Jet Set Willy Walkthrough with commentary

edited November 2014 in Games
Hi All

My latest walkthrough is on your tube:
http://youtu.be/tpTz70VawVo

This time it is Jet Set Willy, with the official Software Projects pokes applied.

Hope you all enjoy watching it as much as I did making it :).
Post edited by saberman on
«1

Comments

  • edited September 2014
    nice one, just ended up watching the whole thing which I didn't think I would :)

    not given jsw a proper go in years, but a few things have obviously stuck in my memory forever, like I knew exactly where that yellow baddie had to be in Dr Jones Will Never Believe This so you can pass him

    always found the nightmare room impossible, don't think I've ever done it

    never realised you could jump up into Ballroom East from Rescue Esmerelda either, that was a minor revelation

    had to laugh at the end, cause even though I've never completed JSW I did just learn the benny hill theme on guitar last week
  • edited September 2014
    aye it was good that, you got yourself a new sub, will be looking at your old vids. :-)
  • edited September 2014
    Well done, but again I have to ask, why are you calling yourself a "Director" for these videos...


    However, ild love to see you do JSWII, and collect all objects/visit all rooms, with what you think to the changes in the original rooms are, if they are for the better or worse, beyond how the character is controlled.

    I think JSWII is a much harder game, but quite often ignored and shunned.

    it was strange to hear you pretty much dismiss one of the hardest rooms in JSW, yet you did it almost perfectly right upto the end (The Cold Store)
  • edited September 2014
    I always find that the Conservatory Roof is difficult without some life loss (always loose one at least) even with the correct pokes.

    Its interesting to look at the other platform variants take on this screen, they have slightly different fire / object patterns.

    I'll get some pics later for here (they are on the JSWMM Community however) unless someone else wants to grab copy / stick them here.

    Regarding JSW2 'Highway To Hell' is quite annoying, along with 'Star Drive' and 'Banned' (timing needs to be 100% perfect to avoid the periscope)
  • Nice vid :)

    I've only really played JSW as an explore 'em up. I really must play it 'properly' some day though I'm not sure my patience is up to the task!
    Cheeky Funster (53)
  • edited September 2014
    Nice vid :)

    I've only really played JSW as an explore 'em up. I really must play it 'properly' some day though I'm not sure my patience is up to the task!

    Ditto. It's one of my top 5 spec games ever since I was a kid and not once have I attempted to have a 'proper go' to complete it, lol
  • edited September 2014
    def chris wrote: »
    nice one, just ended up watching the whole thing which I didn't think I would :)
    not given jsw a proper go in years, but a few things have obviously stuck in my memory forever, like I knew exactly where that yellow baddie had to be in Dr Jones Will Never Believe This so you can pass him

    I hope my videos will encourage at least one or two people to try playing these old games again. I had a hunch the yellow baddie needed to be at the end and was surprised when it was right first time.
    def chris wrote: »
    always found the nightmare room impossible, don't think I've ever done it

    I used to hate it then I worked out the route I took. I checked the RZX archive solution an in that Willy is taken on a different route. I prefer mine it is a bit risky but much quicker.
    def chris wrote: »
    never realised you could jump up into Ballroom East from Rescue Esmerelda either, that was a minor revelation

    Just shows you are never to old to learn something new :).
    def chris wrote: »
    had to laugh at the end, cause even though I've never completed JSW I did just learn the benny hill theme on guitar last week

    Cool that was the idea of a friend of mine at work.
  • edited September 2014
    mile wrote: »
    aye it was good that, you got yourself a new sub, will be looking at your old vids. :-)

    Cool, I eventually intend to add a commentary to all the old ones that don't have one yet.
  • edited September 2014
    Zaph0dd wrote: »
    Well done, but again I have to ask, why are you calling yourself a "Director" for these videos...

    I called the first one a Director's Commentary on a whim and have just kept it like that for consistency.
    Zaph0dd wrote: »
    However, ild love to see you do JSWII, and collect all objects/visit all rooms, with what you think to the changes in the original rooms are, if they are for the better or worse, beyond how the character is controlled.

    Sounds like a challenge :). I have a few walkthroughs in the pipeline but might try a JSWII walkthrough at some point.
    Zaph0dd wrote: »
    I think JSWII is a much harder game, but quite often ignored and shunned.

    There are some really difficult rooms I agree. I have completed it using save states so might have a go.
    Zaph0dd wrote: »
    it was strange to hear you pretty much dismiss one of the hardest rooms in JSW, yet you did it almost perfectly right upto the end (The Cold Store)

    I've never found "The Cold Store" that hard and could always do it when I was a kid. I guess it just clicked and I've never had a problem with it. I actually think that I lost my last 3 lives pretty cheaply in the walkthrough.
  • Impressive stuff! You made it look easy which it definitely is not!
  • edited September 2014
    Agreed, you did.

    As a kid I enjoyed JSW as an exploremup too, but never really played it with any intention to complete it. Inspired by your excellent video I played it earlier and my God it is a tricky one! Very rusty now.

    I never realised until this walkthrough you were supposed to go up the Banyan Tree in that fashion! I always used to traverse it right to left for a nice challenge. You learn something new every day I suppose.

    Greta video, thanks for uploading it.
  • edited September 2014
    spider wrote: »
    I always find that the Conservatory Roof is difficult without some life loss (always loose one at least) even with the correct pokes.

    I thought you had to lose at least two to be honest? If you don't then I could have had 2 additional lives for the walkthough
    spider wrote: »
    Its interesting to look at the other platform variants take on this screen, they have slightly different fire / object patterns.

    I'll get some pics later for here (they are on the JSWMM Community however) unless someone else wants to grab copy / stick them here.

    Regarding JSW2 'Highway To Hell' is quite annoying, along with 'Star Drive' and 'Banned' (timing needs to be 100% perfect to avoid the periscope)

    I'll have to give JSW2 a go it is a while since I played it in anger.
  • edited September 2014
    Nice vid :)

    Thanks :).
    I've only really played JSW as an explore 'em up. I really must play it 'properly' some day though I'm not sure my patience is up to the task!

    It is amazing how far a little patience goes on some of these old games. Fools rush in and all that :).
  • edited September 2014
    def chris wrote: »
    Ditto. It's one of my top 5 spec games ever since I was a kid and not once have I attempted to have a 'proper go' to complete it, lol

    As I say in the video it was the feedback I got from Manic Miner that made me give it a go. It is possible but you have to practice quite a bit. I don't think I could do it again now from cold without at least a few days practise.
  • edited September 2014
    Impressive stuff! You made it look easy which it definitely is not!

    Thanks :).
  • edited September 2014
    spud wrote: »
    Agreed, you did.
    As a kid I enjoyed JSW as an exploremup too, but never really played it with any intention to complete it. Inspired by your excellent video I played it earlier and my God it is a tricky one! Very rusty now.

    I've said that to my-self loads of times while I've been going through games for my channel. Games you thought were easy as a kid are suddenly really difficult. I used to be able to blast through both parts of Rex without even thinking about to when I came back to it is was really difficult, particularly part 2.
    spud wrote: »
    I never realised until this walkthrough you were supposed to go up the Banyan Tree in that fashion! I always used to traverse it right to left for a nice challenge. You learn something new every day I suppose.

    I just though being able to go up the Banyan Tree like that was the reason for the poke that removes the solid block. It makes the game a lot easier, I'm not sure how to get to the conservatory room otherwise.
    spud wrote: »
    Greta video, thanks for uploading it.


    No problem and as they always say at the end of James Bond videos I will be back with another one soon :).

    PS. I really like the look of your game Spiker by the way just off to check it out.
  • edited September 2014
    spider wrote: »
    Regarding JSW2 'Highway To Hell' is quite annoying, along with 'Star Drive' and 'Banned' (timing needs to be 100% perfect to avoid the periscope)

    I've been giving JSW2 a go and you aren't kidding about some of the rooms being hard/annoying. To those above I'd add, 'Garden', 'Down T' Pit', 'Decapitare' and 'Wonga's Spillage Tray'.
  • edited September 2014
    never liked jsw2. seemed way too fast and had none of the atmosphere of the original imo, which is strange considering how similar they are in most ways

    original has a leisurely quality that makes it slightly hypnotic, 2nd one seems too full on/arcadey
  • edited September 2014
    This is the absolute best site ive seen regarding JSW2 and everything about it, there's so much more than JSW

    http://www.jdawiseman.com/papers/games/jsw2/jsw2_index.html


    And here's their recommended route, it only misses visiting 2 rooms...

    http://www.jdawiseman.com/papers/games/jsw2/jsw2_route.html
  • edited September 2014
    Yeah enjoyed watching that vid. Inspired me to finally have a go at cracking JSW myself, something I've been meaning to do for the last 30 years :razz: as others have said.

    Talking of websites, seems that the JSW Ultimate Fan Page has disappeared :sad:, and Andrew Broad's JSW stuff, which was always an interesting read, seems long gone, though fortunately there's an archive of it.
    We have cave!
    WWW
  • edited September 2014
    xyzzy wrote: »
    Yeah enjoyed watching that vid. Inspired me to finally have a go at cracking JSW myself, something I've been meaning to do for the last 30 years :razz: as others have said.

    Talking of websites, seems that the JSW Ultimate Fan Page has disappeared :sad:, and Andrew Broad's JSW stuff, which was always an interesting read, seems long gone, though fortunately there's an archive of it.

    His Geocities still seems to be alive

    http://www.geocities.ws/andrewbroad/spectrum/willy/index.html
  • edited September 2014
    I watched this with my 8 yr old son today, thank you for keeping the language appropriate and much kudos for the skill! My son is pretty open to all games including 8bits although it's been a bit trickier to get him into the Spectrum stuff for some reason. Anyway, he had a passing interest at first but then I explained that when these Minecraft videos talk about 'parkour', a game like Jet Set Willy is one of the games that really originated/popularised that style of platforming, that seemed to do the trick and he watched it till the end and wanted to play afterwards, so I got the Spectrum up and running, and didn't cop out with the C64 version, not that it's bad, but the Spectrum is the true home for JSW so I got it loaded up fine, but your skills compared to ours were quite obviously far apart so we played for about 20 mins and I ended up sticking Jetpac on which was received pretty well too. The comment was, 'these videos make these games look so easy but they're not', which is true, especially in this case! Anyway, thanks again, great video and enjoyed the commentary, even better that it was done without save states/infinite life pokes etc..

    Re; Director's Commentary question, I think the confusion might arise because that term would be commonly interpreted to mean having Matthew Smith commentating the play through, which would be a great thing by the way - the next step for these long plays even, but seeing as you 'directed' the gameplay in the video, it could said to apply in those terms too.
  • edited September 2014
    Zaph0dd wrote: »
    This is the absolute best site ive seen regarding JSW2 and everything about it, there's so much more than JSW

    http://www.jdawiseman.com/papers/games/jsw2/jsw2_index.html


    And here's their recommended route, it only misses visiting 2 rooms...

    http://www.jdawiseman.com/papers/games/jsw2/jsw2_route.html

    Thanks for the link and you are right that's a great site for JSW 2. It is such a different game in a way having mastered JSW becomes a disadvantage as some rooms can't be completed the same way. The Wine Cellar is givng me nightmares. It is so much easier to get into an infinite death look on JSW 2 too.

    I'm probably going to have a break from JSW 2 now anyway as Winston has said there's a Chuckie Egg competition at Play Expo so I'm going to get a bit of practise in.
  • edited September 2014
    xyzzy wrote: »
    Yeah enjoyed watching that vid. Inspired me to finally have a go at cracking JSW myself, something I've been meaning to do for the last 30 years :razz: as others have said.

    Talking of websites, seems that the JSW Ultimate Fan Page has disappeared :sad:, and Andrew Broad's JSW stuff, which was always an interesting read, seems long gone, though fortunately there's an archive of it.


    Great one of the things I've always hoped is the my videos will inspire people to play some of these older games :).
  • edited September 2014
    Fizza wrote: »
    I watched this with my 8 yr old son today, thank you for keeping the language appropriate and much kudos for the skill! My son is pretty open to all games including 8bits although it's been a bit trickier to get him into the Spectrum stuff for some reason. Anyway, he had a passing interest at first but then I explained that when these Minecraft videos talk about 'parkour', a game like Jet Set Willy is one of the games that really originated/popularised that style of platforming, that seemed to do the trick and he watched it till the end and wanted to play afterwards, so I got the Spectrum up and running, and didn't cop out with the C64 version, not that it's bad, but the Spectrum is the true home for JSW so I got it loaded up fine, but your skills compared to ours were quite obviously far apart so we played for about 20 mins and I ended up sticking Jetpac on which was received pretty well too. The comment was, 'these videos make these games look so easy but they're not', which is true, especially in this case! Anyway, thanks again, great video and enjoyed the commentary, even better that it was done without save states/infinite life pokes etc..

    Re; Director's Commentary question, I think the confusion might arise because that term would be commonly interpreted to mean having Matthew Smith commentating the play through, which would be a great thing by the way - the next step for these long plays even, but seeing as you 'directed' the gameplay in the video, it could said to apply in those terms too.


    Thanks for the comments and glad you and your son enjoyed the video. My daughter is the same age as him and she really likes Skool Daze and Back to Skool at the moment. You might want to try them out too.


    There have been a few discussion on my use of "Director's Commentary". I don't see the big deal to be honest. OK I didn't direct the game but I'm not saying I did, it isn't like the video title is "Jet Set Willy Director's Commentary".

    For me it is about the style of the commentary. If you listen to a director's commentary it is a retrospective commentary the director saying why they did X, Y or Z or how a certain special effect was achieved. I record my walk throughs first then record the commentary so they are in that style.

    It is also about consistency. I called the first one a Director's Commentary on a whim really and so I'm just keeping things the same.
  • edited October 2014
    saberman wrote: »
    Hi All

    My latest walkthrough is on your tube:
    http://youtu.be/tpTz70VawVo

    This time it is Jet Set Willy, with the official Software Projects pokes applied.

    Hope you all enjoy watching it as much as I did making it :).

    That's great. Really useful playing tips in there.

    If you want a cheap laugh, take a look at the Atari 8 bit version of the game. I reviewed it a month ago and it's astonishingly bad. One of the worst ports of any game ever. You just want to scream "STOP GETTING JET SET WILLY WRONG":

    https://www.youtube.com/watch?v=9P3d-8OdIsA

    Words fail me. Any play tips applicable to the Speccy and CPC versions don't apply as the game is so utterly broken.
    https://www.youtube.com/channel/UCifcRlP9KST8T0irCHyykrA ChinnyVision, Youtube reviews of games using the original hardware
  • edited October 2014
    That's great. Really useful playing tips in there.

    If you want a cheap laugh, take a look at the Atari 8 bit version of the game. I reviewed it a month ago and it's astonishingly bad. One of the worst ports of any game ever. You just want to scream "STOP GETTING JET SET WILLY WRONG":

    https://www.youtube.com/watch?v=9P3d-8OdIsA

    Words fail me. Any play tips applicable to the Speccy and CPC versions don't apply as the game is so utterly broken.

    Wow, that is unbelievably awful, how did that pile of crap ever get released.

    Seeing how bad that is makes me wonder how difficult some of the real nasty screens might be, of course, getting to them looks pretty impossible.
  • edited October 2014
    Zaph0dd wrote: »
    Wow, that is unbelievably awful, how did that pile of crap ever get released.

    Seeing how bad that is makes me wonder how difficult some of the real nasty screens might be, of course, getting to them looks pretty impossible.

    I played it a fair bit as I was itching to see the mess they'd made of the Megatree. But even with infinite lives, reaching some screens seems to be impossible.

    It's been suggested that the screen code has been taken from the Speccy version, bodged to work on the Atari and then new sprites added. True or not it is still a complete mess and one where the simplest screens are impassable or ludicrously difficult.

    Still, nice tune from Rob Hubbard!
    https://www.youtube.com/channel/UCifcRlP9KST8T0irCHyykrA ChinnyVision, Youtube reviews of games using the original hardware
  • edited October 2014
    I played it a fair bit as I was itching to see the mess they'd made of the Megatree. But even with infinite lives, reaching some screens seems to be impossible.

    It's been suggested that the screen code has been taken from the Speccy version, bodged to work on the Atari and then new sprites added. True or not it is still a complete mess and one where the simplest screens are impassable or ludicrously difficult.

    Still, nice tune from Rob Hubbard!

    Yeh the music is decent, I wonder, does the screen warp cheat work for that version, there is one in most JSWs

    Love to see under the megatree and toolshed/forgotten abbey
  • edited October 2014
    I reviewed (in brief) the Atari 400/800 version although the collision detection is different and it was it seemed so far out I could not get far.

    Review is here on the JSWMM site. Click thumbnails to see them at double(ish) size.
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