I gave it 8. Would have given it 8.5 but you cant so there.
Gameplay pitched just right between difficult yet playable. I remember playing the same game on an Atari ST in the 80's and it was annoyingly difficult.
Scrolling good, graphics good, sound could have been better but we are talking about a speccy.
One I will be playing for a while, unlike Booty Smooty ;)
Good little shooter this one. Cool graphics not too hard and I could quickly get into it.
The only thing that bothered me really was the fact that the game could get messy on screen sometimes(hard to follow your airplane as it "blends" into the background)...dunno maybe this is just me.
Overall... 8/10 for me
[ This Message was edited by: bjohnnybravo on 2005-05-21 11:37 ]
Althought everything is betterable.. I give this one a 10/10. Its probably the best single load 48k game exists. (in the same league are GreenBeret, IkariWarriors and SoldierOfFortune)
of course just my opinion and talking under my optic.
_________________
quieres ser nino o nina?
[ This Message was edited by: judasEZT on 2005-05-21 11:57 ]
I clicked on the go here icon and found myself in the World of SPectrum archive where the game was listed with who's and all that but no vote icon.
No matter, I give it 10.5/10 to start an argument :o)) It is an excellent monocrome game, the use of graphiocs and screen display effects are superb as is the animation.
Playing on a Spectrum is magestic as the biplane responds to your stick banking left and right and moving in to attack the enemy... keep your eyes on the skies and ground as you need to have judged all the targets and planned... each moment they appear!
There are many excellent 48K games that make a specfic note due to being a single load game, but that doesn't distract from the volume of 48K multiloads that gave the 48K machine an excellent diversity of titles.
I battled in judgeing the attack formations and picking off the enemy dependant on risk, and allowing for powerup icons to be dropp in a convenient possition to my aircraft. From the opening sands of the game the palms from above are magnificent!
One of the Spectrum shoot 'em ups due to the implementation of a very unique and detailed graphical sytle that holds the well paced game play and well designed levels.
Flying Shark, IMO, is a great game! Smooth scrolling, detailed graphics and great gameplay. A top notch conversion.
The weak points I felt were that the monochrome graphics made me lose track of enemy bullets and sometimes even my plane. The sound effects were also a bit weak.
Definitely one of the better scrolly shooters though!
9/10 from me. There aren't many Spectrum shooters that manage to recreate the feel of an arcade game (rather than the look) as sucessfully as Flying Shark does. It's quite 'fair' with you too in that you don't feel overwhelmed by enemy attacks that you can do nothing about at any point. Great game.
Good game. We played it together with my brother: I moved the plane and he pressed "fire" button. Quite difficult game.
After completing each level we rested all the time music played, our hands were shaking and breath was fast. We didn't had game manual (played pirate copy) so it was a great discovery then we found how to use smart bombs.
I always prefer to stay in a bottom half of screen, and suddenly some plane appears from behind, crashing into you - silly death.
Also crossfire: several bullets fly in your derection but in different angles, cutting all ways to escape. Always wandered: are they check the speed and direction you are currently flying to fire "in advance", or just randomly fire in incorrect angle, because it's silly to fire in your current position if you are constantly moving.
On 2005-05-26 11:58, kmatveev wrote:
Always wandered: are they check the speed and direction you are currently flying to fire "in advance", or just randomly fire in incorrect angle, because it's silly to fire in your current position if you are constantly moving.
These are aimed bullets so will target you wherever you are. You'll find that the majority of old-style shooters did this. Less sprites to display but often more of a challenge because of it.
On 2005-05-26 13:43, Vertigo wrote:
These are aimed bullets so will target you wherever you are. You'll find that the majority of old-style shooters did this. Less sprites to display but often more of a challenge because of it.
No, I'm absolutelly sure there are no aimed bullets in "Flying Shark". Bullets always fly in one straight direction. I think they fire not directly in you but slightly to the side. It's funny because to avoid bullet it's better to stay still and not move :)
Comments
Gameplay pitched just right between difficult yet playable. I remember playing the same game on an Atari ST in the 80's and it was annoyingly difficult.
Scrolling good, graphics good, sound could have been better but we are talking about a speccy.
One I will be playing for a while, unlike Booty Smooty ;)
The only thing that bothered me really was the fact that the game could get messy on screen sometimes(hard to follow your airplane as it "blends" into the background)...dunno maybe this is just me.
Overall... 8/10 for me
[ This Message was edited by: bjohnnybravo on 2005-05-21 11:37 ]
of course just my opinion and talking under my optic.
_________________
quieres ser nino o nina?
[ This Message was edited by: judasEZT on 2005-05-21 11:57 ]
No matter, I give it 10.5/10 to start an argument :o)) It is an excellent monocrome game, the use of graphiocs and screen display effects are superb as is the animation.
Playing on a Spectrum is magestic as the biplane responds to your stick banking left and right and moving in to attack the enemy... keep your eyes on the skies and ground as you need to have judged all the targets and planned... each moment they appear!
There are many excellent 48K games that make a specfic note due to being a single load game, but that doesn't distract from the volume of 48K multiloads that gave the 48K machine an excellent diversity of titles.
I battled in judgeing the attack formations and picking off the enemy dependant on risk, and allowing for powerup icons to be dropp in a convenient possition to my aircraft. From the opening sands of the game the palms from above are magnificent!
The weak points I felt were that the monochrome graphics made me lose track of enemy bullets and sometimes even my plane. The sound effects were also a bit weak.
Definitely one of the better scrolly shooters though!
Bytes:Chuntey - Spectrum tech blog.
Nice little game.
My only niggle is the small sprites....but then, I'm probably just a blind bastard ;)
After completing each level we rested all the time music played, our hands were shaking and breath was fast. We didn't had game manual (played pirate copy) so it was a great discovery then we found how to use smart bombs.
I always prefer to stay in a bottom half of screen, and suddenly some plane appears from behind, crashing into you - silly death.
Also crossfire: several bullets fly in your derection but in different angles, cutting all ways to escape. Always wandered: are they check the speed and direction you are currently flying to fire "in advance", or just randomly fire in incorrect angle, because it's silly to fire in your current position if you are constantly moving.
Best game in vertical flying shoot-em-ups.
I love Flying Shark, but I also love Lightforce and I believe it's a top up between the two as to which one is the best.