(kind of) WHDLoad for the Spectrum?

BCHBCH
edited December 2014 in Games
Hi all,

As many must know WHDLoad makes possible to install onto any Amiga HD demos and games which originally were intended to run out of a floppy disk.

I was thinking why not to have something like that for the speccy. Nowadays most of us own a DivIDE or some mass media storage device. Many games (multi-level games) need to be modified in order to load from an IDE device and not everybody has the knowledge to make this modifications... I have made about 200 convertions myself, and Im sure there are many more around.

So I was thinking it would be really cool to have a colaborative database with harddisk-ready games. What do you think about that?

I dont know how WHDLoad deals with copyrighted material though.... any ideas?
Post edited by BCH on

Comments

  • edited December 2014
    No.

    No modification required. Everything load normally from divIDE.

    Demos/games are being mainly converted from diskdrive (TR-DOS) into tape (divIDE) and back.

    That's why people insist to release games in TAP file, to be able to load them freely from divIDE, including the multiloads. _Especially_ the multiloads, for that matter.
    ZX81/ZX Spectrum/Amiga/Atari music: http://yerzmyey.i-demo.pl/
  • edited December 2014
    BCH wrote: »
    I dont know how WHDLoad deals with copyrighted material though.... any ideas?

    WHDLoad doesn't modify game files or disk images, so it seems that copyrights aren't violated. WHDLoad uses "slave" files which control installed games.

    Your idea sounds like changing game code, so it's more like hacking than WHDLoad :)
    ZX Spectrum +2 & PicoDiv SD,
    Timex 2048 & divIDE 57c
  • BCHBCH
    edited December 2014
    Yerzmyey wrote: »
    No.
    No modification required. Everything load normally from divIDE.
    Demos/games are being mainly converted from diskdrive (TR-DOS) into tape (divIDE) and back.
    That's why people insist to release games in TAP file, to be able to load them freely from divIDE, including the multiloads. _Especially_ the multiloads, for that matter.

    What I had in mind was a +3e and an IDE interface (or a DivIDE working as a 16 bits IDE interface), and being able to load directly from the BASIC command line...
    WHDLoad doesn't modify game files or disk images, so it seems that copyrights aren't violated. WHDLoad uses "slave" files which control installed games.

    Your idea sounds like changing game code, so it's more like hacking than WHDLoad

    I didnt really know how WHDLoad works but yes, it the case of the Spectrum one would need to at least patch the loading routines on the game code... so I think thats a no-go regarding copyrights
Sign In or Register to comment.