shame cos Ninja was exactly the sort of game I'd liked to have seen done perfectly on the speccy. It had that kind of Kung Fu Master feel. but those random crashes.... arghhhhh
Edit - I just tried to complete it again. It is impossible to get six idols on any version I've got (tap tzx sna z80) and can only find 5 idols. I've been to every room in the game and killed everyone.
On 2005-08-11 14:22, alanspec wrote:
I too remember that sinking feeling as either nothing happened or the speccy reset in Ninja. It used to bug me so much.
I'm glad someone mentioned it crashing in emu's because(although only played a handful of times) I've not seen it crash in an emulator yet!!! I was starting to wonder if they released a fixed version after it being slated for crashing so much.
Apparently not. :(
ASpec.
[ This Message was edited by: Bluce_Ree on 2005-08-21 14:04 ]
I remember playing Frankie goes to hollywood until my spec almost blew up from the heat trying to complete the game but to no avail, i had collected all the clues and was waiting for the suspects faces to appear in the windows but they never did. It wasnt until a few years later i found out it was bugged and could never be completed!! AGGGGHHHHHH!!!!!
Also, Wriggler is bugged (at least the version you got free with YS is) you get to a certain screen and then the screen fills with crap and you can't move! Cheers YS!
On 2005-08-21 21:20, zx1 wrote:
I remember playing Frankie goes to hollywood until my spec almost blew up from the heat trying to complete the game but to no avail, i had collected all the clues and was waiting for the suspects faces to appear in the windows but they never did. It wasnt until a few years later i found out it was bugged and could never be completed!! AGGGGHHHHHH!!!!!
Erm... no, it turned out that this is an urban myth. I also thought it was impossible as I must have read this somewhere, but then someone proved me wrong and completed it. I haven't checked back but iirc, I think this is mentioned here in this very thread a couple of pages back...
[EDIT] ...no it wasn't, it was in the thread here.
Also, Wriggler is bugged (at least the version you got free with YS is) you get to a certain screen and then the screen fills with crap and you can't move! Cheers YS!
I've not tried the YS version but I don't recall the original Wriggler ever crashing on me, and yes I have completed it... :)
I was really eager to complete this game,so I took 48K version (as it was mentioned 128K has more bugs) and gave it a try.
As I started to believe I would complete it, I encountered another bug at the last 12th level (the game seems to be full of bugs).
I am hanging on the rope with swinging ropes on my both sides and I have to jump right and
grap the right rope to progress.
However I just can't catch that rope (tried many times, it's not I'm clumsy) and fall down to death.
I sent my files to RZX archive.
MAybe a little bit mor help?:)
On 2005-08-22 10:27, Ralf wrote:
<snip>
I encountered another bug at the last 12th level (the game seems to be full of bugs).
I am hanging on the rope with swinging ropes on my both sides and I have to jump right and
grap the right rope to progress.
However I just can't catch that rope (tried many times, it's not I'm clumsy) and fall down to death.
This is not a bug. What you do is hang on the rope with swinging ropes on both sides, as you say, and jump onto the LEFT swinging rope FIRST.
Now jump from the LEFT swinging rope directly to the RIGHT swinging rope and your final battle awaits ;)
Thanks!
Nice to hear that my bug appeared to be a false alarm (nethertheless I'm a little embrrassed, I didn't guess it myself:))
Complete Rastan walkthrough sent to RZX archive.
[ This Message was edited by: Ralf on 2005-08-22 18:54 ]
paradise caf?...I dont belive it had an ending...at least I never manage to finish the game...(its so sad that the only portuguese game I know of for spectrum is an adult game...)
On 2005-08-21 07:14, Mr. Anonymous wrote:
However, there is another unrelated bug(unchecked) in the 128k version when you reach the end of level 7 insomuch that the speccy resets :o
Could do with somebody else testing that out.
Right, think this is sorted as well now. The problem is that a counter should be reset when the 2nd batch of levels has loaded. However, it isn't and the game tries to load graphic data from the wrong place and will obviously crash.
Using the fix above you can get to level 7 (level 4 part 1). When this level starts enter this poke...
Poke 41287,1
and hopefully that should sort it. Have to go work now so can't test it fully.
Hi again
After completing 48 kb version of Rastan I turned my interest to another games. Maybe I'll complete Rastan 128KB another time.
I recently tried to complete space shooter Xecutor. It seems we have here another game with a bug. At some moment of the game the game just crashes.
I sent my rzx file to rzx archive. Maybe someone in his spare time would like to have a look?
I remember Frankie Goes to Hollywood was impossible to complete shame as its a good game. Also Rescue would crash for no reason as would Wriggler, no matter which way you went the screen would fill up bits from other screens and you couldn't move but it dosen't matter because the game was crap anyway! It's a shame that games are still released filled with bugs (like GTA3)!
I remember never being able to progress in APB (All Points Bulletin), because at one time or another, it froze. Could have happened in an early or a late level, but it always happened to me. It was a strange kind of freeze though because I played the 128k version, and the music would play on, but the screen would freeze and you could do nothing from then on.
The mention of Xecutor rekindled some vague recollection of it happening to me back in the day as well.
Sure enough, when playing the .tzx, it resets as you say, Ralf. The .tap however is slightly different and although there is severe attribute/graphic glitches, you *can* continue although a life will be lost.
I even ventured to the loft in order to retrieve some original hardware, loaded up two copies of the game but each games data was as the .tzx (Which was why I probably remember it crashing :))
The problem is located in a data table and perhaps some rogue data has crept in somewhere along the lines,so for now we'll get the program to ignore it as best we can.
Try this fix :-
Poke 63423,255
(Tested as far as problem)
EDIT:
(APB) All Points Bulletin
============================
Not had a deep delve but it does freeze now and again because it gets stuck in a loop with no means of escape.
The easy way out:-
To free it and get yourself moving again you can Poke 39925,0. Once on the move stick the original value back Poke 39925,219
When you freeze again just repeat the above :) Luckily it doesn't happen too often.
[ This Message was edited by: Mr. Anonymous on 2005-11-04 06:01 ]
Good work, Mr Anonymous.
I tried your poke and was able to make complete walkthrough of Xecutor (already sent to RZX archive).
The ending isn't however interesting, after completing last level, you just get game over message without even simple congratulations text.
When I discover another game with a bug I will post here about it for sure:)
A few months ago, I completed Sweevo's World (48K) and put the snapshots up at my website, along with some statistical information about the game, the bugs etc. I also made an appeal for a snapshot of the ending for the 128K version, Sweevo's Whirled.
Recently, I got an email from Peter G. in Finland who said he has discovered a major bug in Sweevo's Whirled that prevents the game being completed. It is impossible to get near enough to the last (20th) Brownie to do the DIBDIB (fnar!) so active status cannot be reached! :o
I decided to confirm this by playing the whole game through myself from scratch, and sure enough, there is no way around this bug - so I declare it official... Sweevo's Whirled (128K) is IMPOSSIBLE to complete! :(
Basically the problem has occurred during a muck-up when the programmers rejigged the room positions of the original 48K "World". Many of the rooms/puzzles in "Whirled" are the same as in "World", but because there are 50 more rooms added, things have been moved around somewhat.
The 48K "World" has the same puzzle as the bodged one in 128K "Whirled"...
Directly below the room with the brownie is a room with an airvent that shoots Sweevo up so he lands right next to the brownie, who is surrounded by blocks so Sweevo can't get near him any other way. In 48K "World", this works fine.
Unfortunately, in the 128K "Whirled", the brownie room has been shifted so it is no longer directly above the airvent room. The airvent room is instead mistakenly positioned one room out and sends Sweevo up to the room NEXT to the brownie room. Furthermore, it sends him so he lands on top of a 1-tonne weight and as soon as he moves, he dies (a clear bug in itself). Alas, there is no alternative method of getting to the brownie, so there's no hope of game completion. :cry:
It's ironic that the original 48K Sweevo's World is possible to complete but has a bug in the display of the ending message which consequently prevents a new game being started afterwards. Gargoyle fixed this bug in later versions.
They also fixed this bug in the 128K Sweevo's Whirled (it displays a different ending message to the 48K "World" too) - yet at the same time they've introduced this new even-worse bug that prevents the game being completed at all so no-one will ever get the chance to see this ending message anyway (without hacking)!
I found a couple of other interesting quirks/bugs in the game which I will document later when I finally update the Sweevo files at Speccy Spoilers (site is currently down due to server problems).
The games which are not only impossible to finish, but also totally unplayable due to a worst bug ever are: the games with R Tape loading error bug.
Truly.
On 2006-02-23 10:56, sin Claire wrote:
The games which are not only impossible to finish, but also totally unplayable due to a worst bug ever are: the games with R Tape loading error bug.
Truly.
Is that truly they are unable to complete or your name?
Let me bump this old but never ending thread.
I have recently tried to complete Edd the Duck, quite good and quite unknown clone of Rainbow Islands. You play a duck who collects stars avoiding and shooting baddies. You have to collect 20 stars every level. But there are only 19 stars at level 7 (the graphics is a little bit distorted on this level too).
I've sent my walkthrough to rzxarchive.
Maybe somebody skilled at debugging could have a look on that game?
I'm going to confirm this myself (soon-ish) but I hear that Deviants can't be completed because one of the bombs you need to defuse can't be reached.
I remember back in the day I was always one bomb short of completing the game but thought I was missing the correct method for reaching the last bomb. Using save states and a map it shouldn't be too hard to get back to that point and see if it can be done.
(I don't remember Wriggler ever crashing on me, and I played it a lot, Again, the ending is at Speccy Spoilers...)
[ This Message was edited by: jil on 2005-11-02 18:14 ]
Still a mystery to me this one - I conducted a interview with John Gibson (the games programmer) were he claimed himself that the game was uncompletable.
Although when I mentioned this on zxspecticle, Joffa Smiff contacted me to say it was completeable as he had done it himself when he play tested it for Ocean while he was working there. He described the ending as seen on Speccy Spoilers before it appeared there so it must be correct.
John either got a little confused or maybe the production version had a bug introduced into the code at the last minute. Or maybe it is all an urban myth.
Incidentally - the interview I conducted with John Gibson for zxpsecticle was never published on the site unfortunately - I departed for New Zealand just a couple of days after I'd received the final answers to my questions and never had the time to upload them. - Very oddly, the interview that EDGE magazine did with John Gibson years ago about Bandersnatch was almost word for word identical to the interview he gave me. It was almost like they asked the same kind of questions I did and he copied and pasted the answers he gave me back to them.
I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few...
Frankie Goes To Hollywood (I heard 99% maximum is possible - one task cannot be done?) Revolution (have poked snap of end) Jet Set Willy (have snap of end using official Software Projects pokes) Starion (there is a bug-fixed version in existence...) Heartland (Mort! said in an old thread here: "there was a bug which made the game crash when you collected the last...page") Dizzy 2 (Treasure Island) Crash Edition (not sure, but there's no solution anywhere - YS claimed one of the Crash Dizzy games was bugged but seemed to be referring to Dizzy 1 Crash Edition, which IS completable) Billy Bong (crashes at start of level 20) Track & Field (crashes when qualifying in last event)
Am I wrong on any of these (some are from hazy memory of what I read years ago)?
Can anyone think of any more? I don't mean games that are just very difficult, I mean games that are LITERALLY impossible to complete (unless poked), even though there may be a nice ending hiding in the code... :D
EDIT: I did have --- Moon Alert --- in the list above but have now managed to complete it (and Moon Patrol too...) :roll:
ANOTHER EDIT: I also had --- Fairlight 2 (the "key bug" prevents completion - this game was released unfinished...) --- listed above, but now it seems this "key bug" is passable - although still not 100% sure if the game can be completed at this time...
_________________
Speccy Spoilers !!! (Spectrum game endings galore) www.speccyspoilers.co.uk
[ This Message was edited by: jil on 2004-03-14 22:35 ]
John Gibson (Frankie's Programmer) said in a interview he gave for zxspecticle that FGTH was uncompleteable and it was only possible to get to 99%
Although when I mentioned this on zxspecticle Joffa Smiff contacted me to say it was completeable as he had done it himself when he play tested it for Ocean while he was working there. He described the ending as seen on Speccy Spoilers before it appeared there so it must be correct.
John either got a little confused or maybe the production version had a bug introduced into the code at the last minute. Or maybe it is all an urban myth.
Incidentally - the interview I conducted with John Gibson for zxpsecticle was never published on the site unfortunately - I departed for New Zealand just a couple of days after I'd received the final answers to my questions and never had the time to upload them. - Very oddly, the interview that EDGE magazine did with John Gibson about Bandersnatch was almost word for word identical to the interview he gave me. It was almost like they asked the same kind of questions I did and he copied and pasted the answers he gave me back to them.
I will have to dig out the interview one day - it's on some old zip disk somewhere.
Both Wriggler and FGTH are most definitely completable - indeed there are complete recorded walkthroughs of both these games at the excellent RZX archive.
After looking at the tzx file, I noticed that the address in the header for the loading screen was 32768 instead of 16384... Anyway, the tape has been redumped and also a fixed version created, which I'll include when the vault is eventually updated... (Who knows when!!!)...
What I was wondering is, would anyone want .tzx files created that include the pokes that fix the bugs which prevent the game from being completed? If the pokes are inserted into a .tzx file using the Custom Info-Poke block, would an emulator be able to automatically poke the memory with the fix, thus fixing the game? Do any emulators currently support this feature?
on the game "bigfoot"by codemasters,you have to collect all the cans,but the one on the far right screen(below disco sign screen)is in the air not able to collect it.thank you
I'm going to confirm this myself (soon-ish) but I hear that Deviants can't be completed because one of the bombs you need to defuse can't be reached.
I remember back in the day I was always one bomb short of completing the game but thought I was missing the correct method for reaching the last bomb. Using save states and a map it shouldn't be too hard to get back to that point and see if it can be done.
Deviants is possible to complete I did it myself a year ago. That last bomb you're talking about is a decoy and is in fact impossible to reach. There are however two extra bombs that hang from the ceiling and look different to the others that can be used the reach the end (so there's actually an excess of bombs). A warning though it's an anti climatic ending.
What I was wondering is, would anyone want .tzx files created that include the pokes that fix the bugs which prevent the game from being completed? If the pokes are inserted into a .tzx file using the Custom Info-Poke block, would an emulator be able to automatically poke the memory with the fix, thus fixing the game? Do any emulators currently support this feature?
Any ideas or thoughts?
Steve
While the original should always remain, I do think this would be a good idea. It would be great if the correcting pokes could just be inserted in the TZX file and the emulator do the rest - that would make things a lot easier.
For a lot of people who actually play these games (rather than just collect them) it would be great if completable versions were available eg I only ever use the PCG Bugfix version of JSW. It would be nice if there were similar "fixed" versions of other games.
On a different matter I always thought Finders Keepers had a bug in it which meant you couldn't complete it. It turns out I had completed it but hadn't realised it!!! Mind you I was probably about 9 at the time
Werewolves of London, as previously discussed in a thread where I asked if it was completable and was told no, because the 8th cross never appears anywhere due to a bug, which may or may not have been fixed by you fine fellows.
Comments
http://www.mjwilson.demon.co.uk/fairlight2/
I also posted files at rzxarchive and speccyspoilers.
Bugged to unplayable little bits!
shame cos Ninja was exactly the sort of game I'd liked to have seen done perfectly on the speccy. It had that kind of Kung Fu Master feel. but those random crashes.... arghhhhh
Edit - I just tried to complete it again. It is impossible to get six idols on any version I've got (tap tzx sna z80) and can only find 5 idols. I've been to every room in the game and killed everyone.
[ This Message was edited by: Bluce_Ree on 2005-08-21 14:04 ]
Also, Wriggler is bugged (at least the version you got free with YS is) you get to a certain screen and then the screen fills with crap and you can't move! Cheers YS!
[EDIT] ...no it wasn't, it was in the thread here. I've not tried the YS version but I don't recall the original Wriggler ever crashing on me, and yes I have completed it... :)
_________________
www.speccyspoilers.co.uk - Speccy game endings!!!
[ This Message was edited by: jil on 2005-08-22 00:38 ]
I was really eager to complete this game,so I took 48K version (as it was mentioned 128K has more bugs) and gave it a try.
As I started to believe I would complete it, I encountered another bug at the last 12th level (the game seems to be full of bugs).
I am hanging on the rope with swinging ropes on my both sides and I have to jump right and
grap the right rope to progress.
However I just can't catch that rope (tried many times, it's not I'm clumsy) and fall down to death.
I sent my files to RZX archive.
MAybe a little bit mor help?:)
This is not a bug. What you do is hang on the rope with swinging ropes on both sides, as you say, and jump onto the LEFT swinging rope FIRST.
Now jump from the LEFT swinging rope directly to the RIGHT swinging rope and your final battle awaits ;)
Nice to hear that my bug appeared to be a false alarm (nethertheless I'm a little embrrassed, I didn't guess it myself:))
Complete Rastan walkthrough sent to RZX archive.
[ This Message was edited by: Ralf on 2005-08-22 18:54 ]
Right, think this is sorted as well now. The problem is that a counter should be reset when the 2nd batch of levels has loaded. However, it isn't and the game tries to load graphic data from the wrong place and will obviously crash.
Using the fix above you can get to level 7 (level 4 part 1). When this level starts enter this poke...
Poke 41287,1
and hopefully that should sort it. Have to go work now so can't test it fully.
Any chance of the Rastan 128k RZX now Ralf? :)
After completing 48 kb version of Rastan I turned my interest to another games. Maybe I'll complete Rastan 128KB another time.
I recently tried to complete space shooter Xecutor. It seems we have here another game with a bug. At some moment of the game the game just crashes.
I sent my rzx file to rzx archive. Maybe someone in his spare time would like to have a look?
See this thread and also get the ending from my website Speccy Spoilers...
(I don't remember Wriggler ever crashing on me, and I played it a lot, Again, the ending is at Speccy Spoilers...)
[ This Message was edited by: jil on 2005-11-02 18:14 ]
I remember never being able to progress in APB (All Points Bulletin), because at one time or another, it froze. Could have happened in an early or a late level, but it always happened to me. It was a strange kind of freeze though because I played the 128k version, and the music would play on, but the screen would freeze and you could do nothing from then on.
Sure enough, when playing the .tzx, it resets as you say, Ralf. The .tap however is slightly different and although there is severe attribute/graphic glitches, you *can* continue although a life will be lost.
I even ventured to the loft in order to retrieve some original hardware, loaded up two copies of the game but each games data was as the .tzx (Which was why I probably remember it crashing :))
The problem is located in a data table and perhaps some rogue data has crept in somewhere along the lines,so for now we'll get the program to ignore it as best we can.
Try this fix :-
Poke 63423,255
(Tested as far as problem)
EDIT:
(APB) All Points Bulletin
============================
Not had a deep delve but it does freeze now and again because it gets stuck in a loop with no means of escape.
The easy way out:-
To free it and get yourself moving again you can Poke 39925,0. Once on the move stick the original value back Poke 39925,219
When you freeze again just repeat the above :) Luckily it doesn't happen too often.
[ This Message was edited by: Mr. Anonymous on 2005-11-04 06:01 ]
I tried your poke and was able to make complete walkthrough of Xecutor (already sent to RZX archive).
The ending isn't however interesting, after completing last level, you just get game over message without even simple congratulations text.
When I discover another game with a bug I will post here about it for sure:)
A few months ago, I completed Sweevo's World (48K) and put the snapshots up at my website, along with some statistical information about the game, the bugs etc. I also made an appeal for a snapshot of the ending for the 128K version, Sweevo's Whirled.
Recently, I got an email from Peter G. in Finland who said he has discovered a major bug in Sweevo's Whirled that prevents the game being completed. It is impossible to get near enough to the last (20th) Brownie to do the DIBDIB (fnar!) so active status cannot be reached! :o
I decided to confirm this by playing the whole game through myself from scratch, and sure enough, there is no way around this bug - so I declare it official... Sweevo's Whirled (128K) is IMPOSSIBLE to complete! :(
Basically the problem has occurred during a muck-up when the programmers rejigged the room positions of the original 48K "World". Many of the rooms/puzzles in "Whirled" are the same as in "World", but because there are 50 more rooms added, things have been moved around somewhat.
The 48K "World" has the same puzzle as the bodged one in 128K "Whirled"...
Directly below the room with the brownie is a room with an airvent that shoots Sweevo up so he lands right next to the brownie, who is surrounded by blocks so Sweevo can't get near him any other way. In 48K "World", this works fine.
Unfortunately, in the 128K "Whirled", the brownie room has been shifted so it is no longer directly above the airvent room. The airvent room is instead mistakenly positioned one room out and sends Sweevo up to the room NEXT to the brownie room. Furthermore, it sends him so he lands on top of a 1-tonne weight and as soon as he moves, he dies (a clear bug in itself). Alas, there is no alternative method of getting to the brownie, so there's no hope of game completion. :cry:
It's ironic that the original 48K Sweevo's World is possible to complete but has a bug in the display of the ending message which consequently prevents a new game being started afterwards. Gargoyle fixed this bug in later versions.
They also fixed this bug in the 128K Sweevo's Whirled (it displays a different ending message to the 48K "World" too) - yet at the same time they've introduced this new even-worse bug that prevents the game being completed at all so no-one will ever get the chance to see this ending message anyway (without hacking)!
I found a couple of other interesting quirks/bugs in the game which I will document later when I finally update the Sweevo files at Speccy Spoilers (site is currently down due to server problems).
Truly.
I have recently tried to complete Edd the Duck, quite good and quite unknown clone of Rainbow Islands. You play a duck who collects stars avoiding and shooting baddies. You have to collect 20 stars every level. But there are only 19 stars at level 7 (the graphics is a little bit distorted on this level too).
I've sent my walkthrough to rzxarchive.
Maybe somebody skilled at debugging could have a look on that game?
I'm going to confirm this myself (soon-ish) but I hear that Deviants can't be completed because one of the bombs you need to defuse can't be reached.
I remember back in the day I was always one bomb short of completing the game but thought I was missing the correct method for reaching the last bomb. Using save states and a map it shouldn't be too hard to get back to that point and see if it can be done.
Still a mystery to me this one - I conducted a interview with John Gibson (the games programmer) were he claimed himself that the game was uncompletable.
Although when I mentioned this on zxspecticle, Joffa Smiff contacted me to say it was completeable as he had done it himself when he play tested it for Ocean while he was working there. He described the ending as seen on Speccy Spoilers before it appeared there so it must be correct.
John either got a little confused or maybe the production version had a bug introduced into the code at the last minute. Or maybe it is all an urban myth.
Incidentally - the interview I conducted with John Gibson for zxpsecticle was never published on the site unfortunately - I departed for New Zealand just a couple of days after I'd received the final answers to my questions and never had the time to upload them. - Very oddly, the interview that EDGE magazine did with John Gibson years ago about Bandersnatch was almost word for word identical to the interview he gave me. It was almost like they asked the same kind of questions I did and he copied and pasted the answers he gave me back to them.
John Gibson (Frankie's Programmer) said in a interview he gave for zxspecticle that FGTH was uncompleteable and it was only possible to get to 99%
Although when I mentioned this on zxspecticle Joffa Smiff contacted me to say it was completeable as he had done it himself when he play tested it for Ocean while he was working there. He described the ending as seen on Speccy Spoilers before it appeared there so it must be correct.
John either got a little confused or maybe the production version had a bug introduced into the code at the last minute. Or maybe it is all an urban myth.
Incidentally - the interview I conducted with John Gibson for zxpsecticle was never published on the site unfortunately - I departed for New Zealand just a couple of days after I'd received the final answers to my questions and never had the time to upload them. - Very oddly, the interview that EDGE magazine did with John Gibson about Bandersnatch was almost word for word identical to the interview he gave me. It was almost like they asked the same kind of questions I did and he copied and pasted the answers he gave me back to them.
I will have to dig out the interview one day - it's on some old zip disk somewhere.
Jamie
See:- http://newton.sunderland.ac.uk/%7Ebiotoxin/Bad-Tzx/Index.html
After looking at the tzx file, I noticed that the address in the header for the loading screen was 32768 instead of 16384... Anyway, the tape has been redumped and also a fixed version created, which I'll include when the vault is eventually updated... (Who knows when!!!)...
What I was wondering is, would anyone want .tzx files created that include the pokes that fix the bugs which prevent the game from being completed? If the pokes are inserted into a .tzx file using the Custom Info-Poke block, would an emulator be able to automatically poke the memory with the fix, thus fixing the game? Do any emulators currently support this feature?
Any ideas or thoughts?
Steve
The tzx should represent the file as released, bugs and all, but that doesn't mean a second "fixed" file couldn't be released at the same time.
The other option of course would be to include a .txt file noting the relevent poke(s) and what it corrects.
ADJB
Like I said about Metropolis, the original will be bundled with the fixed file which displays the loading screen...
Steve
on the game "bigfoot"by codemasters,you have to collect all the cans,but the one on the far right screen(below disco sign screen)is in the air not able to collect it.thank you
colin
Deviants is possible to complete I did it myself a year ago. That last bomb you're talking about is a decoy and is in fact impossible to reach. There are however two extra bombs that hang from the ceiling and look different to the others that can be used the reach the end (so there's actually an excess of bombs). A warning though it's an anti climatic ending.
While the original should always remain, I do think this would be a good idea. It would be great if the correcting pokes could just be inserted in the TZX file and the emulator do the rest - that would make things a lot easier.
For a lot of people who actually play these games (rather than just collect them) it would be great if completable versions were available eg I only ever use the PCG Bugfix version of JSW. It would be nice if there were similar "fixed" versions of other games.
On a different matter I always thought Finders Keepers had a bug in it which meant you couldn't complete it. It turns out I had completed it but hadn't realised it!!! Mind you I was probably about 9 at the time