Unskippable content in gameszzzz

edited August 2013 in Chit chat
Lodger has moved out, got married, on honeymoon, parents collected stuff, accidentally left his games behind.

I'm borrowing them till he gets back, only fair he had free run of my games for 6 months, and the dozy twonk didn't give me a forwarding address, so he'll have to come and collect them,

This afternoon I played Assassins Creed 2, and F1 2010, after binning Halo Reach on a chokepoint that bored me around level 9.


A.C 2 was sooooooooo dull. Boring, and uninteresting. I wanted to get to the assassinations, not walk around an office block at 1 mile an hour, and be obliged to talk to people, with wooden acting skills, and dull things to say. I even got like 60 achievement points before the game started, and then it started, and then it was boring. Cos it clearly hadn't "started proper", and I was now bored and couldn't work out what to do to move things along, and had lost interest by this time. Ran a race, and saw some bint, and escaped, and then gave up.

f1 was the same, yack, yack, yack, yack, yack Zzzzzzzzzzzz. Let me drive a flipping car already.

Halo Reach did it to me when I started playing as well.

I'm not interested, I just want to play the game already. Boring.
Post edited by thx1138 on

Comments

  • edited August 2013
    Try any Nintendo RPG there's at least 30mins of chat and explaining what buttons A&B do.
  • edited August 2013
    chop983 wrote: »
    Try any Nintendo RPG there's at least 30mins of chat and explaining what buttons A&B do.

    yeah, I got the right hump with Nintendo games for that.

    I binned Mario Kart 64, cos of the unskippable cut scene when you won the contest
  • edited August 2013
    Exactly how I feel, the few games I've tried out in the shops.

    Prefer it (at the store) when they just have the demos and you can start a game instantly instead of all the boring blabbity-blah.
  • edited August 2013
    thx1138 wrote: »
    yeah, I got the right hump with Nintendo games for that.

    I binned Mario Kart 64, cos of the unskippable cut scene when you won the contest

    That's when you say "I'm the best!" in your best Toad voice (everyone plays Toad, right?) over and over again, then just before you get punched have a cig or get another beer.
  • edited August 2013
    I didn't think F1 2010 was that bad but there are some terrible examples out there - the first Assassins Creed put me off all others because of it. More need to take a leaf out of Naughty Dog's book on how to handle them - Uncharted and The Last Of Us do it perfectly.

    F1 2012 is far, far worse than 2010. Annoyingly they've increased the minimum race distance (which used to be six laps) to 25% race distance. It was great to have a quick go, but now you're playing seemingly forever and it doesn't help that the difficulty/AI isn't very well balanced. I don't have the time to become an expert at it so I tend to play it with a few things turned on. Problem is, even in a Williams and the difficulty on Hard I can gain the lead on the first lap and it gets a bit boring going around the track on your own for 20 laps.

    Turn off auto gears and traction control and it's like racing on an ice rink and therefore very frustrating.
  • edited August 2013
    the only "realistic" racing game I enjoyed was REVS back in the 80s.
  • edited August 2013
    I like the cut scenes in games, especially Final Fantasy games but I agree, they should be able to be skipped.
  • edited August 2013
    If you find unskippable stuff really boring, then why go for really weighty, story-driven action adventure games (such as AC2)? Seems to me you'd be better off with XBLA games, i.e. stuff that's designed for pick-up-and-play sessions. Simple.
  • edited August 2013
    the ones in racing games are annoying as your just waiting for the race to load.

    cant really say im annoyed with the ones in rpgs, as the story is partly why im there in the first place
  • edited August 2013
    I find content that's too easily skipped to be annoying!

    How many times have you done a rock solid part of a game, but been mashing a little bit, and accidentally skipped the cutscene because you can by pressing one of the regular buttons instead of something like Start or Select. Then you just don't have the go ahead to switch off and replay the bit you just messed up just to see the scene, so you miss a chunk of story, and hope you can soldier on even though you know it's probably ruined your entire experience :evil:

    Also I do like it when games have unskippable cutscenes if they are story driven, because you don't have any chance of doing what I just said above. The ideal games have had it programmed into them that you can't skip cutscenes on the first playthrough, but then they're skippable on replays, which tbh is fine with me.

    But yes overblown hand holding tutorials annoy the piss out of me as well.
    Every night is curry night!
  • edited August 2013
    ...The ideal games have had it programmed into them that you can't skip cutscenes on the first playthrough, but then they're skippable on replays, which tbh is fine with me.

    Agreed.
    But yes overblown hand holding tutorials annoy the piss out of me as well.

    Annoying, annoying, annoying, boing, boing, boing.
  • edited August 2013
    mile wrote: »
    cant really say im annoyed with the ones in rpgs, as the story is partly why im there in the first place
    I find content that's too easily skipped to be annoying!

    How many times have you done a rock solid part of a game, but been mashing a little bit, and accidentally skipped the cutscene because you can by pressing one of the regular buttons instead of something like Start or Select. Then you just don't have the go ahead to switch off and replay the bit you just messed up just to see the scene, so you miss a chunk of story, and hope you can soldier on even though you know it's probably ruined your entire experience :evil:

    Also I do like it when games have unskippable cutscenes if they are story driven, because you don't have any chance of doing what I just said above. The ideal games have had it programmed into them that you can't skip cutscenes on the first playthrough, but then they're skippable on replays, which tbh is fine with me.

    But yes overblown hand holding tutorials annoy the piss out of me as well.

    These! :D
  • edited August 2013
    None of these free XBox gold games have had proper tutorials though (except the tower defence game). You can't even download a manual for Dead Rising 2 on the xbox site, I had to look at a PC one!!!

    I don't really mind the Nintendo game tutorials the are usually really quick to do?
  • edited August 2013
    SEGA put some really sickeningly intrusive ones in their console games. Monkey Ball on the Wii, you couldn't play for more than a few seconds without another pop-up message. Sonic Unleashed had it as well, to an unbelievable degree. You'd be at the start of a race, a countdown timer would count down and shout 'GO' at you, and just as you tried to press the run button, with less than 0.1s showing on the clock, the game would freeze whilst a pop-up tells you how to run! They ruined Ghost Squad too, with more time spent reading pop-ups and following in-game tutorials than actually playing the game. The only thing they've done recently that's actually playable is the All-Stars kart racing.
    Joefish
    - IONIAN-GAMES.com -
  • edited August 2013
    thx1138 wrote: »
    yeah, I got the right hump with Nintendo games for that.

    I binned Mario Kart 64, cos of the unskippable cut scene when you won the contest
    but thats there so you can run around the room a little bit waving your fist in the air shouting im the best in front of all yer mates who glare
    Professional Mel-the-Bell Simulator................"So realistic, I found myself reaching for the Kleenex King-Size!" - Richard Darling
  • edited August 2013
    I said that, of course you need to do the high pitched Toad voice as well.

    The cutscenes in Street Fighter II weren't long enough to leap up and down saying "I am the strongest woman in the world!" when you beat everyone's face in as Chun Li. (Everyone plays as Chun Li, right?)

    EDIT: My mate downloaded SF2 for his XBox and I came round, hadn't played it for years (since the 90s), then proceeded to win every fight as Chun Li for about 15 minutes before he switched it off ;)

    81596-street-fighter-ii-dos-screenshot-i-m-the-strongest-woman-in.png
  • edited August 2013
    Paradigm Shifter continues to push the gender-equality envelope.
    ( Ouch! Paper cut! -Ed )
  • edited August 2013
    Well she didn't have a ridiculously hard to pull off special move like Ken and other Ken (right, down, down-right and A, WTF), so girls could be able to play the game, I expect. Obviously they can't play the game for too long since they have to think about shoes at least 3 times every 5 minutes.
  • edited August 2013
    thx1138 wrote: »
    yeah, I got the right hump with Nintendo games for that.

    I binned Mario Kart 64, cos of the unskippable cut scene when you won the contest

    Who wouldn't want to see a fish spit out a cup.
  • edited August 2013
    thx1138 wrote: »
    A.C 2 was sooooooooo dull. Boring, and uninteresting. I wanted to get to the assassinations, not walk around an office block at 1 mile an hour, and be obliged to talk to people, with wooden acting skills, and dull things to say. I even got like 60 achievement points before the game started, and then it started, and then it was boring. Cos it clearly hadn't "started proper", and I was now bored and couldn't work out what to do to move things along, and had lost interest by this time. Ran a race, and saw some bint, and escaped, and then gave up.

    *cough**splutter*

    AC 2 is easily one of the best games that I've played on the Xbox. It's one of those games with a proper story and scripting - something I quite like. If I'm going to be running around on rooftops, assassinating people and lurking around on shadows, I'd like to know why I'm doing it!

    Conversely, Far Cry, Saints Row and Just Cause are not my kind of games. :)
  • edited August 2013
    I bought the Orange Box for Portal recently and was surprised to find I enjoyed playing Half Life. I liked the way the cut scenes were more like set scenes where you continued to play and there were few of them. A bit tricky for me though.
  • edited August 2013
    thx1138 wrote: »
    the only "realistic" racing game I enjoyed was REVS back in the 80s.

    Geoff Crammond (author of Revs) also wrote a series of PC Formula 1 games which were very good. He was an author who really got how to make a racing game playable with the keyboard or a joystick (i.e. not a full setup with steering wheel etc) yet without turning it into "easy mode".
  • edited August 2013
    GreenCard wrote: »
    These! :D

    Also these! :D

    But one thing that does really annoy me is when you get an in-game sequence repeated over and over...for instance, I've just completed Too Human, and in that you have to endure being lifted into the heavens by Valkyrie...every....single...time....you...die!

    And I died a lot! I spent 16 hours playing the game, but at least 2 must have been spent watching that bloody death scene.....
  • edited August 2013
    I still play OutRun Coast to Coast once in a while, and it has to load all the tracks before you can play the game.

    That usually means a load of 50 seconds for a play of 5 minutes. Worse, if you want to play another game those courses have to be reloaded again.

    *sigh*
  • edited August 2013
    thx1138 wrote: »

    A.C 2 was sooooooooo dull. Boring, and uninteresting. I wanted to get to the assassinations, not walk around an office block at 1 mile an hour, and be obliged to talk to people, with wooden acting skills, and dull things to say. I even got like 60 achievement points before the game started, and then it started, and then it was boring. Cos it clearly hadn't "started proper", and I was now bored and couldn't work out what to do to move things along, and had lost interest by this time. Ran a race, and saw some bint, and escaped, and then gave up.

    I agree, Assassin's Creed 2 takes an aaaage to get started. Even when you get past the utterly, utterly tedious "interactive cutscene" of the opening and actually get into Renaissance-era Florence it's still ages before you get to don the hooded suit and the game opens up properly. There is some fun in there but it takes far too long to get to it and it has the common modern problem of not wanting to throw anything too challenging at the player. For example, it's got quite a complex combat system (which it insists on teaching you, natch) but it's pointless because you can win the vast majority of fights by just button mashing and the very generous energy system means you're rarely in real danger. And I gather it's one of the better games in the series.
  • edited August 2013
    Arjun wrote: »
    It's one of those games with a proper story and scripting - something I quite like.

    I think that's the problem - a proper story and scripting are for cinema, not games. If the developers concentrate on telling a story too much the gameplay usually suffers.

    It's hard to get the storytelling/gameplay balance right. Portal is a good example of how to do it.
  • edited August 2013
    Timmy wrote: »
    I still play OutRun Coast to Coast once in a while, and it has to load all the tracks before you can play the game.

    That usually means a load of 50 seconds for a play of 5 minutes. Worse, if you want to play another game those courses have to be reloaded again.

    *sigh*

    Now play the original OutRun on a 48K Speccy. Those 5 minutes will seem like paradise. :D
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