Yes the first screen's been made redundant by the second one. Probably put it down to working long hours!
I'm pretty sure I've seen this before in another game too.
It's a better to have two screens duplicating options rather than some obscure 'menu' like on The Fury where it's trial and error to work out what to do to get into the game! :)
Seems they wanted a detailed main menu, but eventually ran out of memory. With SGE you can see how the RAM used for these menu graphics get used for some kind of buffer as soon as you get by that first menu screen (see scr below):
wasn't Protek and Cucursor more or less the same thing (56780)?
Well, sort of. The Protek interface simply offered three options in one. Using a three-position switch, you could remap the joystick port to either Cursor, Sinclair, or Kempston. It had only one port, though, if memory serves.
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The RAM Turbo had the same switchable option to flip between Cursor/Sinclair/Kempston. To activate the Cursor option, hold down the fire button on the stick in the left joystick port during boot.
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I'm pretty sure I've seen this before in another game too.
Yeah, as goodboy said, like Stainless Steel (curiously both games coded by David Perry)
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KEMPSTON
SINCLAIR
CUCURSOR
REDEFINE
8->
As an aside, wasn't Protek and Cu
cursor more or less the same thing (56780)?Yes, I bought a Protek interface back in the day. It came with Airliner, a terrible flight sim. It had a 3way switch to select Protek/Cursor, Kempston and Sinclair.
http://www.worldofspectrum.org/infoseekid.cgi?id=1000785
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Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Member of the team that discovered, analyzed, and detailed the floating bus behavior on the ZX Spectrum +2A/+3.
A few Spectrum game fixes.
I don't think any other joystick interface used cursor keys other than Protek.
My ZX Art Music Page
Carlos Michelis Theme