Toki (never releaed)

edited February 2015 in Games
http://www.worldofspectrum.org/infoseekid.cgi?id=0010317

that Giana Sisters was-it-or-wasn't-it-even-made discussion got me thinking about this one. I remember this game causing a buzz at school when it came out (for amiga?) but I never played it

this one looks like it was definitely made. YS got sent a 5 level demo which was going to have one more level added for the finished game. it got a 'mega-preview' with screenshots aplenty, and the write up gave the impression the reviewer had played each level.

http://www.worldofspectrum.org/showmag.cgi?mag=YourSinclair/Issue67/Pages/YourSinclair6700019.jpg

Crash! did a pretty big preview too

http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue90/Pages/Crash9000012.jpg


the thing is, couple of the screenshots in the Crash preview are identical to ones in the YS preview, which seems a bit fishy?

anyway could this game be out there in the ether somewhere. I'd like to play it
Post edited by def chris on

Comments

  • edited February 2015
    Even if it was out there it'd be terrible, all the home computer versions that did get released were because of the completely stupid controls.

    You can't have up for jump and aim up......Retards!

    Even with the crap controls though it'd probably still be better than the Megadrive version :lol:
    Every night is curry night!
  • edited February 2015
    Going by the use of colour, either it was flick screen or it scrolled in character blocks.

    Also, I'm quite suspicious about the frozen score panel. If they had 5 levels done, why not the timer & score routines as well?

    EDIT: Just had a quick read of the YS preview. The programmer cheerfully admits the screenshots are mocked up!
  • edited February 2015
    really booze? think I'd probably still enjoy it tbh, seems like exactly the kind of simple l-r scrolling game I love

    in my excitement I've managed to spell 'released' wrong in the thread title 'doh...
  • edited February 2015
    Muig wrote: »
    Going by the use of colour, either it was flick screen or it scrolled in character blocks.

    Also, I'm quite suspicious about the frozen score panel. If they had 5 levels done, why not the timer & score routines as well?

    didn't see that... guess it was just an unfinished version?
  • edited February 2015
    I believe these are mockups. I remember reading about it somewhere. It would explain the fake menu which never changes.
  • edited February 2015
    Yes, they are mockups. If you look at the interview included in the YS Preview, the programmer admits this.
  • edited February 2015
    Yeah, the developers were interviewed on Retro Gamer fairly recently and they revealed it never got by the mock-up stage, if I remember correctly.
  • edited February 2015
    Muig wrote: »
    Yes, they are mockups. If you look at the interview included in the YS Preview, the programmer admits this.

    ah thanks, didn't see that interview. I thought that section was one of those YS random zany bits where they'd start talking about the history of bananas etc...

    YS guy making out he's actually playing it though. at the end he says "And that's it! And I was just getting into it too" :)

    oh well!
  • edited February 2015
    def chris wrote: »
    really booze? think I'd probably still enjoy it tbh, seems like exactly the kind of simple l-r scrolling game I love

    in my excitement I've managed to spell 'released' wrong in the thread title 'doh...

    The Miggy version certainly looks the part, but the controls make it almost unplayable, but of course the home computers even way into the 90's seemed to be allergic to making the several buttons on the joysticks do anything other than the basic fire.

    Seriously you could've bought a 95 button joystick for any home computer and all 95 buttons would do the same thing :lol:

    I forgot it'd be 96 buttons if you count autofire ;)
    Every night is curry night!
  • edited February 2015
    any more than 37 fire buttons is just pointless :)

    just had a sneak at the amiga version of Toki on YT...reminds me of a cross between Sonic and Rick Dangerous or something.
  • edited February 2015
    It's also advertised for Amstrad CPC, but it was published only for C64 on 8bit computers.
    I played on the C64 and Amiga, it's a decent game, but nothing more than that.
  • edited February 2015
    It was good on the Amiga, but too easy.
  • edited February 2015
    [FOAD]Iron wrote: »
    It was good on the Amiga, but too easy.
    Huh?! Easy?! Geez... I really DID suck at games back in the day then! :lol:

    You couldn't really tell the difference between the Amiga and arcade version in way of graphics. Quite impressive port. I agree with everyone else though; the controls sucked and imo, made playing the game more difficult.

    Shame there was never a Speccy version.
  • edited February 2015
    I remember this coming out in the arcade, it was only fun to play if you had a lot of money to play with as it was really hard. It was a hit with the arcade workers who had free credits though.
  • edited February 2015
    Hairy wrote: »
    I remember this coming out in the arcade, it was only fun to play if you had a lot of money to play with as it was really hard. It was a hit with the arcade workers who had free credits though.

    There was one arcade down the coast when I was younger had Toki from when it first came out probably until 1995, and it was still popular. The screen was starting to turn a greenish colour, but people were still playing it.

    I remember it was a Japanese cabinet as it had the word Juju on it with some Japanese writing next to it, and at first it was a Japanese board in there, maybe it broke though, as the cabinet stayed Japanese, but the game had turned English by about 1992 :D
    Every night is curry night!
  • edited February 2015
    IIRC they were coding the Amstrad cart first with the idea it would then be ported to the Speccy.

    However the programmers ran into issues fitting it into the standard cart size, asked Ocean for more storage on the cart and were told no. Project was canned taking with it all the Z80 versions.
    https://www.youtube.com/channel/UCifcRlP9KST8T0irCHyykrA ChinnyVision, Youtube reviews of games using the original hardware
  • edited February 2015
    He's a Q&A I did with Dave Looker about Toki, some of which previously appeared in the Spectrum Games That Time Forgot feature in Retro Gamer issue 91.

    MC: How did you land the Toki job?

    DL: Partly on the basis of work we'd done for other companies, but also through my contacts with Ocean from developing the Speedlock tape protection system.

    MC: Did Ocean provide you with a Toki arcade machine on which to base the game?

    DL: Yes, in the form of a circuit board!

    MC: The game is credited to yourself and your son John. How did you split/share the workload?

    DL: John's involvement was mainly in creating the graphics, mine was the coding.

    MC: What were the circumstances behind the game not being released?

    DL: The main problem was memory. The primary target platform was to have been the Amstrad GX4000 console, so the game had to fit in a specific cartridge size. This proved to be impossible with the high-resolution sprites that Ocean wanted. We managed to get the first level finished and working in the cartridge, but there was no more space for the other levels, and Ocean would not agree to a larger cartridge ROM size on cost grounds. They decided that it wasn't worth releasing the Speccy version even though it was nearly complete, probably for political reasons.

    MC: It's fascinating to hear that the Spectrum version was nearly complete. Were you pleased with how this version was shaping up?

    DL: It was OK, but didn't bear comparison with the colour and lack of attribute problems of the Amstrad version.

    MC: At the time were you disappointed/annoyed that the game went unreleased?

    DL: Yes, it did look really nice in hi-res on the CPC and GX4000, but we needed the extra ROM space which was not forthcoming. In the event, the GX4000 was a flop, so it wasn't that big a deal. The Amstrad GX4000 cartridge system was really a flawed design, the way it handled the hi-res sprites was not very well thought out, which was one of the reasons for the memory required exceeding the available space.

    MC: Can you estimate how long you spent on the entire project?

    DL: Can't remember for sure, probably getting on for a year.

    MC: Did the project end amicably with Ocean?

    DL: We had an initial up-front payment, but obviously didn't get the full payments we would have had if it had been completed. Ocean were fairly amicable about it, but some people just didn't appreciate the technical problems.

    MC: I note that you are still involved in the games industry. Did John stay in the industry too?

    DL: For a while, he worked at SCI in Southampton until it closed down, then moved into mobile phones. He's now studying robotics in Glasgow.

    MC: Does anything of the conversion remain (source code, sprites, design work etc)?

    DL: I very much doubt it. A lot of water has gone under the bridge since then! If I get time I could have a search through the boxes of disks at the back of my shed, but as I'm working away in London these days I don't get much time at home.
  • edited February 2015
    That's interesting to hear that the Speccy version was almost complete as I always thought it existed only in those mock ups! It must be a real bummer to have a whole years work thrown away though. I'm not sure I could cope with that! I once lost 3 days of work and almost went bat **** crazy :lol:

    Toki's a game that I've always wanted to enjoy, but it's just too hard! Don't get me wrong, I do enjoy playing it, but I usually get to a certain point (up, past the floating thing that spits fireballs, then along to the left before going up platforms again) and just give up there as actaully completing the game is going to be a git!

    Still, I did enjoy this in the arcade and still fire it up on MAME frequently. It would have been nice to play a Speccy version though, but I think by the time it will have come out, I'd moved onto my Amiga.
  • edited February 2015
    This post reminded me that I still have a colour poster for Faster Than Lights " Samurai Dawn " which is not in the WOS archive, I must sort it out !
    Every time I read that the oldest person in the world has died, I have to do a quick check to see it isn't ME..........
  • edited February 2015
    Thanks for posting that Martin. Like others I always thought that the CPC version was the one nearly complete and that the Speccy version only ever made it to the mock up stage.
  • edited February 2015
    They decided that it wasn't worth releasing the Speccy version even though it was nearly complete, probably for political reasons.
    That is a real shame. I'm not understanding the "probably for political reasons" part though...

    Hmmm. So, somewhere, out there in the abyss (well, shed), could still be the Speccy source code for Toki?! When you think the Amiga version of Putty Squad finally saw the light in 2013... Is there ever a possibility that it could materialise on the humble Spectrum (and I'm fully aware that back in the day, memory was an issue)? And btw, I'm not a programmer lol. :D
  • zx1zx1
    edited February 2015
    Does anyone know if Ocean's Beach Volley got anywhere near complete? There was some preview shots in YS and a few adverts, then it quietly vanished.
    The trouble with tribbles is.......
  • edited February 2015
    zx1 wrote: »
    Does anyone know if Ocean's Beach Volley got anywhere near complete? There was some preview shots in YS and a few adverts, then it quietly vanished.

    I never saw it on sale but it must of been released as its in the archive: http://www.worldofspectrum.org/infoseekid.cgi?id=0000485
  • edited February 2015
    zx1 wrote: »
    Does anyone know if Ocean's Beach Volley got anywhere near complete? There was some preview shots in YS and a few adverts, then it quietly vanished.

    Beach Volley was released, I have my copy, released by Erbe in Spain ;)

    I tried to contact Dave Looker via Facebook couple of years ago about Toki and did not receive any reply.
  • edited February 2015
    thanks Martyn for posting that interview...echo what muppetboy said, hopefully the mostly completed game surfaces somehow
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