Micromachines was the same, really good fun with a multitap, and 4 pads, total b*llocks in single player.
That was on the PS if you used a multitap - and yes the 1 player wasn't great.
On the megadrive however Micromachines was good enough in 1 Player.
So that settles it. The Megadrive is better than the PlayStation. Debate closed.
What was the debate about again? Something about machines that were release years apart from each other wasn't it :lol:
"I should use simulator loosely 'cos I don't think it's quite like this on the beach with helicopters and fires and the jumping beach buggy" - paulisthebest3uk 2020.
I still think the shape of the original Megadrive controllers was probably the nicest controller I've seen/used.
I find that surprising. I've always thought the Megadrive D pad was the worst I ever used! I did like everything else about the machine through.
I liked the SNES too. Which also had a superb controller by comparison, IMO. Both machines had a good range of games with their own strengths and weaknesses. SF2 was as boring as hell on both of them (whoops, did I say that out loud?)
just bought my second mega cd game today thunderhawk (?2) already have road avenger, might need to invest in a mega cd soon lol if i pick any more cheapies up
Professional Mel-the-Bell Simulator................"So realistic, I found myself reaching for the Kleenex King-Size!" - Richard Darling
just bought my second mega cd game today thunderhawk (?2) already have road avenger, might need to invest in a mega cd soon lol if i pick any more cheapies up
might not be the greatest games in the world but..........
If you want a really good but somewhat strange Mega CD game try to get hold of Switch, that is so weird it's just bizarre. Don't know if it got a UK release though, and it'll probably cost about ?300 for a used copy :D
Very little of it's era can compete with Starwing/Starfox when it comes to 3D. Even things like Starglider II, impressive as they are, didn't have quite the same pace and smoothness about them. Of course that's to be expected given it had the precursor to 3d graphics cards stuffed inside the cart. You really need to play it (and get through to some of the later stages) to really appreciate how impressive it is.
But a true Megadrive/SNES comparison really shouldn't be focusing on 3D at all, because 2D was really what they were all about. The megadrive was certainly faster in most ways in that case, after all that's what Sonic was intended to prove, but the SNES typically had prettier looking games and that probably gave it the edge more often than not.
Totally agree. Starwing was phenomenally good for its time. The advancements made in just five years from say Starglider - unbelievable.
I had a SNES, and so I prefer that...but I do actually think it's a slightly better machine too! But then I've always liked platformers.. :D It did just seem more suited to me though....
Similar to the Speccy vs C64 I guess! I found the Megadrive a bit too American and flashy, but the SNES had a slightly more charming character, and you felt more at ease sitting down with a cuppa whilst playing it! :lol:
Like every computer/console war there are always games that are better on one than the other though, and some exclusive games that are worth owning the other console for...Road Rash, Micro Machines, Decap Attack and loads more on the Megadrive....Plok!, Super Mario, Final Fantasy and loads more on the SNES!
One thing that always annoyed me with the Megadrive was the sound quality though...not so much the tunes, but sound effects and speech! If anyone ever talked, it sounded like they'd been smoking 60 a day and chewing on gravel....
The annoyance with the SNES was the censorship....but if it was different it would probably lose some of the charm I was talking about earlier!
Anyway, both of them are consoles worth having and after discovering more Megadrive stuff since eventually getting one at the end of the nineties, I'm actually now finding it almost as enjoyable as the SNES. So play both and enjoy them for what they are, I guess...
I find that surprising. I've always thought the Megadrive D pad was the worst I ever used! I did like everything else about the machine through.
I liked the SNES too. Which also had a superb controller by comparison, IMO. Both machines had a good range of games with their own strengths and weaknesses. SF2 was as boring as hell on both of them (whoops, did I say that out loud?)
I meant the overall shape more than the d-pad to be honest - really elegant curves.
I don't recall ever having problems with the d-pad....I did have issues with the one on the SNES though, buttons were ok but I didn't like the 4 seperate buttons for the d-pad, always felt unnatural going for diagonals or rolling moves for SFII fireballs etc etc but prob more to do with me only playing it now n then, thankfully was fine for Mariokart :lol:
The Saturn pad was the perfection of the Megadrive pad if you ask me.
I'll be honest for as much as I liked both pad designs though I never got numb thumb with a SNES D-Pad, as for the MD oh yes numb thumb ahoy.
The Saturn not so much.
That numb thumb biz reminds me of the Bishu Striker joypad :D
It was soft rubber buttons and D-Pad and I even remember the ads saying "No More Numb Thumb!", funny thing is all the mags panned it back then, well Sega power did anyway (As I vaguely remember them being the only Sega based mag that actually did hardware as well as software reviews), but I'm sure a few others stuck their oars in.
I think it was voted one of the worst joypads ever? Apparently the rubber wore out quickly, it actually made the tip of you thumb go numb quicker. I think it had programmable buttons that really didn't work properly either :lol:
Why do I remember these things? But nothing really important? :D
I meant the overall shape more than the d-pad to be honest - really elegant curves.
I don't recall ever having problems with the d-pad....I did have issues with the one on the SNES though, buttons were ok but I didn't like the 4 seperate buttons for the d-pad, always felt unnatural going for diagonals or rolling moves for SFII fireballs etc etc but prob more to do with me only playing it now n then, thankfully was fine for Mariokart :lol:
The problem I had with the MD Dpad was accidentally going diagonally when I didn't want to, in shoot em ups. I can see how SF2 moves may have worked well on it though. They were a little lumpy on the SNES pad.
From then on I have always preferred the arguably more precise cross shaped D pads of Nintendo and Sony etc. Each to their own.
The Master System had the worst controller ever. Best one probably the Gamecube.
I didn't mind the Master System pads when I was younger, don't think I could use one now though. Suppose one good thing about em' was they were so brick like they were almost as indestructible as an Atari 2600 joystick.
Funny thing is I still might have an old 2600 Joystick in my ma's attic back in England? The rubber's off it, and the stick underneath it is nothing more than a cheap plastic tube, but it still worked a treat as far as I remember? :D
I didn't mind the Master System pads when I was younger, don't think I could use one now though. Suppose one good thing about em' was they were so brick like they were almost as indestructible as an Atari 2600 joystick.
Funny thing is I still might have an old 2600 Joystick in my ma's attic back in England? The rubber's off it, and the stick underneath it is nothing more than a cheap plastic tube, but it still worked a treat as far as I remember? :D
Bloody hell! You must have lived in a mansion - all the things in your mum's attic! :D
Thus speaks a man who's never held an Intellivision controller. It seems to have been designed to make moving in a straight line nigh impossible.
Best one probably the Gamecube.
I suppose they're all right until you try to play a SNES game on the Virtual Console with one. Still, it beats trying to play Mario Kart with the wheel contraption.
The Megadrive had less censorship and more crazy, violent, and just plain weird import titles.
It also has potentially the worst conversion of Double Dragon II ever to grace a 16 bit machine (also a Japan only release) :D
The SNES did have some pretty bizarre import titles, only problem was most of them were so text heavy they were unplayable. Either that or they were so cutesy they made you want to puke while you were playing them :D
What are your thoughts on Double Dragon (1st one)?
It took me a while to find a copy and while it's not too bad IMHO, think I prefer the Master system version.
What are your thoughts on Double Dragon (1st one)?
It took me a while to find a copy and while it's not too bad IMHO, think I prefer the Master system version.
t
It would have been a decent conversion had it have came out in that state right near the start of the MD's life, but since it came out a few years after it was just wrong wrong wrong. It looked pretty accurate for the most part and played kind of correctly. However just like almost every conversion of DD1 it was too little too late in my opinion.
The button config in the options menu was buggy, very buggy indeed and wouldn't set the buttons correctly. A problem which could have been avoided if they hadn't originally set the buttons up like DDII (jump in the middle, I'm a firm believer that C should always be jump :D). The sound effects were completely missing, and replaced with weird blips and drones instead of the action movie style slaps and crunches. Death noises and screams also seemed to be replaced with these somewhat farty sounding noises as well. Some of the enemies were just the wrong colour. Although one of the regular thugs turns up in a white vest blue jeans and with blonde hair, don't remember seeing him in the arcade, but he didn't seem too out of place tbh? The majority of the Abobo/Bolo sprites are the wrong colour, and don't get me started on the Green Abobo (Or Mibobo as he's now known? I think?), he was just wrong as well. A cheaply palette swapped Bolo Sprite, and not even swapped to the right colours brown pants? BROWN EFFIN PANTS!!!! The colour swap was so bad we almost got speccy style colour clash around him.
However for all this panning much like other disappointing conversions of DD1 out there I bought this one, and still have my copy back in England (Should hopefully work on my Genesis too as I think all of Ballistic's titles were US only releases?). For all it's probs too it's probably the most accurate arcade conversion of DD1. Just a little bit frustrating as it should have been a pretty flawless conversion, but it wasn't.
The Master System version wasn't too bad either, tried playing it again a while back, I wasn't so great at it, can't remember if I got to the end or not?
It would have been a decent conversion had it have came out in that state right near the start of the MD's life, but since it came out a few years after it was just wrong wrong wrong. It looked pretty accurate for the most part and played kind of correctly. However just like almost every conversion of DD1 it was too little too late in my opinion.
The button config in the options menu was buggy, very buggy indeed and wouldn't set the buttons correctly. A problem which could have been avoided if they hadn't originally set the buttons up like DDII (jump in the middle, I'm a firm believer that C should always be jump :D). The sound effects were completely missing, and replaced with weird blips and drones instead of the action movie style slaps and crunches. Death noises and screams also seemed to be replaced with these somewhat farty sounding noises as well. Some of the enemies were just the wrong colour. Although one of the regular thugs turns up in a white vest blue jeans and with blonde hair, don't remember seeing him in the arcade, but he didn't seem too out of place tbh? The majority of the Abobo/Bolo sprites are the wrong colour, and don't get me started on the Green Abobo (Or Mibobo as he's now known? I think?), he was just wrong as well. A cheaply palette swapped Bolo Sprite, and not even swapped to the right colours brown pants? BROWN EFFIN PANTS!!!! The colour swap was so bad we almost got speccy style colour clash around him.
However for all this panning much like other disappointing conversions of DD1 out there I bought this one, and still have my copy back in England (Should hopefully work on my Genesis too as I think all of Ballistic's titles were US only releases?). For all it's probs too it's probably the most accurate arcade conversion of DD1. Just a little bit frustrating as it should have been a pretty flawless conversion, but it wasn't.
The Master System version wasn't too bad either, tried playing it again a while back, I wasn't so great at it, can't remember if I got to the end or not?
Hehe, I felt the same way that something was off besides the sound :) Definitely a let down as you mentioned.
Comments
That was on the PS if you used a multitap - and yes the 1 player wasn't great.
On the megadrive however Micromachines was good enough in 1 Player.
So that settles it. The Megadrive is better than the PlayStation. Debate closed.
What was the debate about again? Something about machines that were release years apart from each other wasn't it :lol:
I mentioned it earlier :D:D
Big fun to be had on Mariokart on the SNES though and their Street Fighter II was better (unless you had a 6 button pad for the megadrive of course)
I still think the shape of the original Megadrive controllers was probably the nicest controller I've seen/used.
I find that surprising. I've always thought the Megadrive D pad was the worst I ever used! I did like everything else about the machine through.
I liked the SNES too. Which also had a superb controller by comparison, IMO. Both machines had a good range of games with their own strengths and weaknesses. SF2 was as boring as hell on both of them (whoops, did I say that out loud?)
You've been had :lol:
might not be the greatest games in the world but..........
If you want a really good but somewhat strange Mega CD game try to get hold of Switch, that is so weird it's just bizarre. Don't know if it got a UK release though, and it'll probably cost about ?300 for a used copy :D
Totally agree. Starwing was phenomenally good for its time. The advancements made in just five years from say Starglider - unbelievable.
Similar to the Speccy vs C64 I guess! I found the Megadrive a bit too American and flashy, but the SNES had a slightly more charming character, and you felt more at ease sitting down with a cuppa whilst playing it! :lol:
Like every computer/console war there are always games that are better on one than the other though, and some exclusive games that are worth owning the other console for...Road Rash, Micro Machines, Decap Attack and loads more on the Megadrive....Plok!, Super Mario, Final Fantasy and loads more on the SNES!
One thing that always annoyed me with the Megadrive was the sound quality though...not so much the tunes, but sound effects and speech! If anyone ever talked, it sounded like they'd been smoking 60 a day and chewing on gravel....
The annoyance with the SNES was the censorship....but if it was different it would probably lose some of the charm I was talking about earlier!
Anyway, both of them are consoles worth having and after discovering more Megadrive stuff since eventually getting one at the end of the nineties, I'm actually now finding it almost as enjoyable as the SNES. So play both and enjoy them for what they are, I guess...
And they are linked - Argonaut helped create the SuperFX chip that powered Starwing (and Vortex, another fun SuperFX game that is less well-known).
And actually co-developed Starwing along with Nintendo EAD if I remember right! :)
I meant the overall shape more than the d-pad to be honest - really elegant curves.
I don't recall ever having problems with the d-pad....I did have issues with the one on the SNES though, buttons were ok but I didn't like the 4 seperate buttons for the d-pad, always felt unnatural going for diagonals or rolling moves for SFII fireballs etc etc but prob more to do with me only playing it now n then, thankfully was fine for Mariokart :lol:
I'll be honest for as much as I liked both pad designs though I never got numb thumb with a SNES D-Pad, as for the MD oh yes numb thumb ahoy.
The Saturn not so much.
That numb thumb biz reminds me of the Bishu Striker joypad :D
It was soft rubber buttons and D-Pad and I even remember the ads saying "No More Numb Thumb!", funny thing is all the mags panned it back then, well Sega power did anyway (As I vaguely remember them being the only Sega based mag that actually did hardware as well as software reviews), but I'm sure a few others stuck their oars in.
I think it was voted one of the worst joypads ever? Apparently the rubber wore out quickly, it actually made the tip of you thumb go numb quicker. I think it had programmable buttons that really didn't work properly either :lol:
Why do I remember these things? But nothing really important? :D
The problem I had with the MD Dpad was accidentally going diagonally when I didn't want to, in shoot em ups. I can see how SF2 moves may have worked well on it though. They were a little lumpy on the SNES pad.
From then on I have always preferred the arguably more precise cross shaped D pads of Nintendo and Sony etc. Each to their own.
I didn't mind the Master System pads when I was younger, don't think I could use one now though. Suppose one good thing about em' was they were so brick like they were almost as indestructible as an Atari 2600 joystick.
Funny thing is I still might have an old 2600 Joystick in my ma's attic back in England? The rubber's off it, and the stick underneath it is nothing more than a cheap plastic tube, but it still worked a treat as far as I remember? :D
Bloody hell! You must have lived in a mansion - all the things in your mum's attic! :D
I wish! The attic however is like Willy's Mansion, and probably just as lethal :D
Thus speaks a man who's never held an Intellivision controller. It seems to have been designed to make moving in a straight line nigh impossible.
I suppose they're all right until you try to play a SNES game on the Virtual Console with one. Still, it beats trying to play Mario Kart with the wheel contraption.
What are your thoughts on Double Dragon (1st one)?
It took me a while to find a copy and while it's not too bad IMHO, think I prefer the Master system version.
t
My Arcade Cabinetl
It would have been a decent conversion had it have came out in that state right near the start of the MD's life, but since it came out a few years after it was just wrong wrong wrong. It looked pretty accurate for the most part and played kind of correctly. However just like almost every conversion of DD1 it was too little too late in my opinion.
The button config in the options menu was buggy, very buggy indeed and wouldn't set the buttons correctly. A problem which could have been avoided if they hadn't originally set the buttons up like DDII (jump in the middle, I'm a firm believer that C should always be jump :D). The sound effects were completely missing, and replaced with weird blips and drones instead of the action movie style slaps and crunches. Death noises and screams also seemed to be replaced with these somewhat farty sounding noises as well. Some of the enemies were just the wrong colour. Although one of the regular thugs turns up in a white vest blue jeans and with blonde hair, don't remember seeing him in the arcade, but he didn't seem too out of place tbh? The majority of the Abobo/Bolo sprites are the wrong colour, and don't get me started on the Green Abobo (Or Mibobo as he's now known? I think?), he was just wrong as well. A cheaply palette swapped Bolo Sprite, and not even swapped to the right colours brown pants? BROWN EFFIN PANTS!!!! The colour swap was so bad we almost got speccy style colour clash around him.
However for all this panning much like other disappointing conversions of DD1 out there I bought this one, and still have my copy back in England (Should hopefully work on my Genesis too as I think all of Ballistic's titles were US only releases?). For all it's probs too it's probably the most accurate arcade conversion of DD1. Just a little bit frustrating as it should have been a pretty flawless conversion, but it wasn't.
The Master System version wasn't too bad either, tried playing it again a while back, I wasn't so great at it, can't remember if I got to the end or not?
Hehe, I felt the same way that something was off besides the sound :) Definitely a let down as you mentioned.
My Arcade Cabinetl