Disturbing moments

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Comments

  • edited September 2012
    3 Screens up from Ballroom East.

    Priest's Hole ;)
    Every night is curry night!
  • edited September 2012
    Match Day, for 3 reasons:

    Firstly the Hellish menu system. Symbol shift, Caps shift and Space, constantly switching functions mid-menu, always bent on getting you to toggle the wrong option, cancel out of the menu you intended to use, and begin a game with the left and right keys you redefined as backwards because the buggering menu system was so buggering useless.

    Secondly, the robotic players. Their arms are not attached correctly. The goalkeepers are clearly lacking correct neural functioning. But they move faster than the Michelin men of the sequel, I'll grant them that.

    And finally, THE CROWD.

    They are either the ghosts of concentration camp victims, or they are the scientists and engineers responsible for this atrocity, who stand and study their robot men, observing their behaviour on the football pitch. I have not decided yet, but the point is they ****ing freak me out.

    Oh, and a special shout-out to the kickoff sequence, where we get a close up of the goofball players as the tune relentlessly chirps out in the most basic and unpleasant way possible, much to the delight of the colourful spectators.
  • edited September 2012
    The crowd noise cheering a goal on STRIKER.

    The scream upon loading finishing on FRIDAY THE 13TH.

    The static graphic pages on CRL adventure games.

    A computer wizard casting a non illusionary vampire on CHAOS.
  • edited October 2012
    lol Yes that last one is definitely disturbing, especially when the world is at like Law 4 and he's got no Ability.

    I wanted to add the most depressing death of any game: Trashman being run over by his own garbage truck.
  • edited October 2012
    Losing stage 4 or 5 in Chase HQ. The early crims are all petty crooks. Drug smugglers, armed robbers and the like, but the consequences of letting the last two get away are disturbing.

    Stage 4 is a kidnapper. Could it be that he has his captive in the back seat or even tied up in the trunk? What does he intend to do with them? Is it purely extortion, or something more sadistic?

    And the final stage, the Spy. What is the information he is carrying? What does he know? Who will he tell? How many deaths will the global ramifications of your failure directly lead to?

    Some things to think about as you watch that German sports car smash through the police blockade and disappear through the tunnel to safety.
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