Aw you just woken a memory for me. My local shop passed me a demo tape of Tarantula, as long as I gave it back by the next day. Loaded thought yeah, not bad and gave it back. Should have made a copy, it would have made a great archive copy for WOS. If I remember correctly the play felt a bit like Roller Coaster, in fact giving it another go it feels exactly like the roller coaster engine. I bet if I dis'd both there'd be shared code. you know what I mean?
The scrolly text is identical.
I don't know. The programmer is different. Maybe there was a bit of stealing. I didn't notice, anyway.
Ho, ho. I just done a quick assembler comparison and most of the actual code is identical. Naughty? Or did they know each other?
Chortle, I see what you mean. Tarantula is strewn with text from Rollercoaster like 'Flying Carpet' and 'Dolphin Pool', and at the top of memory are loads of unused graphics from Rollercoaster. It boldly uses some of the same blocks though, so maybe they did know each other.
Can I have a P please Bob? Conversion of the TV show, which was a staple of tea-time telly back in the eighties, this was a general knowledge quiz where the idea was to fill in a line across the hexagonal board on the screen. This is done by selecting one of the letters, which were clues to which each answer started with and then trying to answer the question within the set time limit. Win two games and it's then onto the Gold Run where the aim is to go from left to right across the board while trying to answer more difficult questions, again within a time limit.
The game screen features a digitised image of the shows host, Bob Holness, who smiles when you get the answer right and looks down and frowns when it's wrong and there's a neat touch where if you spell the correct answer slightly wrong the computer still recognises it with a "close enough".
Simple but strangely addictive pool game, which is played on a hexagonal table where each frame consists of the balls laid out in a different pattern. As with all other games of this genre you move your cursor over the ball you want to hit, choose which type of spin and the power of the shot. There is also a frame designer which adds to longevity of the game.
The coder of this program, Ian Heath, also produced more traditional pool and snooker games for Mastertronic.
Shadow Skimmer is a flipper game in the guise of a space maze game. You're in a big spaceship and control a peculiar craft through various flip screens, and you can flip your vehicle too, a change that allows you to go under certain passages, or just move faster through certain dangerous zones. In fact, you can meet swarms of ferocious enemies coming out of green tubes and shooting madly. When your vehicle is hit or bump into the enemies, it just go crazy - bouncing against everything at mad speed until you manage to take control again (or die). That's why it's a flipper game. Another interesting feature are the hatches, in which you can enter by pressing fire once over them: they lead you into the dark and tranquil belly of the spaceship, where there are no enemies and you can find other hatches to reach other zones. You can also find objects that must be destroyed in order to make disappear obstacles elsewhere, an operation that will allow you to go further.
Your aim is to reach the In the third and final sector, where "you will find the entry-way to the mothership and your final goal."
Shadow Skimmer has wonderfully smooth and coloured graphics, nice music - but it's also rather difficult. Your losing control is a nice effect, but it doesn't help much playbility: in fact, you're going to lose your three lives [or shields, as the instructions call them] very fast and your laser won't be of much help.
Cheap and cheerful Full Throttle inspired game which was written by Crash adventure columnist, Derek Brewster. You choose which track that you want to race on and how many laps, then off you go in a race against 19 other motorcyles. There is a neat split-screen two player option as well.
Fun but a poor choice of keys, which can't be redefined, makes playing slightly awkward.
Icon/menu driven sci-fi/fantasy game by prolific adventure author Clive Wilson, which involves completing three separate tasks. You start your quest in front of three portals marked "Knowledge", "Wisdom" and "Understanding", you select which one to go through and your quest begins. Each quest only has a handful of locations and objects and although there is a bit of trial and error involved, it doesn't take long to realise which object is to be used where.
Well written but limited but then it did only cost £1.99 at the time and is one of the few Spectrum games I have been able to complete without hints or cheating. Therefore I award it
Originally featured on Pub Games released by Alligator a year earlier, for some reason somebody thought it was good enough to be released in its own right.
Special features include flickery sprites, colour clash and the fact that each bar of footballers can only hit the ball once, which sometimes results in just watching the ball roll around the table until it lands in one of the goals. It is also two player only so you have to find someone else to indulge in this "game". Not as bad as SQIJ is the only positive thing I can write.
Icon/menu driven sci-fi/fantasy game by prolific adventure author Clive Wilson, which involves completing three separate tasks. You start your quest in front of three portals marked "Knowledge", "Wisdom" and "Understanding", you select which one to go through and your quest begins. Each quest only has a handful of locations and objects and although there is a bit of trial and error involved, it doesn't take long to realise which object is to be used where.
Well written but limited but then it did only cost £1.99 at the time and is one of the few Spectrum games I have been able to complete without hints or cheating. Therefore I award it
3/5
Used to enjoy this game, like you it was one of the few adventure games I completed without help. The limited options with vocab (icon driven) probably helps in that regard.
Text based management simulation in which you have to guide the career path of your player named boxer as he ascends the ranks to become champion.
When the game starts you get the standard main menu with various options where you can hire a trainer, book a fight , buy a gym - if you have enough money and check on your boxers status. The status screen shows his strength, stamina, skill and, interestingly, IQ.
The IQ affects his decision making and is reduced each time he is hit in the head and should not be allowed to reach zero, the instructions inform you. What happens if it does reach zero isn't explained but I'm guessing that he either dies or turns into Conor McGregor.
When you book a fight you are then taken to a screen which shows the champion and the other 39 ranked opponents you must fight through, including "Colin Camp" and "Hugh Juan". You start at number 40 and can choose one from the three fighters around you on the list to fight. This takes you to the fight itself where you can issue one of three instructions to your man, including "Don't let him hit you". Any boxer who needs to be told that is probably in the wrong sport. You then watch the fight as two stick men duke it out.
Despite it's simplicity and occasional slowness, this game is actually quite fun and has a certain charm to it. It also demonstrates how the Spectrum scene would have been a lot worse off if home grown mail order companies such as Willysoft didn't exist.
POINTLESS RE-RELEASES OF THE YEAR PART TWO: A TRIO OF "TREATS" FROM TV GAMES
Bulls Eye, Countdown And Treasure Hunt
Domark stepped into World Cup Carnival territory here when they obtained the licences for the above three quiz shows and instead of writing new versions, like they did for Blockbusters, they just re-issued the games that Macsen had released the year before and still charged full price. This act is even worse considering the original games weren't much cop in the first place. At least US Gold slightly updated Artic's World Cup before unleashing it.
Text based management simulation in which you have to guide the career path of your player named boxer as he ascends the ranks to become champion.
When the game starts you get the standard main menu with various options where you can hire a trainer, book a fight , buy a gym - if you have enough money and check on your boxers status. The status screen shows his strength, stamina, skill and, interestingly, IQ.
The IQ affects his decision making and is reduced each time he is hit in the head and should not be allowed to reach zero, the instructions inform you. What happens if it does reach zero isn't explained but I'm guessing that he either dies or turns into Conor McGregor.
When you book a fight you are then taken to a screen which shows the champion and the other 39 ranked opponents you must fight through, including "Colin Camp" and "Hugh Juan". You start at number 40 and can choose one from the three fighters around you on the list to fight. This takes you to the fight itself where you can issue one of three instructions to your man, including "Don't let him hit you". Any boxer who needs to be told that is probably in the wrong sport. You then watch the fight as two stick men duke it out.
Despite it's simplicity and occasional slowness, this game is actually quite fun and has a certain charm to it. It also demonstrates how the Spectrum scene would have been a lot worse off if home grown mail order companies such as Willysoft didn't exist.
3.75/5
Haha! I don't think I've ever played this one? But I'll probably give it a go at some point in the future, as even though I'm not a huge fan of the sport in general, boxing games weither management or action based are a guilty pleasure of mine. I loved Barry McGuigan's Boxing, and I had it on a disk for my +3, and I still used to play it as late on as 1996 :))
I loved Frank Bruno's on Speccy as it was the closest thing to Punch-Out! we were gonna get back then, and it was a damn good game. I'd still play it now if I didn't have access to well just about every version of Punch-Out! on just about every system it's ever been released on :))
......Rocco wasn't a bad clone of Frank Bruno's, but the appeal fizzled out for me fighting the same boxer over and over again even though they had different character faces on the panel it was the same sprite over and over.
I even gave By Fair Means or Foul a decent once over, but that game was a prime example of advertising making a terrible game look considerably better than it actually was, glad I never bought it.
I've also got a really soft Spot for Evander Holyfield's Real deal Boxing on the Megadrive, it has very loose, simple management elements, and it's a freakin' slog to get to Holyfield with your boxer in good enough shape to actually beat him. But it's fun, in it's own time heavily time consuming sado-masochistic way. Unfortunately even though it was billed the more powerful of the 16 bit consoles Riddick Bo, and/or Chavez were pretty much the 2 alternative SNES versions of Evander, but they played really badly compared to it, and I didn't particularly enjoy them.
Some of my other fave Boxing games are the Rocky Arcade game (Also rather comically known as "Ring King" :)) ), Ka-Ge-ki which is an insanely almost impossible boxing game (Apart from the Megadrive version which is nothing like the arcade, and I finished on my first go....anti-climax)....and sadly Ready 2 Rumble, and the actual Rocky game on PS2. A lot of the games I've mentioned have varying elements of management, but they're just sluggers really, half of which require little or no actual skill to get anywhere.
I did recently enjoy Punch Club on PS4 for a while, but it was basically a game I was using to fill time between actual titles I wanted to play. Plus it's MMA not boxing, although you're stuck with fist based moves for about the first 10 hours worth of story anyway, plus even though it's very satirical that game is about 60% management mixed with about 40% Point n' click adventure.....
OK I've bullshitted for way longer than I intended to :)
Into the Eagle's Nest (Pandora)
By Kevin Parker & Robin Chapman
A very interesting Gauntlet clone based on World War II, as good as the original in my opinion.
You must infiltrate a german fortress, rescue three prisoners, steal back as many treasures as you can and destroy the castle.
A very good Pandora production with great graphics and a cool adventure component that made it definitely the best of the Gauntlet clones released after the Atari classic.
Possibly the best value for money compilation released in 1987 and, perhaps, ever in the Spectrum's history. It featured Wizball, Arkanoid, Head Over Heels, Frankie Goes To Hollywood, Short Circuit, Cobra and The Great Escape. As well as that Ocean added Yie Ar Kung-Fu as a free bonus. All of these for only £9.95!
On the flip side, those masters of quality The Power House, gave us this offering. Included in this pack were Cyrox, Tomb Of Syrinx, Odd Ball, Time Flight, Hercules, Sword And Shield, Sling Shot and, best of all, the technical marvel that is SQIJ! in all of its bug-ridden glory. All for just £9.99!
Text based management simulation in which you have to guide the career path of your player named boxer as he ascends the ranks to become champion.
When the game starts you get the standard main menu with various options where you can hire a trainer, book a fight , buy a gym - if you have enough money and check on your boxers status. The status screen shows his strength, stamina, skill and, interestingly, IQ.
The IQ affects his decision making and is reduced each time he is hit in the head and should not be allowed to reach zero, the instructions inform you. What happens if it does reach zero isn't explained but I'm guessing that he either dies or turns into Conor McGregor.
When you book a fight you are then taken to a screen which shows the champion and the other 39 ranked opponents you must fight through, including "Colin Camp" and "Hugh Juan". You start at number 40 and can choose one from the three fighters around you on the list to fight. This takes you to the fight itself where you can issue one of three instructions to your man, including "Don't let him hit you". Any boxer who needs to be told that is probably in the wrong sport. You then watch the fight as two stick men duke it out.
Despite it's simplicity and occasional slowness, this game is actually quite fun and has a certain charm to it. It also demonstrates how the Spectrum scene would have been a lot worse off if home grown mail order companies such as Willysoft didn't exist.
3.75/5
The only boxing manager game i played was the one from Goliath called Pro Boxing Manager (or something) i was never very good and my boxers never managed to get much higher than rank 80. It was very good though.
Read The Sentinel instructions and finally learnt to play it after 30 years. But I'm still totally crap at it, and, anyway, it's so slow, especially when you try to do something while the sentinel is sucking all your energy off.
Possibly the best value for money compilation released in 1987 and, perhaps, ever in the Spectrum's history. It featured Wizball, Arkanoid, Head Over Heels, Frankie Goes To Hollywood, Short Circuit, Cobra and The Great Escape. As well as that Ocean added Yie Ar Kung-Fu as a free bonus. All of these for only £9.95!
5/5
Agreed....Best comp ever.
No more need to be reviewed after this one, they all pale in comparison...
As it's approaching Halloween, I thought I'd get into the, err, "spirit" of things by reviewing a few of the spookier games released in 1987. Off we ghoul, i mean go with...
Jack The Ripper CRL
18 rated text adventure written by St. Brides which, although based on a real life murderer, takes a very much fictional path through the game.
You start off near the scene of the first murder and a short series of events lead to your character being the chief suspect, you then have to escape from your room and through the back streets and on to a cab ride from hell. Oh and all of this is done in real time so don't dawdle or the police will catch up with you.
The game itself as a big three part affair and some of the problems that need to be solved either need precise inputs or are quite obscure so it's not recommended for the novice adventurer. From what I can remember the original release included digitised pictures of some of the victims from police photographs but these seem to have been removed from later releases.
Another three part adventure which involves playing the role of Dr Frankenstein as he searches for and kills his creation in the first two parts, then the role of the monster himself shortly after originally being created. Was this retrospective third part really necessary?
Anyway I found this game to poorly presented in that the exits from locations aren't given in the descriptions which involves trial and error in finding your way around. Add to this that you only have a limited number of moves to escape certain death from some of the locations means the game can end before you have even left the first room, sudden deaths are the bane of many a games player.
At a time when Level 9. Rainbird and Zenobi were releasing well written adventures this one seems a bit dated for it's time and the source material deserved a better game than this.
You play the title character in her quest to collect several vital organs scattered around Castle Frankenstein in order to revive her husband. As well as the body parts, there are keys (which only open certain doors), a pickaxe, a lamp and a spade to collect and use. You also come across prisoners in the dungeon, who may or may not be helpful to you. Be sure to be carrying the lamp when you enter the crypt or else the screen is pitch black and it's dangerous to move about in the dark.
Although frustrating at times, such as trying all the doors to find out which key opens which door, as well as various creatures which suddenly appear and home in on you quickly, it does have that one more go factor.
Comments
I really liked Imposssmole. A lot more than Moley Christmas.
Chortle, I see what you mean. Tarantula is strewn with text from Rollercoaster like 'Flying Carpet' and 'Dolphin Pool', and at the top of memory are loads of unused graphics from Rollercoaster. It boldly uses some of the same blocks though, so maybe they did know each other.
Can I have a P please Bob? Conversion of the TV show, which was a staple of tea-time telly back in the eighties, this was a general knowledge quiz where the idea was to fill in a line across the hexagonal board on the screen. This is done by selecting one of the letters, which were clues to which each answer started with and then trying to answer the question within the set time limit. Win two games and it's then onto the Gold Run where the aim is to go from left to right across the board while trying to answer more difficult questions, again within a time limit.
The game screen features a digitised image of the shows host, Bob Holness, who smiles when you get the answer right and looks down and frowns when it's wrong and there's a neat touch where if you spell the correct answer slightly wrong the computer still recognises it with a "close enough".
3.75/5
Simple but strangely addictive pool game, which is played on a hexagonal table where each frame consists of the balls laid out in a different pattern. As with all other games of this genre you move your cursor over the ball you want to hit, choose which type of spin and the power of the shot. There is also a frame designer which adds to longevity of the game.
The coder of this program, Ian Heath, also produced more traditional pool and snooker games for Mastertronic.
3.75/5
Shadow Skimmer is a flipper game in the guise of a space maze game. You're in a big spaceship and control a peculiar craft through various flip screens, and you can flip your vehicle too, a change that allows you to go under certain passages, or just move faster through certain dangerous zones. In fact, you can meet swarms of ferocious enemies coming out of green tubes and shooting madly. When your vehicle is hit or bump into the enemies, it just go crazy - bouncing against everything at mad speed until you manage to take control again (or die). That's why it's a flipper game. Another interesting feature are the hatches, in which you can enter by pressing fire once over them: they lead you into the dark and tranquil belly of the spaceship, where there are no enemies and you can find other hatches to reach other zones. You can also find objects that must be destroyed in order to make disappear obstacles elsewhere, an operation that will allow you to go further.
Your aim is to reach the In the third and final sector, where "you will find the entry-way to the mothership and your final goal."
Shadow Skimmer has wonderfully smooth and coloured graphics, nice music - but it's also rather difficult. Your losing control is a nice effect, but it doesn't help much playbility: in fact, you're going to lose your three lives [or shields, as the instructions call them] very fast and your laser won't be of much help.
3,25/5
Shadow Skimmer.... The Edge
Download the latest version of Bomb Munchies Ver2210 4th July 2020
Nice milk drinking bicycle race game.
3,5/5
Cheap and cheerful Full Throttle inspired game which was written by Crash adventure columnist, Derek Brewster. You choose which track that you want to race on and how many laps, then off you go in a race against 19 other motorcyles. There is a neat split-screen two player option as well.
Fun but a poor choice of keys, which can't be redefined, makes playing slightly awkward.
3/5
Icon/menu driven sci-fi/fantasy game by prolific adventure author Clive Wilson, which involves completing three separate tasks. You start your quest in front of three portals marked "Knowledge", "Wisdom" and "Understanding", you select which one to go through and your quest begins. Each quest only has a handful of locations and objects and although there is a bit of trial and error involved, it doesn't take long to realise which object is to be used where.
Well written but limited but then it did only cost £1.99 at the time and is one of the few Spectrum games I have been able to complete without hints or cheating. Therefore I award it
3/5
Table Football Budgie
Originally featured on Pub Games released by Alligator a year earlier, for some reason somebody thought it was good enough to be released in its own right.
Special features include flickery sprites, colour clash and the fact that each bar of footballers can only hit the ball once, which sometimes results in just watching the ball roll around the table until it lands in one of the goals. It is also two player only so you have to find someone else to indulge in this "game". Not as bad as SQIJ is the only positive thing I can write.
0.5/5
Used to enjoy this game, like you it was one of the few adventure games I completed without help. The limited options with vocab (icon driven) probably helps in that regard.
Text based management simulation in which you have to guide the career path of your player named boxer as he ascends the ranks to become champion.
When the game starts you get the standard main menu with various options where you can hire a trainer, book a fight , buy a gym - if you have enough money and check on your boxers status. The status screen shows his strength, stamina, skill and, interestingly, IQ.
The IQ affects his decision making and is reduced each time he is hit in the head and should not be allowed to reach zero, the instructions inform you. What happens if it does reach zero isn't explained but I'm guessing that he either dies or turns into Conor McGregor.
When you book a fight you are then taken to a screen which shows the champion and the other 39 ranked opponents you must fight through, including "Colin Camp" and "Hugh Juan". You start at number 40 and can choose one from the three fighters around you on the list to fight. This takes you to the fight itself where you can issue one of three instructions to your man, including "Don't let him hit you". Any boxer who needs to be told that is probably in the wrong sport. You then watch the fight as two stick men duke it out.
Despite it's simplicity and occasional slowness, this game is actually quite fun and has a certain charm to it. It also demonstrates how the Spectrum scene would have been a lot worse off if home grown mail order companies such as Willysoft didn't exist.
3.75/5
Bulls Eye, Countdown And Treasure Hunt
Domark stepped into World Cup Carnival territory here when they obtained the licences for the above three quiz shows and instead of writing new versions, like they did for Blockbusters, they just re-issued the games that Macsen had released the year before and still charged full price. This act is even worse considering the original games weren't much cop in the first place. At least US Gold slightly updated Artic's World Cup before unleashing it.
1/5
Haha! I don't think I've ever played this one? But I'll probably give it a go at some point in the future, as even though I'm not a huge fan of the sport in general, boxing games weither management or action based are a guilty pleasure of mine. I loved Barry McGuigan's Boxing, and I had it on a disk for my +3, and I still used to play it as late on as 1996 :))
I loved Frank Bruno's on Speccy as it was the closest thing to Punch-Out! we were gonna get back then, and it was a damn good game. I'd still play it now if I didn't have access to well just about every version of Punch-Out! on just about every system it's ever been released on :))
......Rocco wasn't a bad clone of Frank Bruno's, but the appeal fizzled out for me fighting the same boxer over and over again even though they had different character faces on the panel it was the same sprite over and over.
I even gave By Fair Means or Foul a decent once over, but that game was a prime example of advertising making a terrible game look considerably better than it actually was, glad I never bought it.
I've also got a really soft Spot for Evander Holyfield's Real deal Boxing on the Megadrive, it has very loose, simple management elements, and it's a freakin' slog to get to Holyfield with your boxer in good enough shape to actually beat him. But it's fun, in it's own time heavily time consuming sado-masochistic way. Unfortunately even though it was billed the more powerful of the 16 bit consoles Riddick Bo, and/or Chavez were pretty much the 2 alternative SNES versions of Evander, but they played really badly compared to it, and I didn't particularly enjoy them.
Some of my other fave Boxing games are the Rocky Arcade game (Also rather comically known as "Ring King" :)) ), Ka-Ge-ki which is an insanely almost impossible boxing game (Apart from the Megadrive version which is nothing like the arcade, and I finished on my first go....anti-climax)....and sadly Ready 2 Rumble, and the actual Rocky game on PS2. A lot of the games I've mentioned have varying elements of management, but they're just sluggers really, half of which require little or no actual skill to get anywhere.
I did recently enjoy Punch Club on PS4 for a while, but it was basically a game I was using to fill time between actual titles I wanted to play. Plus it's MMA not boxing, although you're stuck with fist based moves for about the first 10 hours worth of story anyway, plus even though it's very satirical that game is about 60% management mixed with about 40% Point n' click adventure.....
OK I've bullshitted for way longer than I intended to :)
Into the Eagle's Nest (Pandora)
By Kevin Parker & Robin Chapman
A very interesting Gauntlet clone based on World War II, as good as the original in my opinion.
You must infiltrate a german fortress, rescue three prisoners, steal back as many treasures as you can and destroy the castle.
A very good Pandora production with great graphics and a cool adventure component that made it definitely the best of the Gauntlet clones released after the Atari classic.
3.75/5
The Magnificent Seven Ocean
Possibly the best value for money compilation released in 1987 and, perhaps, ever in the Spectrum's history. It featured Wizball, Arkanoid, Head Over Heels, Frankie Goes To Hollywood, Short Circuit, Cobra and The Great Escape. As well as that Ocean added Yie Ar Kung-Fu as a free bonus. All of these for only £9.95!
5/5
Power Plays The Power House
On the flip side, those masters of quality The Power House, gave us this offering. Included in this pack were Cyrox, Tomb Of Syrinx, Odd Ball, Time Flight, Hercules, Sword And Shield, Sling Shot and, best of all, the technical marvel that is SQIJ! in all of its bug-ridden glory. All for just £9.99!
1/5
The only boxing manager game i played was the one from Goliath called Pro Boxing Manager (or something) i was never very good and my boxers never managed to get much higher than rank 80. It was very good though.
Agreed....Best comp ever.
No more need to be reviewed after this one, they all pale in comparison...
I beg to differ. This one's fantastic too - Four Smash Hits by Hewson:
Exolon, Zynaps, Ranarama, Uridium Plus
Just the 4 games for 9.95, but just feel the quality!
Best value tenner I ever spent! B-)
The Ocean one loses a few points by the inclusion of Head over Heels... :P
:P
Jack The Ripper CRL
18 rated text adventure written by St. Brides which, although based on a real life murderer, takes a very much fictional path through the game.
You start off near the scene of the first murder and a short series of events lead to your character being the chief suspect, you then have to escape from your room and through the back streets and on to a cab ride from hell. Oh and all of this is done in real time so don't dawdle or the police will catch up with you.
The game itself as a big three part affair and some of the problems that need to be solved either need precise inputs or are quite obscure so it's not recommended for the novice adventurer. From what I can remember the original release included digitised pictures of some of the victims from police photographs but these seem to have been removed from later releases.
3/5
Another three part adventure which involves playing the role of Dr Frankenstein as he searches for and kills his creation in the first two parts, then the role of the monster himself shortly after originally being created. Was this retrospective third part really necessary?
Anyway I found this game to poorly presented in that the exits from locations aren't given in the descriptions which involves trial and error in finding your way around. Add to this that you only have a limited number of moves to escape certain death from some of the locations means the game can end before you have even left the first room, sudden deaths are the bane of many a games player.
At a time when Level 9. Rainbird and Zenobi were releasing well written adventures this one seems a bit dated for it's time and the source material deserved a better game than this.
2/5
You play the title character in her quest to collect several vital organs scattered around Castle Frankenstein in order to revive her husband. As well as the body parts, there are keys (which only open certain doors), a pickaxe, a lamp and a spade to collect and use. You also come across prisoners in the dungeon, who may or may not be helpful to you. Be sure to be carrying the lamp when you enter the crypt or else the screen is pitch black and it's dangerous to move about in the dark.
Although frustrating at times, such as trying all the doors to find out which key opens which door, as well as various creatures which suddenly appear and home in on you quickly, it does have that one more go factor.
3.5/5