Jet Set Willy Walkthrough with commentary
Hi All
My latest walkthrough is on your tube:
http://youtu.be/tpTz70VawVo
This time it is Jet Set Willy, with the official Software Projects pokes applied.
Hope you all enjoy watching it as much as I did making it :).
My latest walkthrough is on your tube:
http://youtu.be/tpTz70VawVo
This time it is Jet Set Willy, with the official Software Projects pokes applied.
Hope you all enjoy watching it as much as I did making it :).
Post edited by saberman on
Comments
not given jsw a proper go in years, but a few things have obviously stuck in my memory forever, like I knew exactly where that yellow baddie had to be in Dr Jones Will Never Believe This so you can pass him
always found the nightmare room impossible, don't think I've ever done it
never realised you could jump up into Ballroom East from Rescue Esmerelda either, that was a minor revelation
had to laugh at the end, cause even though I've never completed JSW I did just learn the benny hill theme on guitar last week
However, ild love to see you do JSWII, and collect all objects/visit all rooms, with what you think to the changes in the original rooms are, if they are for the better or worse, beyond how the character is controlled.
I think JSWII is a much harder game, but quite often ignored and shunned.
it was strange to hear you pretty much dismiss one of the hardest rooms in JSW, yet you did it almost perfectly right upto the end (The Cold Store)
Its interesting to look at the other platform variants take on this screen, they have slightly different fire / object patterns.
I'll get some pics later for here (they are on the JSWMM Community however) unless someone else wants to grab copy / stick them here.
Regarding JSW2 'Highway To Hell' is quite annoying, along with 'Star Drive' and 'Banned' (timing needs to be 100% perfect to avoid the periscope)
I've only really played JSW as an explore 'em up. I really must play it 'properly' some day though I'm not sure my patience is up to the task!
Ditto. It's one of my top 5 spec games ever since I was a kid and not once have I attempted to have a 'proper go' to complete it, lol
I hope my videos will encourage at least one or two people to try playing these old games again. I had a hunch the yellow baddie needed to be at the end and was surprised when it was right first time.
I used to hate it then I worked out the route I took. I checked the RZX archive solution an in that Willy is taken on a different route. I prefer mine it is a bit risky but much quicker.
Just shows you are never to old to learn something new :).
Cool that was the idea of a friend of mine at work.
Cool, I eventually intend to add a commentary to all the old ones that don't have one yet.
I called the first one a Director's Commentary on a whim and have just kept it like that for consistency.
Sounds like a challenge :). I have a few walkthroughs in the pipeline but might try a JSWII walkthrough at some point.
There are some really difficult rooms I agree. I have completed it using save states so might have a go.
I've never found "The Cold Store" that hard and could always do it when I was a kid. I guess it just clicked and I've never had a problem with it. I actually think that I lost my last 3 lives pretty cheaply in the walkthrough.
As a kid I enjoyed JSW as an exploremup too, but never really played it with any intention to complete it. Inspired by your excellent video I played it earlier and my God it is a tricky one! Very rusty now.
I never realised until this walkthrough you were supposed to go up the Banyan Tree in that fashion! I always used to traverse it right to left for a nice challenge. You learn something new every day I suppose.
Greta video, thanks for uploading it.
I thought you had to lose at least two to be honest? If you don't then I could have had 2 additional lives for the walkthough
I'll have to give JSW2 a go it is a while since I played it in anger.
Thanks :).
It is amazing how far a little patience goes on some of these old games. Fools rush in and all that :).
As I say in the video it was the feedback I got from Manic Miner that made me give it a go. It is possible but you have to practice quite a bit. I don't think I could do it again now from cold without at least a few days practise.
Thanks :).
I've said that to my-self loads of times while I've been going through games for my channel. Games you thought were easy as a kid are suddenly really difficult. I used to be able to blast through both parts of Rex without even thinking about to when I came back to it is was really difficult, particularly part 2.
I just though being able to go up the Banyan Tree like that was the reason for the poke that removes the solid block. It makes the game a lot easier, I'm not sure how to get to the conservatory room otherwise.
No problem and as they always say at the end of James Bond videos I will be back with another one soon :).
PS. I really like the look of your game Spiker by the way just off to check it out.
I've been giving JSW2 a go and you aren't kidding about some of the rooms being hard/annoying. To those above I'd add, 'Garden', 'Down T' Pit', 'Decapitare' and 'Wonga's Spillage Tray'.
original has a leisurely quality that makes it slightly hypnotic, 2nd one seems too full on/arcadey
http://www.jdawiseman.com/papers/games/jsw2/jsw2_index.html
And here's their recommended route, it only misses visiting 2 rooms...
http://www.jdawiseman.com/papers/games/jsw2/jsw2_route.html
Talking of websites, seems that the JSW Ultimate Fan Page has disappeared :sad:, and Andrew Broad's JSW stuff, which was always an interesting read, seems long gone, though fortunately there's an archive of it.
WWW
His Geocities still seems to be alive
http://www.geocities.ws/andrewbroad/spectrum/willy/index.html
Re; Director's Commentary question, I think the confusion might arise because that term would be commonly interpreted to mean having Matthew Smith commentating the play through, which would be a great thing by the way - the next step for these long plays even, but seeing as you 'directed' the gameplay in the video, it could said to apply in those terms too.
Thanks for the link and you are right that's a great site for JSW 2. It is such a different game in a way having mastered JSW becomes a disadvantage as some rooms can't be completed the same way. The Wine Cellar is givng me nightmares. It is so much easier to get into an infinite death look on JSW 2 too.
I'm probably going to have a break from JSW 2 now anyway as Winston has said there's a Chuckie Egg competition at Play Expo so I'm going to get a bit of practise in.
Great one of the things I've always hoped is the my videos will inspire people to play some of these older games :).
Thanks for the comments and glad you and your son enjoyed the video. My daughter is the same age as him and she really likes Skool Daze and Back to Skool at the moment. You might want to try them out too.
There have been a few discussion on my use of "Director's Commentary". I don't see the big deal to be honest. OK I didn't direct the game but I'm not saying I did, it isn't like the video title is "Jet Set Willy Director's Commentary".
For me it is about the style of the commentary. If you listen to a director's commentary it is a retrospective commentary the director saying why they did X, Y or Z or how a certain special effect was achieved. I record my walk throughs first then record the commentary so they are in that style.
It is also about consistency. I called the first one a Director's Commentary on a whim really and so I'm just keeping things the same.
That's great. Really useful playing tips in there.
If you want a cheap laugh, take a look at the Atari 8 bit version of the game. I reviewed it a month ago and it's astonishingly bad. One of the worst ports of any game ever. You just want to scream "STOP GETTING JET SET WILLY WRONG":
https://www.youtube.com/watch?v=9P3d-8OdIsA
Words fail me. Any play tips applicable to the Speccy and CPC versions don't apply as the game is so utterly broken.
Wow, that is unbelievably awful, how did that pile of crap ever get released.
Seeing how bad that is makes me wonder how difficult some of the real nasty screens might be, of course, getting to them looks pretty impossible.
I played it a fair bit as I was itching to see the mess they'd made of the Megatree. But even with infinite lives, reaching some screens seems to be impossible.
It's been suggested that the screen code has been taken from the Speccy version, bodged to work on the Atari and then new sprites added. True or not it is still a complete mess and one where the simplest screens are impassable or ludicrously difficult.
Still, nice tune from Rob Hubbard!
Yeh the music is decent, I wonder, does the screen warp cheat work for that version, there is one in most JSWs
Love to see under the megatree and toolshed/forgotten abbey
Review is here on the JSWMM site. Click thumbnails to see them at double(ish) size.