Metal Man walkthrough
If you were watching the recent Russian game compo a little bit you probably turned your attention to Metal Man Reloaded, a very colourful and impressive platform game inspired by Robocop.
If you were too lazy to complete it yourself, now I made the recording :)
http://www.rzxarchive.co.uk/m/metalmanreloaded.zip
Some screenshots:
If you were too lazy to complete it yourself, now I made the recording :)
http://www.rzxarchive.co.uk/m/metalmanreloaded.zip
Some screenshots:
Post edited by Ralf on
Comments
Is it a final version of the game? After some corrections of English texts?
http://www.zx-spectrum.cz
To be honest I don't know. I've just downloaded it just from the compo website.
If you ever try to map it Pavero, try to find all secret places. I failed at this task. They are hard to find and I could find only one of them but as the author wrote on Russian forums when you see the map it becomes clear where they should be - blank spots on the map.
What is that effect called where the character seems to have a shadow around him to prevent color clash/square edges, is it sprite masking?
For mapping it will be probably necessary to remove a static background texture. After this intervention the number of blank spots can increase dramatically. :-)
BTW, in which level did you find your secret place?
http://www.zx-spectrum.cz
Level 2, close to the press used to crush the safe:
To get into secret place you have to press down (or up???) at proper place and an invisible lift will appear and take you to normally unreachable part of location.
I guess it would just be a fat mask; 8-pixels wide instead of 1. Though horizontally, not vertically, so the platform immediately below is not erased.
- IONIAN-GAMES.com -
http://www.youtube.com/watch?v=LvUNnq1UI7I
exactly =)
namely:
for economy of memory, only few masks used for main character.
enemies don't use masks
nobody helped me. it's my own translation, as is. (I didn't create the separate thread about the translation, but I wrote it in the compo thread)
in 2-3 days I will make official release. translators (spanish, polish - all languages) are welcomed, and english translation editor too =) I'll send source english texts, you will type your name in 'Credits' section of game instruction as translator or english text editor...
UPDATE: hikoki and Rafal help me with the English, Spanish and Polish translations!
Thanx 4 playing!! so far the only few people could complete the game =)
Oleg it looks really well made. I'm interested in technical details too... have you written anything about that?
Write games in C using Z88DK and SP1
Well Oleg, to be honest I cheated a little bit ;)
If you haven't heard about rollback - it's a bit like game save. While recording you press a key and create a save point. You play further and if something goes wrong you press "back" key and go back to the saved point. This way you can repeat till you succeed.
By the way, I'm definitely interested with helping with Polish translation. It shouldn't be much work, there isn't so much text in the game.
I'll write you a private message in a minute.
If you want, I can make the Spanish translation ;)
No need to put me in the credits, though.
Thanks! =) hikoki already responded to my message and (I believe) helps me with Spanish translation
Of course, I know about Rollback. Even in this case the game is not so easy =)
Thanks for your help with Polish translation! Soon the world will see the Polish Metal Man! Cool! =)
https://www.facebook.com/groups/1694367894143130/
oh! it seems, I can't describe it briefly =)
I worked hard over game of months, and could write the whole book (but, unfortunately, I won't do it =)
However, technically there is nothing difficult. for example, I at all didn't use memory copying via PUSH/POP, using LDI sequences. The map uses blocks 8*1 chars (and additional one-bit data for floor). Sprites use a simple per-char drawing, but there are some interesting features of overlapping: some chars of sprite use direct drawing, other via OR. And also mixing of sprite color and a background color is used. Same for blocks.
Thanks! =)
Oleg, I'll work on the translations and send them to you, Ivanzx and Ralf for your review.
JSpeccy-win32-portable
Cool, nice to see that people were interested before :)
If you want me to review it, Im in then ;)
And I can help with Czech translation (from English version). Just PM me :-).
http://www.zx-spectrum.cz
Thanks to Rafal
Tomorrow I'll create a site with English/Polish/Russian release
Czech and Spanish will appear soon =)