First new game of 2013: Apulija-13
Corporal Jonlan is on a dangerous mission.
Under a false identity, he must gain access to an Omni Corporation base, steal the plans for some new fearsome weapons and sabotage the facility.
But as soon as he approaches the place, 'they' attack and spread death, mayhem and chaos.
Fate awaits Jonlan on...

[size=+2]APULIJA-13[/size]
A survival horror game for the 48/128 Spectrum
Under a false identity, he must gain access to an Omni Corporation base, steal the plans for some new fearsome weapons and sabotage the facility.
But as soon as he approaches the place, 'they' attack and spread death, mayhem and chaos.
Fate awaits Jonlan on...

[size=+2]APULIJA-13[/size]
A survival horror game for the 48/128 Spectrum
Features:
- A whole base to explore
- Aliens and contaminated humans
- Nuclear fuel leaks
- Blazing fires
- Three different firearms to use
- Five keycards, a data disk, a spacecraft component and an anti-rad protection to find
- A time bomb to place (then get the hell out!)
- Hidden objects, Easter eggs and a final surprise!
Game and documentation in four languages: Italian, English, German and Spanish. Please read the INFO.TXT file and the user manual in PDF format thoroughly before playing.

Concept art for the loading screen
Available in TZX, DSK and TRD file formats. The TZX files have been recorded with the Biturbo 2 loading scheme created in 1987 by Giovanni "GB Max" Zanetti, the most notorious Italian cracker of Spectrum games. I reverse-engineered the code with the aid of a decoding utility programmed by Stefano Guida.
A word of caution: DSK and TRD files have been tested under emulation only and although they ran flawlessly (only a couple of emulators among those I used to test the game refused to work with the TRD version) I cannot guarantee 100% that they will behave the same on real hardware.
Apulija-13 has been authored with Jonathan Cauldwell's Arcade Game Designer 3.2 and is released under the Creative Commons BY-NC-SA 3.0 Italia license.
Downloadable from my website (download link at the bottom of the page, but if you understand Italian, please read the whole article!)
Now have fun, and please submit your feedback here! :)
Post edited by Alessandro Grussu on
Comments
Can't be bothered playing spectrum games at this time of night, so I'll have to leave it till later.
www.apuliaretrocomputing.it
Personal site
www.sinclairitaly.wordpress.com
TRD-version works fine on ZX Evolution: I have tested it from real 5,25 diskette and from SD Memory Card. But here is inexplicable: AY-music does not play in main menu. While I can hear normal sound beeps when keys pressed. It seems there are some features of AY-ports in Pentevo.
I used an IF PEEK 23296 = 245 condition in the BASIC management program in order to play the AY music. Maybe that's the cause.
Here's the thing. I just checked. Actually when TR-Dos started from PentEvo's Service Menu this area is empty.
Here's antother ways to check AY presence:
check AY presence:
[PHP]Muzak ld bc,65533
ld a,0
out (c),a
ld b,191
ld a,64
out (c),a
ld b,255
in a,(c)
cp 64
jr z, AYPRESENT[/PHP]
If AY present you can also check sound card type:
[PHP]Tip ld bc,65533
ld a,16
out (c),a
in a,(c)
cp 255
jr nz, AY-8910/12
jr YAMAHA 2149F[/PHP]
http://youtu.be/pZO_Eco08Z8
AY-music issue solved for PentEvo: need to run the game from 'Spectrum 128' menu.
what very nice game and in some localisations.
30 years ago, it would be a superhit.
its lot of fun to play
I also wanted to do something which had to be quite different from the AGD games, including Lost In My Spectrum, that we have seen to this day. I hope Apulija-13 will also be a source of inspiration for other titles authored with Jonathan's great utility.
I noticed that doing so solves that issue with the Profis as well (emulated with ZXMAK 2.7.2.0).
one question,is it possible to exit from 'inventory' without putting an object down?
Thank you Chris. About your question: as far as I could understand AGD's documentation, I believe not, otherwise I would certainly have made it as you wrote.
However the new AGD 3.2 EXIT command - which purpose was not explained in AGD 3.1 although being present since 3.1 was an 'experimental' release - could be used for that, for example by pressing again INVENTORY. I will investigate in that and see if it works, although I doubt it will be enough for a 1.1 version of Apulija-13. It would require changing too many things in order to obtain a few more bytes in the editor (which otherwise won't work) and re-mastering all the distribution files, a downright pain in the neck if you ask me. However it could also be possible, just don't hold your breath :)
I'm thoroughly impressed by your attention to detail - including the novella you have published to go with it!
This game has a great atmosphere. It will need more than the casual attempts I've made so far, but after I'm done with LIMS I wil give this the attention it deserves.
Lovely loading screen too, very 1980s.
In cauda venenum eh...
found an interesting 'secret room' that will help my quest now anyway :-)
version 1.1 of Apulija-13 is ready! New features:
- Optimized game script for a better gaming experience.
- Fixed an issue with doors.
- Added a new bouncing enemy.
- Added a new alien sprite.
The new files have already been sent to the WOS archive, but at present you can obtain the new version from my website (dowload link at the bottom of the page as before).
The fixed V1.1 can be downloaded from the above link; I am sure Martijn will refresh the files on the WOS archive soon, I already uploaded them.
I like the game's atmosphere, exploring... As someone said above, It reminds me a bit of Laser Squad.
Congrats! :smile:
- New TAP and TRD DivIDE-compatible versions.
- New "Kobrahsoft SL3" fast loading scheme (TZX files only).
- New start AY music composed with Sound Tracker.
- "Rebel Network" test pattern taken from the "Director's Cut" version (in "Al's Double Bill").
- Corrected some minor graphic inconsistencies.
Download it from here.