Screenshots from my old BASIC games

I have written several dozens of games in 90's.
They haven't remained, so I show only screenshots 'for history'.
Some screenshots are real, but all earliest are recreated from my memory.

All games have been written on a BASIC; gameplay was very primitive.

BOING
(sic!)

My first playable game.

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DANGEROUS CORNERS
Racing game.

Ztpzboy.gif

LAZER

Series of space shooters (about 7 games)

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REY
Series of 3 games about my dog.
The first two were with system font, and final chapter – REY+ (on screenshot) – with UDG

KOGgJl4.gif

BET HARD
It's not gambling.
I have given such strange name to the hero of this cowboy's fighting =)

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JUMPING JEEP (ON THE MOON)
eakpZFO.gif

…and unfinished 2011 remake of this game - Mazy Moon.
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GLORIA
My version of Legend of the Amazon Women

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TIME WARRIOR
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CONDOR
Unfinished game inspired by Cyberia.
Pre-rendered 3d graphics with frequent loadings from TR-DOS disk (same as in following AGGRESSOR).
pkHYhmY.gif

AGGRESSOR
1997. This game has been released later.
The only survived BASIC game from this list.
My last BASIC game (possibly, the largest BASIC game for ZX Spectrum)

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NIGHT HAWK
Ambitious unfinished project - something like Full Throttle by LucasArts, but in more realistic setting.

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fJQ75tM.gif

Then I have learned a machine code. Aladdin, The Dark, Metal Man and unfinished Wild Angels were my next games of 90’s. After that I have neglected ZX Spectrum more than for 10 years.

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Brand New Games for ZX Spectrum www.olegorigin.org
Thanked by 2Bedazzle Timmy

Comments

  • Thanks for sharing!
    Heavy on the disasm
  • Wild Angels and the Cowboy game look interesting
  • Definitely Wild Angels ;) Hard to choose Lika or Kira !
  • I love Sinclair BASIC, slow speed and all. Don't mind character movement either. These look great!

    There used to be a Spanish competition for best games in BASIC. Not sure if they're still doing it, but it also showed how good BASIC games can be.
    This brings back memories of creating my own games, UDGs, and feeling excited with simple things such as developing each sub-routine, each sprite, the game map...
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