SAMPLE-TRACKER vast INSTRUCTION with screens

Hi,

I wrote it mainly for CrashNicker and other 1-bit / Beeper users, but I suppose it could be also useful for every lo-fi musician (YM/AY chip, Covox), who would like to make digital music on his ZX Spectrum 48K / 128K.

Enjoy!
http://mister_beep.republika.pl/SampleTracker_instruction_ZX_Spectrum.pdf

Greetings,
MB
Post edited by Mister Beep on
ZX Spectrum 48K BEEPER Music:
http://mister_beep.republika.pl/
«1

Comments

  • edited January 2014
    Thanks for this, I'm more of a Beepola man but this could be very useful :)
    The comp.sys.sinclair crap games competition 2015
    "Let's not be childish. Let's play Spectrum games."
  • edited January 2014
    I just read your document, so this tracker doesn't respond to joysticks, and can't stop after one complete play of the song?

    You also said it can be in 128k mode. Can it play 1 bit songs during interrupt in AY mode? That would be nice too. :)

    I mean, it's probably a very good player to make standalone songs, but I'd like to see players that can be played while a menu or a demo or a game can be displayed. :)
  • edited January 2014
    Leespoons:

    As Beepola has only synthetic engines, so this one might come in handy indeed, yes.




    Timmy:

    > I just read your document, so this tracker doesn't respond to joysticks
    Seems like the 2.1 version does something with Joystick. In the "EXT" corner it has written: "Kempston Joystick OFF". So maybe it simultaneously reads the Kempton too, all the time.

    > and can't stop after one complete play of the song?
    Yes - all songs from trackers are looped by default (with exception of synthetic Beeper songs).

    > You also said it can be in 128k mode. Can it play 1 bit songs during interrupt in AY mode? That would be nice too.
    I am not entirely sure what do you mean but maybe I will try to precise:
    - all the version can work on ZX128. The 2.1 version works _only_ on ZX128K, however its resulting module works on ZX48 too.
    - all the version can play digital music through AY, Beeper, Covox and D/A.
    - when you play your song in the AY mode - it is no more 1-bit. It is full 4-bit quality of sound. Although I wouldn't hope to make anything reasonable moving on the screen while playing this music (interrupts and so on). Yes, I saw several demos with animated objects while the 3channels digital music was playing from AY, but it was rather rudimentary movement. Like the scroll in this demo: http://www.youtube.com/watch?v=XZ50vjhT65o

    > I mean, it's probably a very good player to make standalone songs, but I'd like to see players that can be played while a menu or a demo or a game can be displayed.
    You are right: it isn't good for the in-game music. You could say it is something like... Beeper music for games. It will fly through the AY with a very good 4bit quality but it would behave like Beeper music: You could display the menu and play this music. When user press any key the music stops and the menu starts to blink, move or whatever, you know. Now you can choose the keys (controls, start game and so on).
    And finally - when the player looses his last life, or when the game is completed - again there might be some song playing, along with a screen$ like "Game over" or "Congratulations" or anything like this.
    By the way, it would have to be a game for 128K supposedly (such music takes a lot of RAM).


    Kind regards,
    MB
    ZX Spectrum 48K BEEPER Music:
    http://mister_beep.republika.pl/
  • edited January 2014
    Ah, some example tune might be useful.

    http://mister_beep.republika.pl/Mister_Beep-Automatic_Girlfriend.rar

    There is the 2.1 version of the tracker, on the disk, and also the song I finished today.
    Don't use emulators. ;) They will make you deaf.



    _________EDIT__________
    And here it is recorded from real machine:
    http://battleofthebits.org/arena/Entry/Automatic+Girlfriend/12111/
    (Press the "LISTEN" button).
    _______________________






    .
    ZX Spectrum 48K BEEPER Music:
    http://mister_beep.republika.pl/
  • edited January 2014
    Thanks for that Mister Beep!!!...

    Iv come across Sample Tracker a few times and often been impressed by the demo pieces that Iv heard in the past with this, but never really used it personally... Your guide will definitely get some attention here!... Its much needed - Sample Tracker is really one of those seriously underrated music packages, capable of some wonderful pieces but strangely rarely used?!?! (I suspect because the songs take up so much memory)...

    I wondered if you knew of any version that allows the use of a mouse control?...

    Perhaps if sample tracker became integrated into something like Vortex Tracker for a PC environment, it might gain more interest, and certainly more use... Id love to see some of our budding tool creators make this software more accessible and usable, its certainly capable of some impressive results...
    I have a tool for converting OpenModPlug songs into Vortex Tracker pieces, but would love to be able to convert things into SampleTracker songs... Perhaps if way could be found to convert VortexTracker Text modules into SampleTracker songs, and a tool written to gather together samples to represent the instruments (or better still, a XM => SampleTracker song converter!) then SampleTracker music might find more use in current games and music... Id certainly love to see its profile raised...

    Iv uploaded a demo with some songs I found long again... Its not my work, and I can't remember where I found it, as Iv had it on my hard drive for some time now... Anyhow, take a listen to these:

    http://dl.dropboxusercontent.com/u/33485444/SAMPLE.SCL
  • utzutz
    edited January 2014
    Excellent find, kgmcneil. Would be interesting to know more about this demo.
    It doesn't sound like it's SampleTracker actually.

    edit: Aha. Made by BOBOsoft/RockSONG. ZXAAA claims they're from Slovakia. Whoever is behind that nick. Factor6 might know more, he uploaded it some years ago.
  • edited January 2014
    Kgmcneil:

    > Thanks for that Mister Beep!!!...
    No problem at all. :)

    > Sample Tracker is really one of those seriously underrated music packages
    > capable of some wonderful pieces
    That is for sure.

    > but strangely rarely used?!?! (I suspect because the songs take up so much memory)...
    That is possible. There is, however, a trick that makes possible to use it with smaller memory-loss.
    One can make - let's say - 3 songs (main title, game over, game completed) but use still the same samples (and of course the same player file). In this case you have 3 different songs but don't load any additional samples, as you have only one set of them.

    Another thing - my samples take approx. 3Kb each. But I do it for purpose.
    Still, I can easily imagine a song made of samples 1-1,5Kb each. It should be still not so bad in sound.

    > Iv uploaded a demo with some songs I found long again... Its not my work, and I can't remember where I found it, as Iv had it on my hard drive for some time now... Anyhow, take a listen to these:
    http://dl.dropboxusercontent.com/u/33485444/SAMPLE.SCL[/QUOTE]
    Thanks, I will do it now.

    Best wishes.
    MB
    ZX Spectrum 48K BEEPER Music:
    http://mister_beep.republika.pl/
  • edited January 2014
    kgmcneil wrote: »
    Iv uploaded a demo with some songs I found long again... Its not my work, and I can't remember where I found it, as Iv had it on my hard drive for some time now... Anyhow, take a listen to these:
    http://dl.dropboxusercontent.com/u/33485444/SAMPLE.SCL

    WOOOOOOOOOOOOOOOOOOOOOOOOOOW!!!!!!! Is it possible it goes from the **BEEPER**?!?!?!?!?! (I mean after changing into the "Speaker mode")??????
    It is SOOOOO CLEAR! Like from the AY!! Is it really 1-bit only??? It is INCREDIBLE!
    I am totally shocked.

    Utz, we must know what engine/editor is that! :)


    ___________EDIT__________
    After making some comparison I truly do NOT believe it is the Beeper. Maybe while converting into TR-DOS they destroyed the engine. It must play from AY every time (even when it states it's Beeper).
    I do not believe in such miracles.


    _________EDIT_2__________
    Aaargh. I was right. I tested it on stereo now. It is in the stereo every time. So even if one press "Speaker" it still goes from AY. What a shame. :(
    ZX Spectrum 48K BEEPER Music:
    http://mister_beep.republika.pl/
  • edited January 2014
    Just tried running it through kjspeccy which I know has no AY support, but to no avail... It complains of incompatible hardware, which may simply mean it detects writing to AY ports, which would confirm your theory (Unless its detecting other incompatible hardware issues, since kjspeccy is 48k only)... On the other hand, Iv run it through EmuZwin and turned off the AY chip, the Convex and ohter things, and it STILL plays on the Speaker option, so its obviously not conventional AY playing there... It also objectively sounds different from the AY chip mode so something is obviously different there... Perhaps the Slovakians found someway to directly wire up their AY chip to a speaker or something like that, who knows... The AY chip and the Speaker option ARE different, but its hard to know what the Speaker option actually consists of then... I don't have the tools to verify this myself, so would be very interested in any information you do manage to learn about this....

    If its not Sample tracker playing there, then Id love to know what we're looking at here!!!!!

    I wonder if the compiled code there can be run through a Sample Tracker player, perhaps?...

    ???
  • edited January 2014
    I just made a snapshot (sna) in SpecEmu. I had a breakpoint set at #fdea, snapshot was made after selecting speaker and the song, when the breakpoint was triggered. And then converted it to tape with z802tzx.

    It works in 48k mode with no AY in SpecEmu anyway.

    https://dl.dropboxusercontent.com/u/9498358/samp2.tzx

    Edit: Converted to tap.
    https://dl.dropboxusercontent.com/u/9498358/samp2.tap
  • edited January 2014
    Holy Cow!!.. IT IS BEEPER!!!!

    Iv just run FrankT's tap through kjspeccy.exe, which is a small Speccy emulator that has no AY support - it does only beeper... The documentation included with that emulator explicitly states "no AY-3-8910 support", and Iv played around with that emulator for awhile and seen no evidence of any... Its sound quality is lousy but I occasionally use it to prove to myself that a beeper tune is really a beeper tune (yes, I really am that tune deaf but I didn't believe the Tritone engine when I first heard some of Strobe's pieces!!!)...

    Anyhow, it runs FrankT's tap samples just fine...?!?!?!?!...

    ..So it has to be Beeper!!!!!

    I tried replicating FrankT's approach but got nowhere... Oh, hang on a minute... he used SNA not z80.... Just tried again using SNA rather than z80 snapshots and it WORKS!!!!... YAY!!!... Im listening now to the first piece (Zuska) running through kjspeccy.exe, using BEEPER ONLY!??!!!?!?!?!!....

    !!! We have to find out what this sound engine is !!!!

    PS: Quick thanks to FrankT for teaching me what the Breakpoints are for - thats the first time Iv ever used them... ;)
  • edited January 2014
    The SAMPLE.SCL player looks somewhat similar to the one used in Mister Beep's demo song. My guess is that it is likely the AY version of ST player, POKEd by the BASIC program as needed to use port #FE for the beeper, and w/e ports these other devices use. If beeper is selected, you could see OUT #FFFD's left in the code, which is the port used for internal AY register selection (it doesn't produce any sound per se) but that's it.
  • edited January 2014
    I agree with Hikaru.

    The code is pretty funny that it pokes away all those AY port outputs into beeper outputs when speaker is selected.

    Example:

    before poking
    65123: 
      ld a, 8
      out (c), a
      ld a, (hl)
      and 15
      or 128	
      out (253), a
    

    After:
    65123:
      ld a, 8	
      out (c), a	
      ld a, (hl)
      and 8	
      nop	 
      rlca	
      out (254), a
    

    The routine pokes at a couple of places to change all AY outputs into a beeper player. It doesn't look very difficult from my point of view (read: a ASM coder's point of view).

    *Not sure which player it is, but then again I know nothing about different players. But it is a AY player.
  • edited January 2014
    Hmmm. I used another emulator and now the file surely works from Beeper too.
    The quality is not as good as I previously though, however it is still pretty good.

    Now I think it might be a matter of the samples being better prepared for lo-fi quality (4bit of AY and 1bit of Beeper).

    My own samples could be not the best, because the only thing I do is copying them from PC into Spectrum's diskette. Hm.

    Sorry for all the confusion.
    ZX Spectrum 48K BEEPER Music:
    http://mister_beep.republika.pl/
  • edited January 2014
    Hmmm. I used another emulator and now the file surely works from Beeper too.
    The quality is not as good as I previously though, however it is still pretty good.

    Now I think it might be a matter of the samples being better prepared for lo-fi quality (4bit of AY and 1bit of Beeper).

    My own samples could be not the best, because the only thing I do is copying them from PC into Spectrum's diskette. Hm.

    Sorry for all the confusion.

    No problem.

    I might have worded a little bit awkward, but if you want to test some (other) AY converted beeper engines, you could try sending them to me.

    Of course I can't promise anything, but if the conversion from AY to beeper is as easy as this one (probably not always) then I could try them out for you.
  • edited January 2014
    ..so let me get this right...

    You guys are saying this is essentially an AY-Music engine, but the output has been redirected to the Beeper instead of the AY-chip???...

    ...If that's the case, than I have to say, Why did nobody else attempt such a brilliant idea?!?!?!... I didn't know that was even feasible!!!... The way you guys tell it, you make it sound straight forward and easy, which just begs the question of whether or not we could take an existing AY-music engine (Vortex PT3, perhaps?) and modify it to redirect its signals to the beeper in the same way????!!!...

    Wasn't there a Dynamite Dan modification released recently that did this sort of thing but the other way (Redirecting beeper tunes from a beeper engine towards the AY-Chiip?!?!?)...???

    Would changing an AY-engine simply be a matter of using Timmy's patch???

    It sounds too easy all of a sudden!!!... Perhaps we could take a simple example and put that theory to the test... Hmmmmm... maybe something simple like Quique Llar?a's midi2ay 0.1 (ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/midi2ay-0.1.zip), which comes with source code?.... Could that be modified to redirect to the Beeper just by using the patch below?...

    ...VERY curious now... Suddenly the idea of using a simple patch for existing AY-engines looks more appealing than having to reconvert music formats between 48k and 128k games during development...
  • edited January 2014
    Kgmcneil:

    > ..so let me get this right...
    You guys are saying this is essentially an AY-Music engine, but the output has been redirected to the Beeper instead of the AY-chip???...
    Yes.

    > ...If that's the case, than I have to say, Why did nobody else attempt such a brilliant idea?!?!?!...
    Oh, but it is being used since early 90s. And in most of trackers based on samples, I think. Or demos. Everytime there is a traditional menu with "Beeper/AY/Covox" choice.

    > I didn't know that was even feasible!!!... The way you guys tell it, you make it sound straight forward and easy, which just begs the question of whether or not we could take an existing AY-music engine (Vortex PT3, perhaps?) and modify it to redirect its signals to the beeper in the same way????!!!...
    But all the above goes only to samples. No synthetic instruments.
    To this end, you would have to make a regular emulation of AY.
    As far as I know from programmers, it is not possible because ZX is too slow.
    It was, however, possible with the GeneralSound card. But it has been done more like a curiosity, I would say.

    > Redirecting beeper tunes from a beeper engine towards the AY-Chiip?!?!?)...???
    This one would be more possible and has been done already on Atari XL and C64 (XXL played some 1bit ZX songs through their 4bit Pokey and Nitro played some 1bit ZX tune through SID).
    But somehow nobody ever made it on the actual Spectrum.
    ZX Spectrum 48K BEEPER Music:
    http://mister_beep.republika.pl/
  • edited January 2014
    I know Mister Beep already answered most of it, and this took me a long time because I needed to think properly to complement his answers.
    kgmcneil wrote: »
    Would changing an AY-engine simply be a matter of using Timmy's patch???
    Well, this depends on the engine.

    Most AY engines can be ported to beeper, some much harder than others. This particular AY-engine is very easy to convert to beeper (or 4-bit or 8-bit D/C) because this engine doesn't use any specific AY commands. The only thing it does is mixing samples, then send the data out by only modifying the AY-volume output.

    So basically, this AY-engine is a 4-bit, 3 channel software mixer (see it as a simple MOD player, if you want). It uses its own samples, therefore it doesn't need any AY specific wavetables. It also doesn't use any of the note information for AY, it just output its own mixed samples instead.

    This makes conversion to other (lesser) soundcards easy because you don't have to convert any AY commands. For the beeper, for example, it just send the top bit instead of the top 4 bits of the mixer output.

    It's harder for other engines that uses specific other AY-commands because you'd have to emulate the other AY calls as well. If it's volume only there's no need to emulate anything. :)

    As for why Mister Beep was a bit confused, that's mostly because the songs here use good quality samples that sounds well too, even when the output is chopped from 4 bits back to 1 bit.
    ...VERY curious now... Suddenly the idea of using a simple patch for existing AY-engines looks more appealing than having to reconvert music formats between 48k and 128k games during development...
    Yes, I just figured that out too. If the existing AY-engines are more MOD player like (which I suspect most are, if you want to mix samples to make complex sounds.)

    Note that these songs requires the engine mixing notes constantly, so when it plays music you can't really do anything else. So it's useful for playing music during menus but not in-game, like some other AY-engines do.
    It sounds too easy all of a sudden!!!... Perhaps we could take a simple example and put that theory to the test... Hmmmmm... maybe something simple like Quique Llar?a's midi2ay 0.1 (ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/midi2ay-0.1.zip), which comes with source code?.... Could that be modified to redirect to the Beeper just by using the patch below?...
    Need to look at this later. It was a busy day today. But basically, if it uses AY specific commands, it's not a good candidate. If it's more like a MOD player, it's very likely to be convertible.


    EDIT: I've look at that code and this one cannot be done with the easy conversion patch.

    EDIT2: Also, perhaps I'm still unclear about it, you can have different notes in the engine. The most important thing is that the engine can only uses the AY volume commands to play songs. Anything else will require a big rewrite of the engine. I hope it's clearer now.
  • edited January 2014
    Thanks for the answers guys!... Your explanations have helped broaden my understanding about the various different types of AY players out there (chip tune Vs Sample player)... Iv come down from my initial astonishment and fantasy about universal Ay-to_Beeper patches now!!!... ...Ok, so its not so simple... I have a renewed respect now for chip tunes (Beeper and AY) - their engines are obviously more sophisticated than Sample playing engines... although I have to admit, the Zuska piece (press Q) on AY still wow's me... Id still like to figure out if these pieces were put together by Sample Tracker or something similar.. (perhaps they were custom made?)... They really are the closest Iv heard (except for that Extracker tool that runs on the ZX Phoenix that plays real MOD files) to Amiga-like modules on a standard speccy...

    ...Impressive...
    :grin:
  • edited January 2014
    kgmcneil wrote: »
    Id still like to figure out if these pieces were put together by Sample Tracker or something similar.. (perhaps they were custom made?)...

    Well, Virtual TR-DOS is your friend, we could say. ;)
    http://trd.speccy.cz/system.php
    Here is the list of ZX Spectrum digital editors downloadable (except the first they listed and I skipped it as it's a mistake) -

    Chip Tracker v1.4 by Alone Coder for SD,Covox,AY
    Digital Designer Pro v1.10 demo by Bat&Lazy'98 for covox
    Digital Music Maker by Lave Software, version for Soundrive by Yudincev I.'98
    Digital Music Maker by Lave Software'95
    Digital studio Compiler v2.01 by Omega Hackers Group
    Digital Studio v1.12 by Underground, remix by Disabler for Soundrive
    Digital Studio v1.12 by Underground, remix by Alex for Covox
    Digital Studio v1.12 by Underground, remix by Witchcraft for DMA UltraSound Card
    Digital Studio v2.05 by Underground System, remix by Viking for AY
    Digital Wave v0.2 by Light Future'97 for AY & Covox
    Excess Sample Editor v1.5 by by Excess for GS,SD,Covox,AY,Beeper
    Extreme Tracker v2.1 by Red ltd for Covox,SD (MOD format)
    Flash Tracker 3 demo by Flash for Soundrive
    Flash Tracker v2.1 by Flash'96 for Soundrive
    Global Digital Music Editor v1.0 by Global'96 for AY
    Instrument v4.01 by Andrey Kazakov for AY
    Mason by Entire'97 for AY
    Prodigi Editor by Witchcraft for DMA UltraSound Card
    ProDigi Tracker by Coder's Academy for Soundrive
    Sample Tracker v2.1 by CBM & Oldman for AY, beeper, Covox
    Sampler v1.2 by Dimiksoft'95
    Sound Tracker Player v1.01 by Max Soft & Death Soft'96
    SQ Tracker v1.0 by Ale-xs Xcl aka Gremlin for Scorpion 256 & SD
    UltraSonic v2.11/2.12 by Omega HG for SD,Covox
    World of Digital Sounds for Soundrive by Gultyaev D'96

    Which we know the list isn't complete, as there's this SampleTracker entire family + Morfeus (similar but with independent volumes for each channel).


    If anybody would be interested (not in Beeper probably - a pity ;) ) , I would recommend the "Chip Tracker v1.4 by Alone Coder for SD,Covox,AY" because it plays 4 (!) channels of digi-sound on a regular AY, and also it "eats" normal PC samples:
    RAW, unsigned, 8bit, mono, 20050hz should be enough.
    The only thing required is (after copying the samples with AMD util of PC) to rename all samples into *.INS extension).


    Ah, and mentioned by you Extreme Tracker v2.1 is actually an actual MOD tool. But not all commands and features have been implemented. I tried to convert "Technological Death" MOD once and finally it appeared it required some... "manual" adjustements, heh. ;)
    ZX Spectrum 48K BEEPER Music:
    http://mister_beep.republika.pl/
  • edited January 2014
    WOOOoooooo!!!... Thats a lot!!!... I gotta examine some of those!!!! :o

    Now I don't know my sample trackers from my elbow, but even I know that some of those are more like chip-tune trackers rather than sample trackers ... Mason Tracker, for instance, by Entire, is a chip tune tracker, which can import pieces of music, much like Vortex Tracker... Im guessing a couple of others in there too might not be "sample" trackers as such...

    Perhaps to narrow down the list of possibilities we need to focus on the output options listed in those:

    eg: AY, Beeper, 4-bit and 8-bit... I don't know whether the latter two go by some other name, or whether the Covex is equivilent, but our target obviously does AY and Speaker/Beeper, so that rules out most in the list... So whats left:

    - Excess Sample Editor v1.5 by by Excess for GS,SD,Covox,AY,Beeper
    - Sample Tracker v2.1 by CBM & Oldman for AY, beeper, Covox

    ...Im guessing that some listed simply don't mention what outputs they do, but the above two explicitly mention Beeper... Im guessing the Sample Tracker is the one you've already talked about, which thus leaves Excess Sample Editor... although I don't recall our demo (Im at work now, so can't test anything directly) mentioning GS or SoundDrive (or Covox for that matter) in the output options, so Im not sure where that leave us really... I guess the only way is to down load them, toss out the ones that don't do Speaker/Beeper, then start to compare the player code files with one another... (and thats ASSUMING that it even Is one of those on the list)... Pity Im at work now, else Id be looking into this now....

    :roll:

    PS: Just been trying the recommended Chip Tracker 1.4 by Alco at work... I have to say its an impressive piece of software!... Im guessing that the more channels one adds, the lower the notes in sound and the less clean samples become right?... I can hear that with this tracker, but it clearly still suits a variety of pieces given its limited range... It actually looks feasible to convert Amiga pieces over with something like this, especially with that extra forth channel and the simple use of the samples (without conversion?!?!?!!)... Its a pity he didn't do a Windows 32 bit environment for something like this, with cut and paste, cos then that would open up the door to writing tools to port Amiga mods directly over from something like OpenModPlug... Vortex Tracker made that sort of conversion quite straight forward and even offered the ability to import and export ascii modules that were easy to edit by third party tools, and thats really something that this tool could do with for importing and cross porting MODs and XM pieces... Im glad to see that the ChipTune community has really started to look at the use of the .XM format for getting tunes into some of their tools for conversions now... Looking forward to seeing where the community takes some of those ideas...

    Thanks for posting that link there Mister Beep - thats quite a big collection there - most of which Id never even heard of before!!!... Some of those trackers are really very very sophisticated... Some of us would have killed to get our hands on this kind of software back in the day... I can't believe its all there free for the taking!... The internet has truely spoilt us!!!!!! ;)
  • edited January 2014
    kgmcneil wrote: »
    Your explanations have helped broaden my understanding about the various different types of AY players out there (chip tune Vs Sample player)[...]

    I have a renewed respect now for chip tunes (Beeper and AY) - their engines are obviously more sophisticated than Sample playing engines...

    Hmm... Actually I believe it's the other way around. Sample playing engines are actually trickier than chip tunes engines.

    The reasons that sample engines (MOD players) was more popular than MIDI players (chip tunes, well kinda) in the Amiga period was that sample players can play actual samples instead of depending on the hardware chips. While MIDI songs sound different, depending on which sound card you had installed, MOD players could play the exact the same output independent of the sound card. It could therefore play the same song on an 8-bit output as well as on a 1-bit output (with a little quality loss, obviously), but it's very portable nonetheless.

    The downside is that sample players use a lot more processing time as well as size (the samples have to be stored somewhere), and therefore many games still choose chip players, even to this day.

    (Note that I don't mean that chip tune players are bad, but for this one special case (i.e. porting players to a 1-bit output), a sample player is much easier to convert.)
  • edited January 2014
    Kgmcneil:

    > Now I don't know my sample trackers from my elbow, but even I know that some of those are more like chip-tune trackers rather than sample trackers ... Mason Tracker, for instance, by Entire, is a chip tune tracker, which can import pieces of music, much like Vortex Tracker... Im guessing a couple of others in there too might not be "sample" trackers as such...
    Ah. So they made more mistakes. But not my fault this time. ;)

    > - Excess Sample Editor v1.5 by by Excess for GS,SD,Covox,AY,Beeper
    > - Sample Tracker v2.1 by CBM & Oldman for AY, beeper, Covox
    Surely the "Chip Tracker v1.4 by Alone Coder for SD,Covox,AY" is a good choise for AY users, like I mentioned before.

    > ...Im guessing that some listed simply don't mention what outputs they do, but the above two explicitly mention Beeper... Im guessing the Sample Tracker is the one you've already talked about, which thus leaves Excess Sample Editor... although I don't recall our demo (Im at work now, so can't test anything directly) mentioning GS or SoundDrive (or Covox for that matter) in the output options, so Im not sure where that leave us really...
    The demo mentioned D/A interface. It is simply a Covox. Might be (and probably was) on different ports than the classic Russian Covox.

    > I guess the only way is to down load them, toss out the ones that don't do Speaker/Beeper, then start to compare the player code files with one another... (and thats ASSUMING that it even Is one of those on the list)... Pity Im at work now, else Id be looking into this now....
    :roll:
    Heh. Meanwhile I will check out if the Excess works indeed with Beeper (that is what is MINE area of interest ;) ).

    _______EDIT_______
    Ah. Misunderstanding. The Excess is only a Smaple Editor, not a sequencer. I was thinking about the Extreme Tracker but I am sure it's not for Beeper, heh.
    ZX Spectrum 48K BEEPER Music:
    http://mister_beep.republika.pl/
  • edited January 2014
    _______EDIT_______
    Ah. Misunderstanding. The Excess is only a Smaple Editor, not a sequencer. I was thinking about the Extreme Tracker but I am sure it's not for Beeper, heh.
    Why do you think that? I have the feeling it could support it (perhaps after a patch.)

    Perhaps it's easier to do it the other way around. Do you already have worked on some good tracker songs on engine you already use?

    I could check all of them but perhaps it's easier if you tell me first which ones you might want to use. (Also I'd need to have a compiled song first before I can checked the compiled player.)
  • edited January 2014
    Timmy:

    > I have the feeling it could support it (perhaps after a patch.)
    Yes, the patch would be required to play it through the Beeper.
    Which would be nice as I wonder how would it sound in 4ch instead of 3.

    > Perhaps it's easier to do it the other way around. Do you already have worked on some good tracker songs on engine you already use?
    I could check all of them but perhaps it's easier if you tell me first which ones you might want to use. (Also I'd need to have a compiled song first before I can checked the compiled player.)
    Hm, I am afraid I'm not entirely sure what do you mean but for now I haven't used the Extreme. I was just toying with it, converting Amiga MODs into Spectrum.
    ZX Spectrum 48K BEEPER Music:
    http://mister_beep.republika.pl/
  • edited January 2014
    Hm, I am afraid I'm not entirely sure what do you mean but for now I haven't used the Extreme. I was just toying with it, converting Amiga MODs into Spectrum.
    Oh, I'm just saying I can't look at it without you exporting a song first. (Because I don't know how to do it in Spin.)
  • edited January 2014
    Thanks but nope - at the moment I have nothing for it, I was only checking it out.
    Maybe Kgmcneil will do something? :->
    ZX Spectrum 48K BEEPER Music:
    http://mister_beep.republika.pl/
  • edited February 2014
    So - the SampleTracker songs work in own programs too.
    http://www.worldofspectrum.org/forums/showthread.php?t=46446
    ZX Spectrum 48K BEEPER Music:
    http://mister_beep.republika.pl/
  • edited February 2014
    Hello,
    finally the ZX Spectrum Evolution's ROM **working with SampleTracker 2.1**!!!!!!!!!
    http://forum.nedopc.com/download/file.php?id=1988
    Enjoy (and I you do not have Eva yet - then get one! :) ).
    ZX Spectrum 48K BEEPER Music:
    http://mister_beep.republika.pl/
  • edited March 2014
    Hi guyzzz,
    a new ZX48 track from Project.Gama:
    http://soundcloud.com/granatco/mister-sampler
    Enjoy.
    ZX81/ZX Spectrum/Amiga/Atari music: http://yerzmyey.i-demo.pl/
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