Super Seymour Saves The Planet
What did you all think of this game? I was pretty disappointed with it when I bought it originally and I've just reviewed it for Retro Asylum ( http://youtu.be/-zZTuDAOgNw ) and it just doesn't compare to Bomb Jack in terms of playability.
Post edited by Swainy on
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Also of note is that the backgrounds in the screenshots in all three magazines are different from the screenshots in the map on WOS, and indeed differ from each other. Could it be that all the mags reviewed pre-release versions. Sinclair User actually has the whole boat missing from one of the backdrops!
https://www.facebook.com/groups/1694367894143130/
I would give it a 7-7,5/10.
Possibly, but it could just be down to the 48k version having different backgrounds compared to the 128k version. Actually, in my extensive testing (all of 2 minutes) I think the 48k one just has the same screen over and over but with different colours depending on which level you're on.
I didn't like the Seymour adventure games as much as the first 4 Dizzy games, but I liked the Seymour spin off titles more than the Dizzy spin off titles.
You actually made me feeling intrigued how this game would look without the background. I'm working on a hack right now :)
And this game seems to have some more mysteries. Sometimes when you move Seymour there is a colour clash on the Platforms. Why??? Was Seymour originally supposed to have his own colour?
And these early screenshots without any background,hmm interesting ;)
I'm guessing that the sprite was originally white and they changed it last minute.
There is colour painting routine for Seymour in the code, deeply buried and disabled.
Try to make Seymour white :)
POKE 61093,62
POKE 61094,15
For today I'm over but I'll research this game more.
You seem to have a sixth sense for this kind of thing.
It's not as good as Seymour Robotcop but the game is much better than I first gave it credit for, though a backgroundless hack would be nice. Careful you don't post the link on here though ;-)
Same here.
For people who like to have it clear and simple :)
POKE 26218,58 - remove background
POKE 26227,4 - background to black
POKE 60998,3 - background behind items to black
POKE 61923,1 - enable Seymour color
Works with game loaded in 48kB mode, I'll deal with 128kB mode later.
Some comparison (left original, right hack) and animation:
By the way, it seems that Seymour in early version was supposed to be yellow. There is yellow attribute in proper memory cell which gets overwritten when game starts in final version. So I left him yellow.
128 kB
POKE 26201,58 - remove background
POKE 26227,4 - background to black
POKE 60998,3 - background behind items to black
POKE 61923,1 - enable Seymour color