Arcade Game Designer 4

2

Comments

  • edited November 2013
    Yoshiatom wrote: »
    I tried it in 128k, same problem.

    You have to use the 'Tape Loader' option so that paging is enabled. It looks like you've loaded via the '48 BASIC' option on a 128k.
  • edited November 2013
    R-Tape wrote: »
    You have to use the 'Tape Loader' option so that paging is enabled. It looks like you've loaded via the '48 BASIC' option on a 128k.

    *Sigh* should have known. :smile:
    Thanks for the help! Time to get started on my new CGC entry (The one I mentioned in the official thread!). ;)
  • edited January 2014
    A new version is now available from the Egghead website or the AGD forums.
    Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
    Egghead Website
    Arcade Game Designer
    My itch.io page
  • edited January 2014
    I downloaded 4.3 during Christmas and printed off instructions but have not started my project yet,I will go and get new version now.
  • edited January 2014
    jonathan wrote: »
    A new version is now available from the Egghead website or the AGD forums.

    GEEZ! just when i was done with stage 1 of my new game, using 4.3 :D....

    is it possible to collate together stages made with different versions?

    in any case thanks for the amazing work you are doing with the utility!

    Edit: you say in the forum: "it should be compatible with 4.3." does it means i can load my game done in 4.3, in 4.4?...how do i do that?
    Find my (mostly unfinished) games here
    https://www.facebook.com/groups/1694367894143130/
  • edited January 2014
    GEEZ! just when i was done with stage 1 of my new game, using 4.3 :D....

    is it possible to collate together stages made with different versions?

    Sure, why not?
    in any case thanks for the amazing work you are doing with the utility!

    Edit: you say in the forum: "it should be compatible with 4.3." does it means I can load my game done in 4.3, in 4.4?

    Thanks for that. It's not amazing, I'm just trying to create the sort of tool I really wanted to have back in the day. Oh, for a time machine...

    Yes, you should be able to load a 4.3, 4.2, 4.1 or 4.0 game into 4.4. I try to keep each new release compatible with the last and hold back on making changes which will make a new version incompatible until there are several of them.
    Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
    Egghead Website
    Arcade Game Designer
    My itch.io page
  • edited January 2014
    jonathan wrote: »
    Sure, why not?
    Yes, you should be able to load a 4.3, 4.2, 4.1 or 4.0 game into 4.4. I try to keep each new release compatible with the last and hold back on making changes which will make a new version incompatible until there are several of them.

    oh ok ...How do I do that? (please be patient with me I am totally ignorant of coding)
    Find my (mostly unfinished) games here
    https://www.facebook.com/groups/1694367894143130/
  • edited January 2014
    oh ok ...How do I do that? (please be patient with me I am totally ignorant of coding)

    Firstly, Make sure your emulator doesn't clear itself whenever a new .tap file is inserted. Next, use the Save Game option in your old AGD (answer "no" when asked if you wish to create a BASIC loader), then save the .tap file with your emulator. When you've done that, load AGD 4.4 and insert the new .tap file. Use the Load Game option to load the tape you've just inserted and all should work as before.
    Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
    Egghead Website
    Arcade Game Designer
    My itch.io page
  • edited January 2014
    jonathan wrote: »
    Firstly, Make sure your emulator doesn't clear itself whenever a new .tap file is inserted. Next, use the Save Game option in your old AGD (answer "no" when asked if you wish to create a BASIC loader), then save the .tap file with your emulator. When you've done that, load AGD 4.4 and insert the new .tap file. Use the Load Game option to load the tape you've just inserted and all should work as before.


    great! thanks!
    Find my (mostly unfinished) games here
    https://www.facebook.com/groups/1694367894143130/
  • edited January 2014
    I am quite excited about this-I have just had my first quick look at AGD and as I am used to SEUD some of the menu features are familiar ,I created some blocks and my first sprite then found myself on a code screen but was unable to reverse back to main menu by pressing return, instead the cursor dropped down a line and so I had an head scratching moment and reloaded the program lol,I had saved and I am going to load it back up tomorrow when I am not so tired.
  • edited January 2014
    Sorry if it seems a little inconsistent but it didn't make sense to use ENTER to escape from the text and code editors. Instead, you can escape from these using the old Tasword combination of SYMBOL SHIFT and A.
    Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
    Egghead Website
    Arcade Game Designer
    My itch.io page
  • edited January 2014
    jonathan wrote: »
    Sorry if it seems a little inconsistent but it didn't make sense to use ENTER to escape from the text and code editors. Instead, you can escape from these using the old Tasword combination of SYMBOL SHIFT and A.

    No that's okay mate obviously AGD is more advanced,I look forward sitting down with it again some time this week.I have been browsing the AGD forum and find it fascinating so I intend to join it soon.
  • edited January 2014
    Great stuff, i am going to look into this a little more also.
  • edited January 2014
    Hi , a newbie to the amazing AGD , just having a small problem , my penguin sprite always faces the same way , before posting this i have spent a few hours trying to sort it , can anyone put me straight . thanks.
  • edited January 2014
    I am new to Agd myself but I thought you would create a separate sprite for each direction and use separate code in the direction instruction telling it which sprite to use
  • edited January 2014
    no need to use a separate code
    in code zero
    to change the sprite according to the direction just use

    if key ...(0, 1,2 ,3)
    if cango(right, left, down, up)
    sprite(right, left, down, up)
    let image ...(number of the sprite for that direction)

    endif
    endif
    Find my (mostly unfinished) games here
    https://www.facebook.com/groups/1694367894143130/
  • edited January 2014
    no need to use a separate code
    in code zero
    to change the sprite according to the direction just use

    if key ...(0, 1,2 ,3)
    if cango(right, left, down, up)
    sprite(right, left, down, up)
    let image ...(number of the sprite for that direction)

    endif
    endif

    many thanks , that sorted my trouble out ! i now have a fully operational sprite ! cheers !
  • edited January 2014
    sirclive1 wrote: »
    many thanks , that sorted my trouble out ! i now have a fully operational sprite ! cheers !

    you are welcome. Believe me: AGD is a great tool and it is worth to explore its possibilities...(more on this soon: stay tuned! :D)
    Find my (mostly unfinished) games here
    https://www.facebook.com/groups/1694367894143130/
  • edited January 2014
    I have game my character four sprites for each compass point but it does not move yet even with that code but i have not entered any other code of any sort yet so i know it is just me.Tomorrow I am going to watch the AGD tutorial vids over at the AGD forum because I have no other idea how to start.
  • edited January 2014
    make sure in the starting screen you select the keys for the different directions
    and, yes watch Paul's tutorials: the are great

    jammajup wrote: »
    I have game my character four sprites for each compass point but it does not move yet even with that code but i have not entered any other code of any sort yet so i know it is just me.Tomorrow I am going to watch the AGD tutorial vids over at the AGD forum because I have no other idea how to start.
    Find my (mostly unfinished) games here
    https://www.facebook.com/groups/1694367894143130/
  • edited January 2014
    Aparantly there is a AGD version of TommyGun... more details please? :)
  • edited January 2014
    Yoshiatom wrote: »
    Aparantly there is a AGD version of TommyGun... more details please? :)

    there you go...
  • edited January 2014
    BiNMaN wrote: »
    there you go...

    Is it just me or does use AGD 3 rather than AGD 4? Still, thanks for the links. ;)
  • edited January 2014
    make sure in the starting screen you select the keys for the different directions
    and, yes watch Paul's tutorials: the are great

    Yeah after a couple of hours messing about last night I realised my mistake,In the zero control code I was inserting my keys QAOP,etc instead of denoting a key by its number when you define them in the keys menu
    So i was inserting IF KEY O ,IF CANGOLEFT......etc
    Doh!
  • edited January 2014
    Yoshiatom wrote: »
    Is it just me or does use AGD 3 rather than AGD 4? Still, thanks for the links. ;)

    TommyGunAGD is version 3, this is so you can produce the same game for the Spectrum and Amstrad (hopefully c64 one day). AGD 4.x has features that are for the spectrum only.

    So TommyGunAGD is cross platform (as is TommyGun) and remains simplified, AGD has unique tweaks specific to the target machine.
  • edited February 2014
    I am a bit condused with the code of the bouncing enemy...I am trying to have 4 different images for the 4 different diagonal directions...so far I figured out how to have three out of four, but i cannot understand to which par of the code the up-right diagonal corresponds..any idea??
    Find my (mostly unfinished) games here
    https://www.facebook.com/groups/1694367894143130/
  • edited February 2014
    okk got a chat with Luca and everything is clear now!
    Find my (mostly unfinished) games here
    https://www.facebook.com/groups/1694367894143130/
  • edited February 2014
    Version 4.5 has now been released. This should fix a couple of bugs in the save game code, a screen corruption problem in the jump table editor (which I'm guessing nobody has found yet) and adds RGB values for each colour in the palette editor to make things a little clearer.

    You know where to find it by now. :)
    Still supporting Multi-Platform Arcade Game Designer, currently working on AGD 5. I am NOT on Twitter.
    Egghead Website
    Arcade Game Designer
    My itch.io page
  • edited March 2014
    Hey Jonathan
    thanks for the update
    I am having problems with the player sprite disappearing when moving from one screen to the next one...it doesn't happens all the time so I wonder why is that happening...

    you can see this happening at 1.10 and 2.57 of this video
    www.youtube.com/watch?v=A6A9TL1UBKI&feature=youtu.be




    jonathan wrote: »
    Version 4.5 has now been released. This should fix a couple of bugs in the save game code, a screen corruption problem in the jump table editor (which I'm guessing nobody has found yet) and adds RGB values for each colour in the palette editor to make things a little clearer.

    You know where to find it by now. :)
    Find my (mostly unfinished) games here
    https://www.facebook.com/groups/1694367894143130/
  • edited March 2014
    Hey Jonathan
    thanks for the update
    I am having problems with the player sprite disappearing when moving from one screen to the next one...it doesn't happens all the time so I wonder why is that happening...

    you can see this happening at 1.10 and 2.57 of this video
    www.youtube.com/watch?v=A6A9TL1UBKI&feature=youtu.be

    Wow. That look a bit good! Looking forward to that one mate :)
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