Tower Defence games?

edited November 2013 in Games
Any spectrum tower defender type thingies? Can't seem to recall seeing the Genre on the ol sinclair.
Post edited by Gedlion on

Comments

  • edited November 2013
    Not exactly like Kingdom Rush :) but you may want to try Orc Attack, the only one that I'm aware of.
  • edited November 2013
    Um...not quite what I had in mind. More defense grid than defend the castle! :)

    http://en.wikipedia.org/wiki/Tower_defense
  • edited November 2013
    From the subject line I immediately thought of Legend, but that's much like Orc Attack. The only one which I can think of which involves defending a fixed strongpoint (in this case a village) by placing resources around it to fend off an attack is Swords of Bane.
  • I've been playing Robo Defence on my tablet and I just don't think something like that would work on the Speccy. There's the obvious issues with controls. Then there's all the towers and enemies. Their can be hundreds of sprites on screen at once.
  • edited November 2013
    Hammer Boy or perhaps Gommy.

    EDIT: Oh hang on read the second post properly, not quite what you're looking for.
    Every night is curry night!
  • edited November 2013
    I suppose there aren't any.

    This genre evolved after Spectrum commercial days
  • edited November 2013
    I've been playing Robo Defence on my tablet and I just don't think something like that would work on the Speccy. There's the obvious issues with controls. Then there's all the towers and enemies. Their can be hundreds of sprites on screen at once.

    I don't think it's impossible to do a TD game. Yes, there could be hundreds of sprites on screen at once. But on the spectrum, the number of 'sprites' never really mattered, as long as you don't expect a 50 frames per second game.

    Still, it would require lots of work. Which I don't have.

    But I wouldn't be surprised that an easy TD game (like Space Invaders) can be done on the spectrum, even in BASIC.
  • edited November 2013
    I see that Wikipedia lists Rampart (1990) from Domark as an early example of the genre. Too bad the ZX Spectrum version of that game never seems to have been released. Your Sinclair had a very short preview text in October 1991, and a follow-up in December the same year.
  • edited November 2013
    Colony isn't that far off. Build walls, lay traps etc.
  • LCDLCD
    edited November 2013
    I'm working on a TD type of game using ZXBC, but it will be veeery simplified. No 1000 Sprites at once (mostly symbolic as they are off-screen), and very small playfield. Tower upgrades will not apply to the distance they can reach.
    If anyone want try to code a simnple TD game for Spectrum, please check "Crystal Defenders", which is available for iOS and Android.
  • edited November 2013
    I have an idea for something simple, a bit similar to "Plants vs Zombies".
    One day I may try to do it.
  • edited November 2013
    My terrible entry to CSSCGC 2011 should do it

    Robot Defence Corps
    http://www.mojontwins.com/csscgc2011/chris-thompson-robot-defence-corps/

    It would not be too hard to optimise it a bit to be more playable....
  • edited November 2013
    It would be really cool to see what could be done on the ol' Speccy. A one-screener with a few different enemy types might work.

    Urbanupstart mentioned this one in the chit chat thread a while ago.

    Would something like that be do-able? It's fairly simple, 3 levels, small enemies, a few different enemy attack waves following the same path, and just a few different weapons to place. I think it's got some good gameplay. Completing the last level took me a few attempts.

    Anyway, glad to see that Ralf, Timmy and LCD have already volunteered to code one for us... ;)
  • edited November 2013
    Another idea for a tower defense based on my meteorites demo :D
    https://dl.dropboxusercontent.com/u/3152568/LeaderboardLocal/index.html

    - Each type of enemy has a different descending pattern, going down from the screen top jumping from meteorite to meteorite : some jump sideways, downwards, in zig-zag, giving small or big leaps, etc, some move faster than others, some use only big meteorites, some destroy meteorites, some lay black-holes, some absorb meteorites thus enlarging its size, whatever evil behavior you may come up with.

    - your ship must prevent them from reaching the bottom.
    - you have a magnetic horseshoe to drag meteorites thus arranging them to form your own paths.
    - you can place different towers each with their own key
  • edited November 2013
    morph wrote: »
    Colony isn't that far off. Build walls, lay traps etc.
    Colony is a fantastic game; shocking that it was a budget release!

    It certainly has lots in common with most tower defence games. Using Plants vs Zombies as an example:
    • Ants / bugs [Zombies] keep on coming and you need to continually place and repair traps [Plants]
    • You have to plant and harvest mushrooms [Sun] to keep purchasing / repairing defences
    The main difference is Colony doesn't have set levels or missions, but you play it as long as you can (or want).
  • edited November 2013
    <3 Colony, I think it might have been the first budget game I'd bought that was any good, and it zapped hours of my time. :)

    Not quite a tower defence game, though I guess it is a bit like Plants vs Zombies in some respects.
  • edited November 2013
    How about a tower attack game, like Anomaly? You could probably do it with a lot less moving sprites, for starters.
Sign In or Register to comment.