FM 14 on Steam & Modern Gaming

edited October 2014 in Chit chat
I've installed Football Manager 14 on my PC as well as STEAM.

It's been a while since I've played a football manager, (nearly 3 years) and in a way it's sort of silly how I mostly just repeat the same game (the same portuguese team, rebuild it, 5 to 7 years to make it a huge european team, go to a competitive championship and rule the world?).

The game is very different from it's 11 & 09 versions, but what shocked me was the option to buy more credits, as in "for 0,79? charged to your credit card, you can now have another million in your teams budget".

I don't really like this new approach to gaming. The game is never finished for the consumer, there is always something you have to buy to win. I expected it from a cell phone game, I even expected it for a PS3 game (Even if I don't support it), but I wasn't expecting it from a PC game, and most certainly not from Football Manager.

To use real money to buy credits, totally ruins the purity of management (sure I can always ignore it, but the simple fact that the option exists, pisses me of. you need to pay for options that should be part of the game as a start.)

I really don't like where the game industry is going. This are not cheap games, and the message that they are giving us is that buying a game is an endless pit of losing money. (Like the new FIFA, the game costs 70? but there are still unlockables that you have to pay for? I find it barbaric.)
Post edited by VanTammen on

Comments

  • edited October 2014
    VanTammen wrote: »
    I've installed Football Manager 14 on my PC as well as STEAM.

    It's been a while since I've played a football manager, (nearly 3 years) and in a way it's sort of silly how I mostly just repeat the same game (the same portuguese team, rebuild it, 5 to 7 years to make it a huge european team, go to a competitive championship and rule the world?).

    Actually, that sort of thing is rather common. When I play a favourite game, I tend to go into it thinking "This time I'll do [something] different", with the something being something like use different weapons, or try for a non-lethal run (where you play the game without killing anyone), or try a different discipline (such as playing as a Psi capable person instead of a weapon totting soldier, in System Shock 2), etc, but almost always end up doing everything that I did in that same game the other ten times that I played through it. Still, I'm playing it for enjoyment, so if I want to do something a certain way, then why not?


    The game is very different from it's 11 & 09 versions, but what shocked me was the option to buy more credits, as in "for 0,79? charged to your credit card, you can now have another million in your teams budget".


    I detest that. It means that player A is on a different playing level than player B (assuming player A will willingly pay the cash to advance), which is unfair to those who intend to play the game 'properly' (and in some games it's alledged that you either can't complete the game without paying extra, or you can complete it without paying extra, but it will take you a *very* long time grinding). I know that my disliking the pay-to-gain-an-advantage idea runs counter to my we-should-be-able-to-play-the-game-how-we-like opinion, but if I choose to mainly use plasmids instead of conventional weapons in Bioshock 2, then I'm not gaining an unfair advantage over other B2 players, as they too can do so if they choose, whereas charging extra for in-game features is something that some players can't afford to do, so the latter is unfair to some gamers.


    I really don't like where the game industry is going. This are not cheap games, and the message that they are giving us is that buying a game is an endless pit of losing money. (Like the new FIFA, the game costs 70? but there are still unlockables that you have to pay for? I find it barbaric.)

    The industry is bad in all sorts of ways. Games are too often dumbed down, released in a bugged state, copy things from other games (even if those copied features are unpopular with most players), and the makers very often spend far too much effort on making the game look spectacular than on the playability. Plus there are less and less games coming out per month now, since they are ever more expensive to make.
  • edited October 2014
    All I can say is vote with your wallet then. The sooner they stop making money from unpopular design choices the sooner they'll stop putting them in.

    FIFA is simply a money-grabbing machine, and despite the fact I don't rate it next to PES anyway, I'll never plough a single penny into it until the micro-transactions are gone.
  • edited October 2014
    I must admit I've never stumbled over this feature, I guess I just wasn't looking. What usually happens is most people (i.e. most younsters) pick Manchester United or Chelsea or some other bank-rolled circus of mercenaries so they can buy success. The loonies like me start with Colwyn Bay in the Skrill Southern Tomb division with a bunch of part-time plumbers and electricians.

    In-game transactions are a modern curse. Don't click and don't do it kids!
  • edited October 2014
    Yeah, I've had a similar experience with FIFA on Android. The basic game is free, but some people are obviously spending tons of money on the Ultimate Team mode to buy instant success. Still, you don't have to and - aside from the names and the calibre of opposition you'll be facing - it's not like the game is any different if you don't.
  • RNDRND
    edited October 2014
    You just need to look at Team Fortress 2 to see how commercial games can get.
    Facebook @nick.swarfega Twitter: @sw4rfega
  • edited October 2014
    VanTammen wrote: »
    I've installed Football Manager 14 on my PC as well as STEAM.

    It's been a while since I've played a football manager, (nearly 3 years) and in a way it's sort of silly how I mostly just repeat the same game (the same portuguese team, rebuild it, 5 to 7 years to make it a huge european team, go to a competitive championship and rule the world?).

    The game is very different from it's 11 & 09 versions, but what shocked me was the option to buy more credits, as in "for 0,79? charged to your credit card, you can now have another million in your teams budget".

    I don't really like this new approach to gaming. The game is never finished for the consumer, there is always something you have to buy to win. I expected it from a cell phone game, I even expected it for a PS3 game (Even if I don't support it), but I wasn't expecting it from a PC game, and most certainly not from Football Manager.

    To use real money to buy credits, totally ruins the purity of management (sure I can always ignore it, but the simple fact that the option exists, pisses me of. you need to pay for options that should be part of the game as a start.)

    I really don't like where the game industry is going. This are not cheap games, and the message that they are giving us is that buying a game is an endless pit of losing money. (Like the new FIFA, the game costs 70? but there are still unlockables that you have to pay for? I find it barbaric.)

    Micro-transactions aside, I'd be interested in your opinion of the game. The last FM I played was a few years ago and I was considering trying it but it seems to have received some quite bad reviews. Not from critics, but players who were fans of the series so know what the games are about.

    I guess there are going to be glitches and imbalances that need to be patched further down the line, but it's nice to play with teams that have reasonably up to date players...
  • JmkJmk
    edited October 2014
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  • edited October 2014
    VanTammen wrote: »
    The game is very different from it's 11 & 09 versions, but what shocked me was the option to buy more credits, as in "for 0,79? charged to your credit card, you can now have another million in your teams budget".

    So you can't just use the editor anymore to fudge it?
  • edited October 2014
    Morkin wrote: »
    Micro-transactions aside, I'd be interested in your opinion of the game. The last FM I played was a few years ago and I was considering trying it but it seems to have received some quite bad reviews. Not from critics, but players who were fans of the series so know what the games are about.

    I guess there are going to be glitches and imbalances that need to be patched further down the line, but it's nice to play with teams that have reasonably up to date players...

    I haven't spent that many hours with it, but so far this is my experience:

    The game has 2 modes

    one they call a "real detailed simulator" with tons of options

    and a "classic" version for people who liked the old game.

    I tried the classic for a quick run of the game, and there are still tons of options, and none of them very helpfull to the game...

    Tactic wise I just can't seem to understand how to make my team play the way I want, and I feel the "regular" tactics are to rigid and if you go on your own, they don't make much sense and the players won't react.

    they've cut the halftime speech, that I enjoyed, your all participation as a coach, in terms of talking to press also seems to have been reduced.


    Transfer wise (my favourite part of the game), transfers have become more and more complex, you have agents that you need to pay fees, you have tons of bonus that you have to pay the players (I just don't understand why I should pay a player if I call him to sit on the bench... or even a bonus for playing a match).

    I understand that it's more realistic and it's things that happen in moder football, but gamewise it just isn't very fun.
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