Best platformers?

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Comments

  • edited November 2012
    I meant na?ve in the looks. I have nothing about the level design in any SMB game. They are all superb.
  • edited November 2012
    Mario 64 and TR are entirely different styles of game. For instance in Mario you never get the same feelings of danger or vertigo as you do in TR. I'm not saying either is a better game because I can't compare them.

    Mario 64 is just about the only I can think of that was better in the third dimension than it's 2D original.

    Tomb Raider was a bit like climbing a mountainside; you had to look for hand and footholds and use your skill and judgement (and some luck) to progress. Whereas Mario was more of a straightforward platformer, but brilliantly put together.
  • edited November 2012
    Both were highly overated :p
    Every night is curry night!
  • edited November 2012
    Both were highly overated :p

    Destroy him my robots!:-P
  • edited November 2012
    Manic Miner
    Jet Set Willy ( and two )
    Pyramania (so many seems to have forgot about that great platformer)
    Wanted Monty Mole
    Monty on the Run
    Auf Wiedersehen Monty
    Jasper
    Farenheit 3000
    Henrys Hoard
    and so on..
  • edited November 2012
    na_th_an wrote: »
    Tomb Raider can be my favourite game of all time
    To me TR was interesting, immersive, atmospheric, fun and mysterious.
    Anyways, TR wasn't a pure platformer. It's an action adventure game with tons of platforming. I think that the real appeal of TR is that it mixes a lot of genres,

    +1

    TR is possibly my fav game of all time (along with Doom),I still remember first loading it up on Playstation on release day and as soon as the game started and she stood there in the snow cave waiting to be moved my jaw dropped,no more 10ft x 10ft corridors in adventure games (Dungeon Master Style) but real looking surroundings with texture than can be manipulated. I was soon drawn into the love-hate relationship with Lara, the puzzle elements and exploration,the game was simply revolutionary. In Order I prefer TR1,Last Revelation,Legend,TR2
  • edited November 2012
    Yup, the first screen in TR1 is so damn well designed! that snowy cave entrance got you before you could blink!
  • edited November 2012
    I played a demo of TR and wasn't that impressed to start with.
    There was a lot of just wandering round trying to find something to interact with to move on. That said, the actual game got better and better and more interesting the more you played.

    The only nagging feeling was the quandary over whether to rush through or whether to try and find all the hidden pickups, which was a task doomed to failure. In that way I really appreciated the design of SM64, where you were encouraged to re-visit a level to take it on with a completely different objective. You couldn't clear it all in one go, even if you wanted to. Similarly Spyro the Dragon, whilst great fun, also let you clear each level in one go, which if you actually set out to do, took a bit of the fun out of it.
    Joefish
    - IONIAN-GAMES.com -
  • Platformers don't work well in 3D imho.
    That's why SM64 added an energy bar, as it's impossible to be as accurate as you could in 2D.
  • edited November 2012
    Trick is, SM64 and particularly Mario Galaxy are nothing like a platform game. They're mostly running around over a suface - more like Sabre Wulf than Manic Miner. They took more from the pseudo-3D bits of the Zelda series than from Mario. The only time they do platforming well is in the segments that force you into 2D gameplay in a side-on view.

    Tomb Raider featured more of the precise platform jumping style of old. If you really want a 3D platform game, try Jumping Flash on the Playstation - though again that's more along the lines of BombJack.
    Joefish
    - IONIAN-GAMES.com -
  • edited November 2012
    Another good plattform game I forgot to mention is Phantomas 2, aka Vampyre, one of my fave dinamic games.

    Bloody difficult, by the way.
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