Marmite game poll: Ghostbusters

24

Comments

  • edited August 2014
    STeaM wrote: »
    It's a yes for me too...although thinking back, I can't think why the game kept me coming back for more.

    Because bustin' makes you feel good?
  • edited August 2014
    Absolutely abysmal!

    Should have been buried in the desert with all that other American rubbish in the mid 80's!
  • edited August 2014
    No! for me. A game based on such a popular film should have been a 100% arcade or adventure. On the contrary, it's a boring management/strategy game. Poor sound and graphics.
  • edited August 2014
    Graz wrote: »
    It's a brilliant game, a real landmark in playability and originality. It's a resounding YES!

    Somehow I knew you'd say that...
  • edited August 2014
    slenkar wrote: »
    What would the results be if one poll was 'did you like it back then?'
    and another poll was 'do you like it now?'

    back then i'd give it 8/10, not sure about now



    I think this is the question. 20 years on, knowing now what the Speccy was capable of and what gaming in general can achieve, the game is not one that many would go back to.


    This was in 1984 , when few games a decent front end introduction, the ability to choose your own equipment and an ending

    What was best though was that it was fairly short, fairly easy to complete, and buy doing well you could buy those upgrades next time around. This was pretty rare at the time, and perhaps helped to keep the playability.

    So it's easy to criticise a 24 year old game, but at the time there was nothing quite like it, we were all Ghostbusters mad, and this just let us recreate the movie experience at home.
  • edited August 2014
    I think this is the question. 20 years on, knowing now what the Speccy was capable of and what gaming in general can achieve, the game is not one that many would go back to.


    This was in 1984 , when few games a decent front end introduction, the ability to choose your own equipment and an ending

    What was best though was that it was fairly short, fairly easy to complete, and buy doing well you could buy those upgrades next time around. This was pretty rare at the time, and perhaps helped to keep the playability.

    So it's easy to criticise a 24 year old game, but at the time there was nothing quite like it, we were all Ghostbusters mad, and this just let us recreate the movie experience at home.

    Easier to criticise some people's maths ;)
  • edited August 2014
    p13z wrote: »
    Easier to criticise some people's maths ;)

    but you dont, because our childhood was never that long ago, it was barely yesterday. :grin:
  • edited August 2014
    Haha I should have been playing more Skool Daze!
  • fogfog
    edited August 2014
    no.. because I had it on atari 8 bit and c64.. and lets face it activision were more "centric" to both them machines and obviously the atari vcs.
  • edited August 2014
    Somehow I knew you'd say that...

    Maybe next time I'll surprise ya. :)
  • edited August 2014
    I liked it, so a Yes from me. Ploughed hours upon hours into it in 1984. The C64 version was much better, sadly.
  • edited August 2014
    Amazing that more people liked it than not. Kinda too bad - had it been the other way around I would've suggested someone could remake it.
    Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
    My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation, SQIJ.
    Twitter: Sokurah
  • edited August 2014
    fog wrote: »
    no.. because I had it on atari 8 bit and c64.. and lets face it activision were more "centric" to both them machines and obviously the atari vcs.

    Yes, all the Spectrum versions in those days were written by third parties who mostly fell somewhat short of adhering to Activision's standards. Certainly, their "no flicker" rule seems to have gone out of the window.

    The Spectrum port of H.E.R.O. turned out very nicely though; that's the one game from that period that I'd say has held up over time.
  • edited August 2014
    I don't like it, not a terrible game but dreadfully overhyped

    Mind you it sold a ****etload so it worked!
  • edited August 2014
    Nice idea of asking whether people liked it back then and then if they like it now. For me the answer is No on both. hated it back then, find it even more boring as a game now.
  • edited August 2014
    Sokurah wrote: »
    Amazing that more people liked it than not. Kinda too bad - had it been the other way around I would've suggested someone could remake it.

    I like the game but I would love to see a revamped Speccy version.
  • edited August 2014
    Sokurah wrote: »
    Amazing that more people liked it than not. Kinda too bad - had it been the other way around I would've suggested someone could remake it.

    Well why not? We already have a loading screen courtesy of Myke, and I could easily knock up a theme tune in Beepola. That's about 2% of the game sorted already!

    The original "Ghhhxhxhhxxssst-bxxxxstxxxxxrrrrgggzzzzz!" speech should stay though :lol:
    The comp.sys.sinclair crap games competition 2015
    "Let's not be childish. Let's play Spectrum games."
  • edited August 2014
    There should be a third catagory - "No, but I liked the game on machines other than the Spectrum", as I've heard that the game is better on the C64, and maybe other machines.

    I voted 'No', though, as I never found the game fun (Spectrum version only, but if the other versions play the same then I doubt I'd enjoy them either).
  • edited August 2014
    I'd be tempted to go for the third option as mentioned above, but still, I did like the Spectrum version so it would take a vote away from the point of the thread I guess. But it was/is much better on the C64..

    As an aside, Ghostbusters on the Wii, although not technically adapted from the film, did it justice IMHO, still a little rough around the edges, but you can't argue when it's been voiced by the original cast. I thought the motion control worked well with it too.
  • edited August 2014
    The game was somehow 'too random' and mostly repetitive for my taste.
  • edited August 2014
    Swainy wrote: »
    I like the game but I would love to see a revamped Speccy version.

    How could it be improved?

    Give it RPG elements where capturing ghosts is dependent on proton gun skill?

    Or just a graphical upgrade?
  • edited August 2014
    Nicer graphics and sound, change the driving section to something a bit more playable? I like the idea of that you are running a business.
  • edited August 2014
    Awfull, but technically impressive..
    Driving section is particularly good.
  • edited August 2014
    I obviously didn't think it at the time but Ghostbusters feels more like a mini-game collection than a game. To be honest I've had to grudgingly say yes to the poll, despite the fact I thought the game was crap and initially felt ripped off for spending ?1.99 on it.

    The problem is I then played it a lot - so I must have enjoyed it despite not liking it much.
  • edited August 2014
    Yes from me, but I'm another one who preferred it on the Commodore! Played it at my mate's before I had a C64 though, so the Speccy version was the only one I could play when I wasn't round at his, and it did a reasonable job at keeping me happy until I could play the other version! :D

    Mind you, I think I played the C64 as much because I loved Invade-a-Load, the Space Invaders clone that you could play while it loaded....was a bit annoying though, 'coz Ghostbusters loaded pretty fast, so you were just getting into it when shouty-voice-man would interrupt with his "Ghost-busters! Mu-hu-hu-hu-haaaah!" :lol:
  • edited August 2014
    Love the game on the 48k and played quite a bit then i had a 128k speccy and got it again. Not much difference really which in a way is a good thing really.
  • edited August 2014
    I'm sure I read an interview with the game's creator David Crane where he admitted he had "bolted" sections of another game he was working on into Ghostbusters because he only had six weeks to complete.
  • edited August 2014
    actually I've got an idea for a revamped Ghostbusters game, keeping the basis of the original but changing the driving section, the way ghost capture screens are played and the final confrontation

    I've done a new map, sprites and some initial level ideas

    just got get CodenameV's and my arse in gear to get it done

    would need a 48k soundtrack and a 128k soundtrack and some samples to keep the audio feel of the original, something I can't do
  • zx1zx1
    edited August 2014
    Did anyone play the two sequels? They weren't very good if i remember rightly.
    The trouble with tribbles is.......
  • edited August 2014
    BiNMaN wrote: »
    actually I've got an idea for a revamped Ghostbusters game, keeping the basis of the original but changing the driving section, the way ghost capture screens are played and the final confrontation

    So, basically you're just keeping the bit at the beginning with the fork lift as is?

    Ah well, I suppose that'll capture best of it. :lol:
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