Unskippable content in gameszzzz
Lodger has moved out, got married, on honeymoon, parents collected stuff, accidentally left his games behind.
I'm borrowing them till he gets back, only fair he had free run of my games for 6 months, and the dozy twonk didn't give me a forwarding address, so he'll have to come and collect them,
This afternoon I played Assassins Creed 2, and F1 2010, after binning Halo Reach on a chokepoint that bored me around level 9.
A.C 2 was sooooooooo dull. Boring, and uninteresting. I wanted to get to the assassinations, not walk around an office block at 1 mile an hour, and be obliged to talk to people, with wooden acting skills, and dull things to say. I even got like 60 achievement points before the game started, and then it started, and then it was boring. Cos it clearly hadn't "started proper", and I was now bored and couldn't work out what to do to move things along, and had lost interest by this time. Ran a race, and saw some bint, and escaped, and then gave up.
f1 was the same, yack, yack, yack, yack, yack Zzzzzzzzzzzz. Let me drive a flipping car already.
Halo Reach did it to me when I started playing as well.
I'm not interested, I just want to play the game already. Boring.
I'm borrowing them till he gets back, only fair he had free run of my games for 6 months, and the dozy twonk didn't give me a forwarding address, so he'll have to come and collect them,
This afternoon I played Assassins Creed 2, and F1 2010, after binning Halo Reach on a chokepoint that bored me around level 9.
A.C 2 was sooooooooo dull. Boring, and uninteresting. I wanted to get to the assassinations, not walk around an office block at 1 mile an hour, and be obliged to talk to people, with wooden acting skills, and dull things to say. I even got like 60 achievement points before the game started, and then it started, and then it was boring. Cos it clearly hadn't "started proper", and I was now bored and couldn't work out what to do to move things along, and had lost interest by this time. Ran a race, and saw some bint, and escaped, and then gave up.
f1 was the same, yack, yack, yack, yack, yack Zzzzzzzzzzzz. Let me drive a flipping car already.
Halo Reach did it to me when I started playing as well.
I'm not interested, I just want to play the game already. Boring.
Post edited by thx1138 on
Comments
yeah, I got the right hump with Nintendo games for that.
I binned Mario Kart 64, cos of the unskippable cut scene when you won the contest
Prefer it (at the store) when they just have the demos and you can start a game instantly instead of all the boring blabbity-blah.
That's when you say "I'm the best!" in your best Toad voice (everyone plays Toad, right?) over and over again, then just before you get punched have a cig or get another beer.
F1 2012 is far, far worse than 2010. Annoyingly they've increased the minimum race distance (which used to be six laps) to 25% race distance. It was great to have a quick go, but now you're playing seemingly forever and it doesn't help that the difficulty/AI isn't very well balanced. I don't have the time to become an expert at it so I tend to play it with a few things turned on. Problem is, even in a Williams and the difficulty on Hard I can gain the lead on the first lap and it gets a bit boring going around the track on your own for 20 laps.
Turn off auto gears and traction control and it's like racing on an ice rink and therefore very frustrating.
cant really say im annoyed with the ones in rpgs, as the story is partly why im there in the first place
How many times have you done a rock solid part of a game, but been mashing a little bit, and accidentally skipped the cutscene because you can by pressing one of the regular buttons instead of something like Start or Select. Then you just don't have the go ahead to switch off and replay the bit you just messed up just to see the scene, so you miss a chunk of story, and hope you can soldier on even though you know it's probably ruined your entire experience :evil:
Also I do like it when games have unskippable cutscenes if they are story driven, because you don't have any chance of doing what I just said above. The ideal games have had it programmed into them that you can't skip cutscenes on the first playthrough, but then they're skippable on replays, which tbh is fine with me.
But yes overblown hand holding tutorials annoy the piss out of me as well.
Agreed.
Annoying, annoying, annoying, boing, boing, boing.
These! :D
I don't really mind the Nintendo game tutorials the are usually really quick to do?
- IONIAN-GAMES.com -
The cutscenes in Street Fighter II weren't long enough to leap up and down saying "I am the strongest woman in the world!" when you beat everyone's face in as Chun Li. (Everyone plays as Chun Li, right?)
EDIT: My mate downloaded SF2 for his XBox and I came round, hadn't played it for years (since the 90s), then proceeded to win every fight as Chun Li for about 15 minutes before he switched it off ;)
( Ouch! Paper cut! -Ed )
Who wouldn't want to see a fish spit out a cup.
*cough**splutter*
AC 2 is easily one of the best games that I've played on the Xbox. It's one of those games with a proper story and scripting - something I quite like. If I'm going to be running around on rooftops, assassinating people and lurking around on shadows, I'd like to know why I'm doing it!
Conversely, Far Cry, Saints Row and Just Cause are not my kind of games. :)
Bytes:Chuntey - Spectrum tech blog.
Geoff Crammond (author of Revs) also wrote a series of PC Formula 1 games which were very good. He was an author who really got how to make a racing game playable with the keyboard or a joystick (i.e. not a full setup with steering wheel etc) yet without turning it into "easy mode".
Also these! :D
But one thing that does really annoy me is when you get an in-game sequence repeated over and over...for instance, I've just completed Too Human, and in that you have to endure being lifted into the heavens by Valkyrie...every....single...time....you...die!
And I died a lot! I spent 16 hours playing the game, but at least 2 must have been spent watching that bloody death scene.....
That usually means a load of 50 seconds for a play of 5 minutes. Worse, if you want to play another game those courses have to be reloaded again.
*sigh*
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I agree, Assassin's Creed 2 takes an aaaage to get started. Even when you get past the utterly, utterly tedious "interactive cutscene" of the opening and actually get into Renaissance-era Florence it's still ages before you get to don the hooded suit and the game opens up properly. There is some fun in there but it takes far too long to get to it and it has the common modern problem of not wanting to throw anything too challenging at the player. For example, it's got quite a complex combat system (which it insists on teaching you, natch) but it's pointless because you can win the vast majority of fights by just button mashing and the very generous energy system means you're rarely in real danger. And I gather it's one of the better games in the series.
I think that's the problem - a proper story and scripting are for cinema, not games. If the developers concentrate on telling a story too much the gameplay usually suffers.
It's hard to get the storytelling/gameplay balance right. Portal is a good example of how to do it.
Now play the original OutRun on a 48K Speccy. Those 5 minutes will seem like paradise. :D