First new game of 2013: Apulija-13

Corporal Jonlan is on a dangerous mission.

Under a false identity, he must gain access to an Omni Corporation base, steal the plans for some new fearsome weapons and sabotage the facility.

But as soon as he approaches the place, 'they' attack and spread death, mayhem and chaos.

Fate awaits Jonlan on...


Apulija3.jpg

[size=+2]APULIJA-13[/size]

A survival horror game for the 48/128 Spectrum

Features:
  • A whole base to explore
  • Aliens and contaminated humans
  • Nuclear fuel leaks
  • Blazing fires
  • Three different firearms to use
  • Five keycards, a data disk, a spacecraft component and an anti-rad protection to find
  • A time bomb to place (then get the hell out!)
  • Hidden objects, Easter eggs and a final surprise!
Apulija-13 has been made in order to promote Apulia Retrocomputing 2013, the computing and videogaming event that will be held for the first time next 22-23 of March in Bari, Italy.

Game and documentation in four languages: Italian, English, German and Spanish. Please read the INFO.TXT file and the user manual in PDF format thoroughly before playing.
Apulija0.png

Concept art for the loading screen

Available in TZX, DSK and TRD file formats. The TZX files have been recorded with the Biturbo 2 loading scheme created in 1987 by Giovanni "GB Max" Zanetti, the most notorious Italian cracker of Spectrum games. I reverse-engineered the code with the aid of a decoding utility programmed by Stefano Guida.

A word of caution: DSK and TRD files have been tested under emulation only and although they ran flawlessly (only a couple of emulators among those I used to test the game refused to work with the TRD version) I cannot guarantee 100% that they will behave the same on real hardware.

Apulija-13 has been authored with Jonathan Cauldwell's Arcade Game Designer 3.2 and is released under the Creative Commons BY-NC-SA 3.0 Italia license.

Downloadable from my website (download link at the bottom of the page, but if you understand Italian, please read the whole article!)

Now have fun, and please submit your feedback here! :)
Post edited by Alessandro Grussu on
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