What games benifit from having a faster spectrum?
I'm using Spectaulator atm and have been playing around with the mhz slider.
Could real Spectrums be added to or altered to act this way? Could they get to 7mhz?
Also I understand that some games are programmed and tired to 3.5mhz. If mhz is added then the game goes faster. But some games are programmed differently and don't go faster.
This could be an advantage to some games but not others. Are their any games that might benefit from a faster Spectrum? I guess maybe some 3D games but other games and game types too?
Could real Spectrums be added to or altered to act this way? Could they get to 7mhz?
Also I understand that some games are programmed and tired to 3.5mhz. If mhz is added then the game goes faster. But some games are programmed differently and don't go faster.
This could be an advantage to some games but not others. Are their any games that might benefit from a faster Spectrum? I guess maybe some 3D games but other games and game types too?
Post edited by HonoredShadow on
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There is a good (well I like it) Boulderdash type game called "Icicle Works" that is just a bit too slow for it's own good. That plays better sped up.
http://www.worldofspectrum.org/forums/showthread.php?t=40692
And I started a somewhat similar topic long ago, but back then I wondered about an interface for real hardware, something that would take care of math.
i like to accelerate panzadrome.
I'm just wondering which games would benefit from the grunt work. Not so much from the games that just go faster. I suppose you could argue that the likes of Driller are going faster but that's a different sort of speed up. That's because of having more grunt in the Speccy.
Am I making sense? :)
WALKER game support 7MHz mode (game read port #7FFD for active turbo 7MHz for zx clone ZS SCORPION 256kB)
One version of russian MARIO game (monochromatic game run in interlace graphic mode and need 7MHz minimum)
Just think of all the games of Knot in 3D I missed waiting for the footy results.
Regards,
Shaun.
I had one back in the day and it was totally useless. I thought it would help me get past tricky bits in timing critical games, but in reality it made the controls unresponsive too!
* I'm sure "under clock" is not technically correct, but I'm a hardware noob. I'd like to know how that interface worked, actually.
You're right in that it's not really underclocking. The clock speed remains the same, but the CPU is slowed down by a series of bus requests; these are the same means by which the ULA temporarily halts the CPU if they're both trying to read from the lower memory at the same time.
Incidentally, the Z80 can be underclocked to very low speeds , which is unusual for a CPU as most store data in temporary registers. This has endeared it to many university computer science departments over the years as it allows you to single step your code on real hardware.
I imagine Karnov would be a decent candidate. That was slow like molasses.
Games I used to try and play at higher speed with an emulator include 3D Deathchase (that gets insane!) and Manic Miner.
Yeah, defo! Football Director II being the obvious 1 for me.
I swear I've gone from clean shaven to Grizzly Adams whilst the scores were generated - and I was only 11 when this came out :-P
- Lords of Midnight/Doomdark's Revenge - about 5x speed up is good
- The Hobbit (and most other adventures) - I usually play 2 or 3 times faster
Anything written in BASIC will run marginally faster if you run it with SE Basic instead of the original ROM. Speaking of which, SE Basic IV includes FAST and SLOW commands for setting the CPU to maximum speed and 3.5Mhz. It would be helpful to know what hardware supports software CPU speed control so I can add support for it.