What games benifit from having a faster spectrum?

edited August 2013 in Games
I'm using Spectaulator atm and have been playing around with the mhz slider.

Could real Spectrums be added to or altered to act this way? Could they get to 7mhz?

Also I understand that some games are programmed and tired to 3.5mhz. If mhz is added then the game goes faster. But some games are programmed differently and don't go faster.

This could be an advantage to some games but not others. Are their any games that might benefit from a faster Spectrum? I guess maybe some 3D games but other games and game types too?
Post edited by HonoredShadow on

Comments

  • The obvious choice is football management games. No more waiting times is a godsend!
  • edited February 2013
    As you said, some 3D games - in particular Driller and the other Freescape games benefit from a speed boost.

    There is a good (well I like it) Boulderdash type game called "Icicle Works" that is just a bit too slow for it's own good. That plays better sped up.
  • edited February 2013
    Out Run!
  • zx1zx1
    edited February 2013
    all of them!
    The trouble with tribbles is.......
  • edited February 2013
    Starglider and The Hobbit, much better!
    zxgraph page HERE

  • edited February 2013
    Similar topic discussed recently:

    http://www.worldofspectrum.org/forums/showthread.php?t=40692

    And I started a somewhat similar topic long ago, but back then I wondered about an interface for real hardware, something that would take care of math.
  • edited February 2013
    all the adventure games i suppose.

    i like to accelerate panzadrome.
  • edited February 2013
    Well I suppose their is sped up then theirs a power boost. Different things I guess.

    I'm just wondering which games would benefit from the grunt work. Not so much from the games that just go faster. I suppose you could argue that the likes of Driller are going faster but that's a different sort of speed up. That's because of having more grunt in the Speccy.

    Am I making sense? :)
  • edited February 2013
    WOLFENSTEIN 2004 is ideal for faster CPU 7MHz or more
    WALKER game support 7MHz mode (game read port #7FFD for active turbo 7MHz for zx clone ZS SCORPION 256kB)
    One version of russian MARIO game (monochromatic game run in interlace graphic mode and need 7MHz minimum)
  • edited February 2013
    Viking raiders and Football manager are the ones I usually run sped up.
  • edited February 2013
    The double and Footballer of the year. Those vidi-printers are SOOOOOOOOO slow.

    Just think of all the games of Knot in 3D I missed waiting for the footy results.
  • edited February 2013
    Out of interest, is there a way to easily over-clock a real Speccy without breaking it or buying a Russian clone?

    Regards,

    Shaun.
  • edited February 2013
    Out of interest, is there a way to easily over-clock a real Speccy without breaking it or buying a Russian clone?
    Not what you asked, but you can "under clock"* a real Speccy with a joystick interface that has a little dial you can turn to slow the machine down.

    I had one back in the day and it was totally useless. I thought it would help me get past tricky bits in timing critical games, but in reality it made the controls unresponsive too!

    * I'm sure "under clock" is not technically correct, but I'm a hardware noob. I'd like to know how that interface worked, actually.
  • edited February 2013
    Mousey wrote: »
    Not what you asked, but you can "under clock"* a real Speccy with a joystick interface that has a little dial you can turn to slow the machine down.

    I had one back in the day and it was totally useless. I thought it would help me get past tricky bits in timing critical games, but in reality it made the controls unresponsive too!

    * I'm sure "under clock" is not technically correct, but I'm a hardware noob. I'd like to know how that interface worked, actually.

    You're right in that it's not really underclocking. The clock speed remains the same, but the CPU is slowed down by a series of bus requests; these are the same means by which the ULA temporarily halts the CPU if they're both trying to read from the lower memory at the same time.

    Incidentally, the Z80 can be underclocked to very low speeds , which is unusual for a CPU as most store data in temporary registers. This has endeared it to many university computer science departments over the years as it allows you to single step your code on real hardware.
  • edited February 2013
    Chaos is a good one. Speed through the AI turns.

    I imagine Karnov would be a decent candidate. That was slow like molasses.
  • edited February 2013
    The Sentinel (especially if you could switch between fast/slow mode with a switch)
    Games I used to try and play at higher speed with an emulator include 3D Deathchase (that gets insane!) and Manic Miner.
  • edited February 2013
    The obvious choice is football management games. No more waiting times is a godsend!

    Yeah, defo! Football Director II being the obvious 1 for me.

    I swear I've gone from clean shaven to Grizzly Adams whilst the scores were generated - and I was only 11 when this came out :-P
  • edited February 2013
    There are some that wouldn't, Manic Miner and Jet Set Willy both spring to mind.

    - Lords of Midnight/Doomdark's Revenge - about 5x speed up is good
    - The Hobbit (and most other adventures) - I usually play 2 or 3 times faster
  • edited August 2013
    "The Great Space Race" - makes up for it being programmed in BASIC! :)
  • edited August 2013
    I'm following this thread with interest...
  • edited August 2013
    Grunaki wrote: »
    "The Great Space Race" - makes up for it being programmed in BASIC! :)

    Anything written in BASIC will run marginally faster if you run it with SE Basic instead of the original ROM. Speaking of which, SE Basic IV includes FAST and SLOW commands for setting the CPU to maximum speed and 3.5Mhz. It would be helpful to know what hardware supports software CPU speed control so I can add support for it.
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