Brutal Doom (if you don't like Doom, then move along, nothing to see here!)
For any fans of the ancient (but still great) PC game Doom, have you tried Brutal Doom (http://www.moddb.com/mods/brutal-doom)? Unlike most Doom mods it's neither a set of new levels, not a new Doom engine, instead it alters the gameplay, not enough to lose the Doom 'feel', but enough to make it feel like a modernised (in a good way) version of Doom.
The weapons have been altered, some of the enemy AI, movement, and attacks have been altered, you can now aim vertically, headshots now do more damage than body shots, some non-human enemies drop weapons when they die, which you can pick up and use, you can reload weapons, you gain health from killing powerful enemies, and lots more nice touches. Be warned though, there's tonnes of blood.
Alright, so there's little here that hasn't been done in other Doom mods, but what this mod does, it does *very* well indeed. It really does make vanilla Doom feel pedestrian, which isn't much short of amazing.
Basically, if you like Doom, then you have to try this mod. Plus it works with addon-on levels (both Doom 1 and 2). Graphics aside (at the moment this mod won't work with 3D model enabled Doom engines) this is, to me, what Doom 3 should have been.
I had to type up installation instructions for a couple of people, so if you have trouble setting it up then just do this;
1. Make sure you have at least one Doom .wad file (comes with Doom 1, Doom 2, or Ultimate Doom).
2. Download Brutal Doom from http://www.moddb.com/mods/brutal-doom (I use BDoomZD_BrutalCompatible_v8.7z)
3. Download GZDoom from http://www.osnanet.de/c.oelckers/gzdoom/download.html (I use gzdoom-bin-1-8-02.zip)
4. Download ZDL (Doom Launcher) from http://zdoom.org/wiki/ZDL (I use ZDL-3.2.2.2-stable.zip)
5. Create a folder on your hard drive (say c:\games\doom) and unzip the three files from steps 2 to 4 into this hard folder). Then copy doom.wad or doom2.wad to this folder.
6. You start ZDL.exe to play Brutal Doom, so you might want to create a shortcut to ZDL.exe on your desktop. Anyway, double click to load ZDL.exe
7. In ZDL, click on settings, then click on 'Add' under the IWAD box to add your Doom .wad from the folder you created in step 5
8. Click on 'Add' under the 'Source ports/engines' box, and select gzdoom.exe
9. Click on 'Main', and click on 'Add' under the "External files" box, and select brutalv018a.pk3
That's it. Just click Launch to play the game, and of course since ZDL saves it's settings then whenever you load it up you just have to click Launch to play.
The weapons have been altered, some of the enemy AI, movement, and attacks have been altered, you can now aim vertically, headshots now do more damage than body shots, some non-human enemies drop weapons when they die, which you can pick up and use, you can reload weapons, you gain health from killing powerful enemies, and lots more nice touches. Be warned though, there's tonnes of blood.
Alright, so there's little here that hasn't been done in other Doom mods, but what this mod does, it does *very* well indeed. It really does make vanilla Doom feel pedestrian, which isn't much short of amazing.
Basically, if you like Doom, then you have to try this mod. Plus it works with addon-on levels (both Doom 1 and 2). Graphics aside (at the moment this mod won't work with 3D model enabled Doom engines) this is, to me, what Doom 3 should have been.
I had to type up installation instructions for a couple of people, so if you have trouble setting it up then just do this;
1. Make sure you have at least one Doom .wad file (comes with Doom 1, Doom 2, or Ultimate Doom).
2. Download Brutal Doom from http://www.moddb.com/mods/brutal-doom (I use BDoomZD_BrutalCompatible_v8.7z)
3. Download GZDoom from http://www.osnanet.de/c.oelckers/gzdoom/download.html (I use gzdoom-bin-1-8-02.zip)
4. Download ZDL (Doom Launcher) from http://zdoom.org/wiki/ZDL (I use ZDL-3.2.2.2-stable.zip)
5. Create a folder on your hard drive (say c:\games\doom) and unzip the three files from steps 2 to 4 into this hard folder). Then copy doom.wad or doom2.wad to this folder.
6. You start ZDL.exe to play Brutal Doom, so you might want to create a shortcut to ZDL.exe on your desktop. Anyway, double click to load ZDL.exe
7. In ZDL, click on settings, then click on 'Add' under the IWAD box to add your Doom .wad from the folder you created in step 5
8. Click on 'Add' under the 'Source ports/engines' box, and select gzdoom.exe
9. Click on 'Main', and click on 'Add' under the "External files" box, and select brutalv018a.pk3
That's it. Just click Launch to play the game, and of course since ZDL saves it's settings then whenever you load it up you just have to click Launch to play.
Post edited by ewgf on
Comments
link broken?
Tried fiddling with it....nope still broken?
http://www.moddb.com/mods/brutal-doom
Here's one that works :p
Which is weird cos' it looks exactly the same?
Oh that and the copious amount of gibbing :D
*EDIT* I've got it running! Thanks for the easy to use guide as I'd have been struggling to get it working otherwise. I had to sort the controlls out, but once I'd done that, all runs very well! Norton did recomend that I didn't use Zdl though as it wanted to block it (Norton also refuses to let Taito Type 2x games run either and has a proper hissy fit if I try and run those but as my laptop isn't anywhere near powerful enough, I'm not going to bother with those anymore...it's Street Fighter 4 arcade etc incase you were wondering) but once I'd sorted that out, it's all plain sailing :-)
I've got Ultimate Doom and Doom 2 tested with the 2 Final Doom wads still to try. It's also worth pointing out that the games are now rock solid and I was unable to get off even the first levels on the 3rd settings. Something I can usually do in my sleep :lol: But I was only playing to test it though...honest ;-)
It's not the same. ewgfabcde included the )? in the URL ... I borked it the right way around for him
I took that out in the quote and it still wouldn't work?
You took it off the text, but not the hyperlink.
Hmmm....yes! Silly me!
Seriously? It's one of the all time classic games! If you don't like first person shooters then fair enough, but if you do, then you should track down Doom (or pm me) and play it both with and without the Brutal Doom mod.
Sorry about that. I was too busy saving humanity from the Hell spawn to worry about a few keystrokes.
Honestly, next time I'll just let them through the portal...
yeah i started with a late win 95 lol
I imagine a large amount of people on here missed that era :D
As for never playing Doom the superb (Better than the original PC release) PS1 version was released in 1995 (As were several sub standard heaps of sh*t calling themselves Doom :D).
All you had to put at the C:> prompt was D and Doom would load. Once the extra levels were on you had to type Doom, then Level and the number you wanted to play.
I remember it was win for Windows :D
Did those PCs have the atlus prog on them that you typed globe for? PC Globe it was called It was crap :lol:
The Saturn version was rubbish! What muppet wrote that!!!
The Saturn version was pretty crap, but it was worth 5 quid back in 1998, and after playing through a few levels you got accustomed to the rather shoddy gameplay, and it wasn't that bad to play.
Of course by that I mean I bought it for my Saturn even though I ignored the reviews and hoped it would be good, and when it was a bit ropey I had to play through it for posterity, so obviously I have to try and find something positive to say about it :D
The only game I've ever taken back to the shop! I played it twice (just to check it wasn't a poor load the first time) then took it back the next day and swopped it for Street Fighter Alpha 2. I told the guy that my brother had bought me another copy for my birthday and when he asked why I'd opened it I said "it came like that" (it didn't) just after I traded my copy over someone else bought their copy back too! They guy behind the counter gave me an evil look and said "I'm guessing it's rubbish then?" and I said "yeah, but I don't care now I've got rid of my copy :lol:
I was actually very disapointed with it and went back to playing the pretty decent SNES version :-)
I've never played the Saturn version, what was wrong with it?
Execution could not continue.
File C:/Users/ML/Desktop/Brutal Doom/gzdoom.pk3 is overriding core lump mapinfo/ultdoom.txt.
I'll keep looking into it.
It was slow though apparently... Baggers said he was forced to render in the same way as on the PC (basically 1 pixel thick polygon strips) and treat all the engine code as a black box.
Dunno if he was forced to use floating point maths as well, that would be a killer as well on the Saturn.
Agree about you say about the peak, and "straight to Win".
When I saw the first King's Quest game that ran in Windows, I remember thinking to myself that the game was dead.
Not quite sure what caused it, think it was a mixture of new tech/OS and also developers moving away from "us" 80s gamers. Yeah, they wanted to use the new technology, and yes, with more RAM and using CDs they wanted to cram more in the games but it didn't really blossom the way it could have. Sure, with the advent of CDs you could include speech and such but for the most part, games were terribly lifeless.
A few exceptions that I remember were Dune, Discworld (NOT Noir, which was sub-par at best), the first Command and Conquer, the first WarCraft but there were so many copycat games that overshot their own goals.
It's a bit like the 8-bit days before it. Some incredible efforts were made when games still had to be supplied on a handful of 3.5" 1.44mb disks and make use of memory of 8mb if you were lucky. It sounds like a lot compared to the resources available to the Spectrum, but it's all relative.
We used Chocolate Doom for the RetroEuskal Doom 20th anniversary tournament this year.
From what I remember it had a very dodgy frame rate and was really choppy and jerky! I also seem to remember that it was highly letter boxed too, only using half the screen! I heard that the conversion was a port of the Playstation version with it's transparincy effects etc which didn't help it.
My memory isn't too good with it to be honest as I only played it twice before taking it back ;-)
There are Doom engine ports that offer mouse up and down, and other features, but aren't demanding of the host machine - many of the ports were made years ago, and so used the very slow (as compared to today's machines) PCs of the time. Have a look at
http://www.doomworld.com/classicdoom/ports/
though I don't know how up to date the list is. One version I remembered is JDoom*, which gives mouse look, 3D model support, and nowadays should run on anything. There's a download from
http://download.cnet.com/Doom-Jdoom-package/3000-7441_4-10266567.html
(probably best if you click on "Direct Download Link" otherwise you'll have to install some waste of space download installer for the website). If you want to try this then
1. download the file and unzip it's contents to a temporary folder
2. install deng-inst-1.7.14.exe
if you're prompted for the locations of your Doom wads then point the program towards them. You don't need separate wads for each Doom installation, you can point JDoom towards the wads in any other Doom installation on your PC
3. install jDoom_Resource_Pack_101.exe to the directory that you installed deng-inst-1.7.14.exe
4. run the Doomsday Kickstart shortcut to start Doomsday Kickstart
5. In Doomsday Kickstart, click on Games, then on Add'ons, then put a tick next to Doom Resource Pack (this enables the 3D models).
6. Alter anything else you like, then select the game you want (Ultimate Doom, Doom 2, etc) and click Play.
7. In Doom, go to the control options to alter the keys, select mouse look, etc.
However, I think the mouse look in Jdoom is cosmetic more than anything, as I think the game still compensates your aim vertically.
* It was called JDoom, but the name changed to Doomsday, hence the shortcut name being 'Doomsday Kickstart". Later versions of Doomsday, with more features are available, but you didn't say your laptop's specs, so I don't know what will run on it.
http://dengine.net/doom
Thanks for the links! :)