Halo 4
Halo 4 is great! At least it is so far, but I've only been playing it for a couple of hours. If you don't like the Halo games then this won't change your mind, but if you do, then you'll probably love this (at the moment I think it's better than Reach and 3*) but I won't say for definite until I've completed it. Otherwise it could be like Dishonoured (a very good game that goes off towards the end - actually, could you even say Dishonoured had an end?).
* And much better than Halo ODST, but that goes without saying.
* And much better than Halo ODST, but that goes without saying.
Post edited by ewgf on
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I did'nt get ODST at first (only breifly played it) but I recently had a major Halo fest and went through them all, the overall story just gripped me
I'm really enjoying Halo 4 at the moment
I don't do those console things. Expensive, and end up in the attic with the useless games after 6 months...
Edit: just checked. Nope. No version of Halo is available on any method I'm willing to use. (Though to be honest that means "on steam" these days - but I'd consider other digital downloads.)
The campaign does look good though so I'll definitely get it to go along with the rest of the games.
I thought ODST was good. I've probably spent more time in the campaign in ODST than I have in Halo 3!
I don’t think I have the stomach for it.
--Raziel (Legend of Kain: Soul Reaver 2)
https://www.youtube.com/user/VincentTSFP
I don't know how to put it, but for some reason I dislike the 'feel' of ODST. That doesn't describe it at all, I don't mean the atmosphere, as that wouldn't alter the gameplay, and I don't mean the gameplay, as I can't point to anything gameplay-wise that really puts me off, it's just that overall, even though like every Halo game (Halo Wars excepted) it basically just mixes the common Halo elements up with minor alterations and additions (the series hasn't exactly changed much over it's decade of life), I don't like the end result.
I do think the atmosphere is weaker than in the other games, but that alone wouldn't bother me much, as I prefer gameplay to atmosphere anyway (I have to, being a first person shooter fan, as you don't tend to get much of a feel for the atmosphere of a game when you're straffing around an enemy and unloading a shotgun into their robotic face). I don't know what it is, but it's the one Halo game (other than Halo Wars) that I don't replay.
Halo 2 is out for the PC, though I don't know how good or bad the port is. Halo 1 and 2 are the best anyway, although maybe I'll prefer 4 when I've finished it, so I'd say you should really hunt down the PC versions of 1 and 2 if you want good solid FPS games.
The second one was ok, nothing spectactular (basically what Beanz said above) but the third one was beyond awful mainly because of how incredibly short it was. That one was not worth $50 on the Xbox360 ... $15 maybe. And I didn't care either for how you're guided everywhere.
Today's gamers are nancypants and sissies who are forcefed free health every five minutes and the controls are taken away from them to guide them along each level or to further the storyline.
Today's games are highly polished and very beautiful looking turds.
I think there has been a lack of innovation in this series after the first title. It makes you realise how clever Nintendo are to keep releasing Mario, Zelda, Metroid, etc and strive to have a big differentiator in at least every other game. I can stick two similar games but by the third one it seems a bit tired.
So you don't like Halo, you think that the American version of The Office is better than the British one, you prefer the C64 to the Speccy, and you choose to live on the same continent as DM_Boozey?
I can guess now who nominated karingal as a moderator...:-P
There is little innovation or change in the games, that's undeniable. But with a game as strong as the first one, you don't have to change much, just provide more of the same, but with different levels, some changed or improved weapons, and a good ongoing storyline. That's what us Halo fans want, and we mostly get. But there were some mistakes made with the sequels, such as (as Whizbang says) the games starting to feel too linear (they are all linear in fact, but the first one especially gave the illusion that the player was exploring and choosing where to go), the large open areas, especially with vehicle battles became less extensive (or just not enough fun), some of the weapon changes/alterations weren't to the fan's liking, the annoying organic levels (no one likes these in any game), the parts where you play as the Arbiter (didn't quite work, as you weren't always sure who was the enemy onscreen), and the general lessening of the epic feel of the games all added up to gamer dissatisfaction. And the fact that they NEVER added multiplayer bots (and there's been six Halo games now, not counting the irrelevant RTS game Halo Wars) didn't go down well with many gamers either.
I do think the Halo games are unusual in that most fans generally don't want much change in the games, just new levels (environments), ever better and more balanced weapons, and basically just more of what made the original game so good. Most other franchises have to change to survive (but not the Medal of Duty games, whose popularity baffles me), but not Halo.
Hey I was here first...Boozy followed me!
I think the only non-linear thing in the Halo games was the first level of Reach where you could go a different way when you get the vehicle and you'd find the marines in one of two places.
I think the most fun I'd had in one of the vehicle places was in Halo 3 when you fight a Scarab on a sandy cliff edge with a big building in the middle that you could jump off of with a bike. that sent Flook flying in co-op once. Bloody hilarious.
I remember everyone complaining about the Battle Rifle changing to the DMR in Reach, but I loved the DMR at the start. Probably because I never really liked the BR much except for in campaign. Seems to me that everyone likes the DMR now.
Aye, bots would be brilliant. I wish they'd do a similar thing to Gears of War and have bots replace quitters and vice versa. I doubt I'd have given up on Reach's multiplayer if I had at least bots on my side instead of being in an uneven fight.
Call of Duty isn't brilliant, but they're not bad games. Even though I'm utterly crap at multiplayer (mainly due to perks which can make things very unbalanced) it's still a pretty good shooter.
I don’t think I have the stomach for it.
--Raziel (Legend of Kain: Soul Reaver 2)
https://www.youtube.com/user/VincentTSFP
As far as FPS's go, Halo is right up there with the best.
Bytes:Chuntey - Spectrum tech blog.
But I've got used to that now, and as I'm a few levels in I'm loving the way you have to change the tactics you've been using for the whole series slightly to fight the new enemies! And the environments look great...I'm in a jungle right now, and it feels properly jungle-like...
As for multiplayer, at first I found it really difficult...but then I remembered you can sprint at all times by clicking L3 and that helped! Here's my likes and dislikes from what I've played so far....
Likes =
The fact that if someone quits, someone else can pop in and take their place...
The new weapons....most are pretty cool, a couple are a bit poop, but yeah....
The new enemies!
The fact the game can now score you higher than someone with loads of kills if you are doing a lot more of the work...I constantly found myself defending flags or assisting people in killing others in the previous Halos, but rarely got any credit for it...Now the game knows if you are just sitting sniping someone, or you're actually running about trying to capture the flag or not.
I also like the way they've added to a few of the game types..giving you a gun when you're carying the flag, being able to pass the ball in Griffball and Oddball, that type of thing....
Not Sure =
The Load Outs.....I'm still not sure if I like these or not yet....It doesn't really change things that much to be honest, as you can still pick up weapons from dead bodies or beat someone to their weapon drop....but it can give someone a bit of an advantage right at the start of a match...fine if it's you though! :D
Unlocks....they've taken this a step further than Reach, and rather than just your armour, they've made emblems, weapon loadouts, abilities...pretty much everything really...unlockable! Might be fun rising up the ranks to unlock stuff, but some of it I just wish I had at the start....
Dislikes =
At first, the game feels kind of broken....some of the enemy AI seems a bit rubbish (AI has always been the best thing about Halo for me), the movement feels kinda heavy and it feels a bit too much like just another few levels added to another Halo....this made me think at first that I would hate the game! Once you get past the first level or so though, things improve greatly....
Shields....it seems like you have hardly any shield at all in this game, and kills happen pretty quick. I've noticed this varies slightly depending on what game type you're playing, but I would definitely say it feels more like the original Halo than say, Reach, for the amount of shield and energy you have....
No Firefight! Nuff said.....
All in all, I'd say that despite being very similar to every other Halo game out there already, they have actually changed quite a lot if you're used to the other ones! So it can take a bit of getting used to..but once I do, I reckon this might become one of my favourites actually!