Seeing Enduro Racer in that list reminded me of a question I've been meaning to ask for ages! Does anyone remember those motor bike games you sometimes saw in larger arcades back in the 80's that seemed to use a real motor bike on rollers? I really don't remeber much about it other than it looked like a real bike, was really loud, had a screen in front of you and I was always too small to have a go :lol:
TBH, I rather suspect all of them except Clarkson would :)
There's an episode of Top Gear where Jeremy plays Gran Turismo on a PS2, then tries yo.match his nest lap time in a real car! He get's quite a good time in the game :-)
There's an episode of Top Gear where Jeremy plays Gran Turismo on a PS2, then tries yo.match his nest lap time in a real car! He get's quite a good time in the game :-)
The Qinetiq simulation lab in Farnborough have 3 networked PS3s and three video projectors to give a huge wall view of Gran Turismo, and they were running the Top Gear test track at the last open day. GT has a network option where up to five PS3s (each with their own copy of the game) can be synchronised to generate all-round scenery views.
I did really badly. The thing with watching the star-in-a-car runs on TV, and the way it's edited, you really don't get a proper feel for the layout of the course. There's a lot of doubling-back along the main airstrip; they don't show the turns that are just a bunch of cones in one corner.
The thing with watching the star-in-a-car runs on TV, and the way it's edited, you really don't get a proper feel for the layout of the course. There's a lot of doubling-back along the main airstrip; they don't show the turns that are just a bunch of cones in one corner.
I thought it was just a simple figure of eight. I don't have a PS3 but I do have the Dunsfold Aerodrome track for Redline on the Mac and it feels fairly close to the show.
I thought it was just a simple figure of eight. I don't have a PS3 but I do have the Dunsfold Aerodrome track for Redline on the Mac and it feels fairly close to the show.
The problem from a ground-level view, at least on the first few attempts, is going up and down the middle stretch, because from one end of that, it's not clear which side to go and which set of cones or lines to aim for to turn out the right way at the end. You also have the longer airstrip running out ahead of you when you're only supposed to use a short bit of it. They regularly show cars approaching the tyre wall on the flat-out 'Follow-Through' turn, but they tend not to show the avenue of cones or painted marks forming the artificial entrance to the 'Hammerhead' chicane. From the camera angles they record from, it doesn't look like anything more than a simple closed circuit.
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- IONIAN-GAMES.com -
There's an episode of Top Gear where Jeremy plays Gran Turismo on a PS2, then tries yo.match his nest lap time in a real car! He get's quite a good time in the game :-)
The Qinetiq simulation lab in Farnborough have 3 networked PS3s and three video projectors to give a huge wall view of Gran Turismo, and they were running the Top Gear test track at the last open day. GT has a network option where up to five PS3s (each with their own copy of the game) can be synchronised to generate all-round scenery views.
I did really badly. The thing with watching the star-in-a-car runs on TV, and the way it's edited, you really don't get a proper feel for the layout of the course. There's a lot of doubling-back along the main airstrip; they don't show the turns that are just a bunch of cones in one corner.
- IONIAN-GAMES.com -
I thought it was just a simple figure of eight. I don't have a PS3 but I do have the Dunsfold Aerodrome track for Redline on the Mac and it feels fairly close to the show.
You're right, it is roughly a figure-8, around the end of two (of the three-in-a-triangle) airstrips and taxi-ways:
http://en.wikipedia.org/wiki/Top_Gear_test_track
The problem from a ground-level view, at least on the first few attempts, is going up and down the middle stretch, because from one end of that, it's not clear which side to go and which set of cones or lines to aim for to turn out the right way at the end. You also have the longer airstrip running out ahead of you when you're only supposed to use a short bit of it. They regularly show cars approaching the tyre wall on the flat-out 'Follow-Through' turn, but they tend not to show the avenue of cones or painted marks forming the artificial entrance to the 'Hammerhead' chicane. From the camera angles they record from, it doesn't look like anything more than a simple closed circuit.
- IONIAN-GAMES.com -