No! for me. A game based on such a popular film should have been a 100% arcade or adventure. On the contrary, it's a boring management/strategy game. Poor sound and graphics.
What would the results be if one poll was 'did you like it back then?'
and another poll was 'do you like it now?'
back then i'd give it 8/10, not sure about now
I think this is the question. 20 years on, knowing now what the Speccy was capable of and what gaming in general can achieve, the game is not one that many would go back to.
This was in 1984 , when few games a decent front end introduction, the ability to choose your own equipment and an ending
What was best though was that it was fairly short, fairly easy to complete, and buy doing well you could buy those upgrades next time around. This was pretty rare at the time, and perhaps helped to keep the playability.
So it's easy to criticise a 24 year old game, but at the time there was nothing quite like it, we were all Ghostbusters mad, and this just let us recreate the movie experience at home.
I think this is the question. 20 years on, knowing now what the Speccy was capable of and what gaming in general can achieve, the game is not one that many would go back to.
This was in 1984 , when few games a decent front end introduction, the ability to choose your own equipment and an ending
What was best though was that it was fairly short, fairly easy to complete, and buy doing well you could buy those upgrades next time around. This was pretty rare at the time, and perhaps helped to keep the playability.
So it's easy to criticise a 24 year old game, but at the time there was nothing quite like it, we were all Ghostbusters mad, and this just let us recreate the movie experience at home.
no.. because I had it on atari 8 bit and c64.. and lets face it activision were more "centric" to both them machines and obviously the atari vcs.
Yes, all the Spectrum versions in those days were written by third parties who mostly fell somewhat short of adhering to Activision's standards. Certainly, their "no flicker" rule seems to have gone out of the window.
The Spectrum port of H.E.R.O. turned out very nicely though; that's the one game from that period that I'd say has held up over time.
Nice idea of asking whether people liked it back then and then if they like it now. For me the answer is No on both. hated it back then, find it even more boring as a game now.
Amazing that more people liked it than not. Kinda too bad - had it been the other way around I would've suggested someone could remake it.
Well why not? We already have a loading screen courtesy of Myke, and I could easily knock up a theme tune in Beepola. That's about 2% of the game sorted already!
The original "Ghhhxhxhhxxssst-bxxxxstxxxxxrrrrgggzzzzz!" speech should stay though :lol:
There should be a third catagory - "No, but I liked the game on machines other than the Spectrum", as I've heard that the game is better on the C64, and maybe other machines.
I voted 'No', though, as I never found the game fun (Spectrum version only, but if the other versions play the same then I doubt I'd enjoy them either).
I'd be tempted to go for the third option as mentioned above, but still, I did like the Spectrum version so it would take a vote away from the point of the thread I guess. But it was/is much better on the C64..
As an aside, Ghostbusters on the Wii, although not technically adapted from the film, did it justice IMHO, still a little rough around the edges, but you can't argue when it's been voiced by the original cast. I thought the motion control worked well with it too.
I obviously didn't think it at the time but Ghostbusters feels more like a mini-game collection than a game. To be honest I've had to grudgingly say yes to the poll, despite the fact I thought the game was crap and initially felt ripped off for spending ?1.99 on it.
The problem is I then played it a lot - so I must have enjoyed it despite not liking it much.
Yes from me, but I'm another one who preferred it on the Commodore! Played it at my mate's before I had a C64 though, so the Speccy version was the only one I could play when I wasn't round at his, and it did a reasonable job at keeping me happy until I could play the other version! :D
Mind you, I think I played the C64 as much because I loved Invade-a-Load, the Space Invaders clone that you could play while it loaded....was a bit annoying though, 'coz Ghostbusters loaded pretty fast, so you were just getting into it when shouty-voice-man would interrupt with his "Ghost-busters! Mu-hu-hu-hu-haaaah!" :lol:
Love the game on the 48k and played quite a bit then i had a 128k speccy and got it again. Not much difference really which in a way is a good thing really.
I'm sure I read an interview with the game's creator David Crane where he admitted he had "bolted" sections of another game he was working on into Ghostbusters because he only had six weeks to complete.
actually I've got an idea for a revamped Ghostbusters game, keeping the basis of the original but changing the driving section, the way ghost capture screens are played and the final confrontation
I've done a new map, sprites and some initial level ideas
just got get CodenameV's and my arse in gear to get it done
would need a 48k soundtrack and a 128k soundtrack and some samples to keep the audio feel of the original, something I can't do
actually I've got an idea for a revamped Ghostbusters game, keeping the basis of the original but changing the driving section, the way ghost capture screens are played and the final confrontation
So, basically you're just keeping the bit at the beginning with the fork lift as is?
Ah well, I suppose that'll capture best of it. :lol:
Comments
Because bustin' makes you feel good?
Should have been buried in the desert with all that other American rubbish in the mid 80's!
Somehow I knew you'd say that...
I think this is the question. 20 years on, knowing now what the Speccy was capable of and what gaming in general can achieve, the game is not one that many would go back to.
This was in 1984 , when few games a decent front end introduction, the ability to choose your own equipment and an ending
What was best though was that it was fairly short, fairly easy to complete, and buy doing well you could buy those upgrades next time around. This was pretty rare at the time, and perhaps helped to keep the playability.
So it's easy to criticise a 24 year old game, but at the time there was nothing quite like it, we were all Ghostbusters mad, and this just let us recreate the movie experience at home.
Easier to criticise some people's maths ;)
but you dont, because our childhood was never that long ago, it was barely yesterday. :grin:
Maybe next time I'll surprise ya. :)
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
Twitter: Sokurah
Yes, all the Spectrum versions in those days were written by third parties who mostly fell somewhat short of adhering to Activision's standards. Certainly, their "no flicker" rule seems to have gone out of the window.
The Spectrum port of H.E.R.O. turned out very nicely though; that's the one game from that period that I'd say has held up over time.
Mind you it sold a ****etload so it worked!
I like the game but I would love to see a revamped Speccy version.
Well why not? We already have a loading screen courtesy of Myke, and I could easily knock up a theme tune in Beepola. That's about 2% of the game sorted already!
The original "Ghhhxhxhhxxssst-bxxxxstxxxxxrrrrgggzzzzz!" speech should stay though :lol:
I voted 'No', though, as I never found the game fun (Spectrum version only, but if the other versions play the same then I doubt I'd enjoy them either).
As an aside, Ghostbusters on the Wii, although not technically adapted from the film, did it justice IMHO, still a little rough around the edges, but you can't argue when it's been voiced by the original cast. I thought the motion control worked well with it too.
How could it be improved?
Give it RPG elements where capturing ghosts is dependent on proton gun skill?
Or just a graphical upgrade?
Driving section is particularly good.
http://zx-pk.ru/
The problem is I then played it a lot - so I must have enjoyed it despite not liking it much.
Mind you, I think I played the C64 as much because I loved Invade-a-Load, the Space Invaders clone that you could play while it loaded....was a bit annoying though, 'coz Ghostbusters loaded pretty fast, so you were just getting into it when shouty-voice-man would interrupt with his "Ghost-busters! Mu-hu-hu-hu-haaaah!" :lol:
I've done a new map, sprites and some initial level ideas
just got get CodenameV's and my arse in gear to get it done
would need a 48k soundtrack and a 128k soundtrack and some samples to keep the audio feel of the original, something I can't do
So, basically you're just keeping the bit at the beginning with the fork lift as is?
Ah well, I suppose that'll capture best of it. :lol: