Crash "they got it wrong" thread

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  • Never mind Crash, the 29% Stuart Campbell gave the rerelease of St Dragon in YS is the biggest travesty in video game journalism!
    Ok, so it's no R-Type but it's certainly not terrible. 75-80% seems fair.
  • Oh God I always hated Stuart Campbell and his ridiculous hairstyle. I always remembered him in Amiga Power, praying that it wasn't him reviewing a game I was interested in. Seem to remember he hated the Bitmap Brothers for some reason. Also seem to remember him hoping that a load of old soldiers were "all dead" or something?
  • A lot of Amiga magazines gave average games stupidly high scores. I can understand Amiga Power wanted to redress the balance but a lot of time they went too far the other way.
  • Somewhat OT, but speaking of Amiga Power and Amigas in general.. I always thought at the time the 16bits were taking over (around late 88 into 89) that it was a shame that Sinclair/Amstrad didn't release a 'proper' 16bit Spectrum so we could carry on the Sinclair vs. Commodore rivalry :) In this way Crash & Zzap! would have had a natural progression and well, Atari vs. Commodore just wasn't as fun...
  • Knowing Amstrad it would have been a 16 bit word processor that plugs into your phone line and sends email but sucked at games, we'd have lost that rivalry pretty quickly. :(
  • Fizza wrote: »
    Somewhat OT, but speaking of Amiga Power and Amigas in general.. I always thought at the time the 16bits were taking over (around late 88 into 89) that it was a shame that Sinclair/Amstrad didn't release a 'proper' 16bit Spectrum so we could carry on the Sinclair vs. Commodore rivalry :) In this way Crash & Zzap! would have had a natural progression and well, Atari vs. Commodore just wasn't as fun...
    There were two natural progressions from the Spectrum : The Sam Coupe and the Sinclair QL. Neither quite made the big time....
  • morph wrote: »
    There were two natural progressions from the Spectrum : The Sam Coupe and the Sinclair QL. Neither quite made the big time....

    Yeah, I know, I don't count the QL really, although it was a 16bit Sinclair machine, even considering its earlier release, there was no way it would be able to compete with Atari ST let alone Amiga so it would have to have been upgraded by '86/'87.. Sam Coupe was cool and even though it was a completely different company, it went a way to providing the successor of sorts, but it's like they made that machine without even looking at an Amiga, or even a Sega Master System. But I guess I mean a successor that was able to compete with the Amiga, which neither of the aforementioned examples could.
  • edited August 2015
    Fizza wrote: »
    Atari vs. Commodore just wasn't as fun...
    Having the best 16-bit home computer game of all-time on the ST for years before it became irrelevant when it eventually reached the Amiga was though: Dungeon Master, of course.

    No matter how anyone bleats on about how good the Amiga was - I couldn't care less how good the sound chip was or how many blitter chips it had to produce better scrolling or it had twice as many colours onscreen at the same time.

    The ST had Dungeon Master and I spent my mid to late teens not caring I had the inferior machine :-)
    Post edited by Vampyre on
  • Didn't the Amiga version of Dungeon Master have 3D sound? :) And I think it only arrived a year later, it also sold a lot of RAM expansion boards (that's certainly how and why I got one!).

    As much as we love the Spectrum, it was never designed as a games machine despite 95% of us spending 95% of our time using it for that. It was a happy accident of timing and pricing that resulted in the huge amount of variety in software for it.

    The QL shows what Clive thought of gaming, there was no way we were ever going to get a new gaming machine out of Sinclair (or Amstrad).
  • Vampyre wrote: »
    Fizza wrote: »
    Atari vs. Commodore just wasn't as fun...
    The ST had Dungeon Master and I spent my mid to late teens not caring I had the inferior machine :-)

    :) It is all about the games as you rightly imply, but thinking where Amiga heads did get the green eyes (for those for whom it mattered) was when Cubase became industry standard and yet not ported to the Amiga.. even though Bars & Pipes was 'better', it was a big loss to the Amiga as a credible studio machine.. I apologise for going further ot.. back to Crash getting it wrong, although saying that, they did get quite technical and 'serious' too, but I doubt there will be many posts saying that Crash got it wrong about Mini Office or some such… ;)
  • Ohhhh I'm dying to say how much I hated Amiga games I really am............. :))
    Every night is curry night!
  • [FOAD]Iron wrote: »
    Oh God I always hated Stuart Campbell and his ridiculous hairstyle. I always remembered him in Amiga Power, praying that it wasn't him reviewing a game I was interested in. Seem to remember he hated the Bitmap Brothers for some reason. Also seem to remember him hoping that a load of old soldiers were "all dead" or something?

    Yeah he did say that, what a tit.
    Also, when he reviewed re-releases in YS he always gave them a really low score, even game previous Mega Games such as Shadow Warriors would get something like 30%. I began to think he hated the spectrum.
    And his hair was laughable, i think he was trying to copy that guy out the House Party films.
    The trouble with tribbles is.......
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