios!!! That'll upset a few people!
They're called ROMS. Any emulator worth it's salt will have a folder with all the ROMS in it as part of the installation.
roms are usually refered to the games that are ran, certainly is the case with most emus, mabe calling a speccy game a rom though would be quite inacurate
roms are usually refered to the games that are ran, certainly is the case with most emus, mabe calling a speccy game a rom though would be quite inacurate
That would isolate you almost immediately, a rom to other emulators is normally cos the software was cartridge based.
In the ZX Spectrum world they're normally snapshots or tapes.
That would isolate you almost immediately, a rom to other emulators is normally cos the software was cartridge based.
In the ZX Spectrum world they're normally snapshots or tapes.
Couldn't find any pictures but we used to have those arcade machines over here sometime back in the early 90s, which I'm fairly sure were essentially ROM-based Speccys... Just saying. c:
Couldn't find any pictures but we used to have those arcade machines over here sometime back in the early 90s, which I'm fairly sure were essentially ROM-based Speccys... Just saying. c:
I bet you refer to the Foton-IK02 range of arcade coin-ops manufactured by Foton in Penza at the beginning of the 90's. They came in three flavors:
Brodjaga (Inspector Gadget And The Circus Of Fear);
All of these games are emulated by MAME from version 0.140 on.
If you can read Italian ;) you could see my Spectrumpedia at pages 397-398 for further information, the Foton-IK02 board is listed among the USSR/CIS clones. Russian source material is here.
All of these games are emulated by MAME from version 0.140 on.
If you can read Italian ;) you could see my Spectrumpedia at pages 397-398 for further information, the Foton-IK02 board is listed among the USSR/CIS clones. Russian source material is here.
I wouldn't know tbh, I was like 7 at the time. ^^; But yes, that's probably what they were. At least, I do remember the one with Ultimate games and a game selection menu (the time limitation thing does ring a bell too).
However, assuming this was the same type of machine everywhere, there clearly were more variants of it. For instance, I first played Rolling Thunder on one of these, and the same cafe also had one with Batty in it, both with the same (pretty annoying) time limit scheme. The way that wiki article is phrased sort of seems to imply the same thing; these are likely its only games/ROMs that people could find and dump so far.
thanks, what i really meant to say was has anyone on these forums wrote any kind of speccy programe, in either assembley or basic, preferably a game
cgc.zx.gen.tr :)
you may be suprised to learn that spectrum community is extremely creative. I think it's one of the zx spectrum's properties. it's very, extremely accessible machine.
To be honest, I think that any "pretty UI" should be done in GTK+ then it'll be multiplatform*. You could hand craft a win32 UI without using any proprietary gubbins but presumably that's horribly painful to do.
*the problem with doing that is that everyone is trying to move over to GTK3 now and deprecating GTK2. Unfortunately a convenient windows port of GTK3 could be some time away still.
Just a thought when I came across this - it seems like Qt is further along than GTK for cross-platform GUIs, though admittedly I know little of such things: http://en.wikipedia.org/wiki/Qt_%28framework%29
Just a thought when I came across this - it seems like Qt is further along than GTK for cross-platform GUIs
Yeah, a couple of apps I use use Qt for their GUI and certainly integrate well on windows. Really it's a case of either a developer who does Qt learning their way around the fuse source, or a fuse dev learning Qt though...
Comments
The argument mostly being that the question isn't a "simple" one. ;)
Except that it isn't accurate as it only applies to emulators that can be directly downloaded from WoS. So, if people are downloading emulators from the author's site (Zero for example), they won't show up in the list at all.
Incidentally, the emulator list at www.worldofspectrum.org/emulators.html is ordered from old to the newer when reading from the top. Personally, I would have preferred it the other way around to make it easy for the layman to find emulators that are currently "in vogue", so to speak.
Bytes:Chuntey - Spectrum tech blog.
>Since FUSE is open source, is someone out there who understands it and has the time (hah!) and inclination willing to make a better Windows port of it?
for what reason? m$ threatens FOSS movement with "patents" and other ****, and we should support their pseudo-OS nevertheless? no wai.
of course, some enthusiasts can provide windoze builds, but I can't see why FUSE developers should devote time to support m$ crap.
p.s. sorry to all windoze users. nothing personal to you, only to m$.
I suppose you'd have to have a fork that builds under something with a visual IDE to let you layout the necessary option screens, which then leaves you tied to that IDE and its iterations.
- IONIAN-GAMES.com -
To be honest, I think that any "pretty UI" should be done in GTK+ then it'll be multiplatform*. You could hand craft a win32 UI without using any proprietary gubbins but presumably that's horribly painful to do.
*the problem with doing that is that everyone is trying to move over to GTK3 now and deprecating GTK2. Unfortunately a convenient windows port of GTK3 could be some time away still.
Certainly the way the menus are organised are far from perfect but that should be fixed at the source as it were. Sort out the design of the menus once in one place and then they will be generated the same for all the ui options :)
Winvice is great, as it's the only emulator to accurately replicate the colour 'brown'.
spectaculator is a very polished emu, there is also a free version of it, but it doesnt let you save wav files
They're called ROMS. Any emulator worth it's salt will have a folder with all the ROMS in it as part of the installation.
The only emulator I've used that required me to provide the ROM was one for my mobile phone. Can't remember which one.
All the emulators I've mentioned in this topic are ready to use without having to search for anything. The only thing you have to look for, if desired, is the program or game you want to use.
roms are usually refered to the games that are ran, certainly is the case with most emus, mabe calling a speccy game a rom though would be quite inacurate
Very, that would upset people equally :)
I suppose a commercial cassette tape is a ROM unless you put sticky tape over the hole. :D
In the ZX Spectrum world they're normally snapshots or tapes.
or roms :-D
http://www.fruitcake.plus.com/Sinclair/Interface2/Cartridges/Interface2_RC_G13R.htm
*runs off*
- Brodjaga (Inspector Gadget And The Circus Of Fear);
- Č?rnyj Korabl’ (Black Beard);
- Povar (Cookie)/Sobrat’ Buran (Jetpac)/Agronom (Pssst) (multi-play configuration).
All of these games are emulated by MAME from version 0.140 on.If you can read Italian ;) you could see my Spectrumpedia at pages 397-398 for further information, the Foton-IK02 board is listed among the USSR/CIS clones. Russian source material is here.
- IONIAN-GAMES.com -
I wouldn't know tbh, I was like 7 at the time. ^^; But yes, that's probably what they were. At least, I do remember the one with Ultimate games and a game selection menu (the time limitation thing does ring a bell too).
However, assuming this was the same type of machine everywhere, there clearly were more variants of it. For instance, I first played Rolling Thunder on one of these, and the same cafe also had one with Batty in it, both with the same (pretty annoying) time limit scheme. The way that wiki article is phrased sort of seems to imply the same thing; these are likely its only games/ROMs that people could find and dump so far.
http://www.worldofspectrum.org/games/1.html
This is just a list of stuff from this decade, which will include a lot of things done by people round here:
http://www.worldofspectrum.org/infoseekadv.cgi?what=1®exp=&yrorder=2&year=2010&type=0&players=0&turns=0&memory=0&language=0&country=0&licence=0&feature=0&publi=0&release=0&format=0&scheme=0&scorder=1&score=0&have=1&also=1&sort=1&display=1&loadpics=0
And there's always the link in my sig...
- IONIAN-GAMES.com -
thanks, what i really meant to say was has anyone on these forums wrote any kind of speccy programe, in either assembley or basic, preferably a game
Yes...
Of course! Scroll down the WOS forum a bit and check out the Brand New Software section.
cgc.zx.gen.tr :)
you may be suprised to learn that spectrum community is extremely creative. I think it's one of the zx spectrum's properties. it's very, extremely accessible machine.
Just a thought when I came across this - it seems like Qt is further along than GTK for cross-platform GUIs, though admittedly I know little of such things:
http://en.wikipedia.org/wiki/Qt_%28framework%29
- IONIAN-GAMES.com -
Yeah, a couple of apps I use use Qt for their GUI and certainly integrate well on windows. Really it's a case of either a developer who does Qt learning their way around the fuse source, or a fuse dev learning Qt though...