We had 8 bit computers, so we accepted that there would be graphical restrictions. Back in the day, if you were a Speccy owner and didn't like monochrome graphics, then A.you should have saved up a bit more for a breadbin and B.you were in the minority.
Agree. Pyjamarama or Everyone's a Wally are good examples of great games in spite of having colour clash.
Yes. I think people can be rather unfair towards programmers of games with colour clash: they weren't "lazy" or "inferior", there was just no way to avoid clash sometimes.
An all-cyan Wally game? It's a depressing thought!
Comments
very true :)
:) me too
Agree. Pyjamarama or Everyone's a Wally are good examples of great games in spite of having colour clash.
Yes. I think people can be rather unfair towards programmers of games with colour clash: they weren't "lazy" or "inferior", there was just no way to avoid clash sometimes.
An all-cyan Wally game? It's a depressing thought!
It's a feature, much like the graphics being pixelated when see full screen on todays HD monitors, or the beeper sound.
Gameplay over graphics, always!
You can't beat a bit of border flashing to add to the excitement, especially if it happens in time with a tune, as with Skool Daze!